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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  physics_material.cpp                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "physics_material.h"
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										 |  |  | void PhysicsMaterial::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_friction", "get_friction"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_bounce", "get_bounce"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent"); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void PhysicsMaterial::set_friction(real_t p_val) { | 
					
						
							|  |  |  | 	friction = p_val; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void PhysicsMaterial::set_rough(bool p_val) { | 
					
						
							|  |  |  | 	rough = p_val; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void PhysicsMaterial::set_bounce(real_t p_val) { | 
					
						
							|  |  |  | 	bounce = p_val; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void PhysicsMaterial::set_absorbent(bool p_val) { | 
					
						
							|  |  |  | 	absorbent = p_val; | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
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										 |  |  | } |