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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  sky.h                                                                */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef SKY_H
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							|  |  |  | #define SKY_H
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										 |  |  | #include "core/os/thread.h"
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										 |  |  | #include "scene/resources/material.h"
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										 |  |  | #include "scene/resources/texture.h"
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										 |  |  | class Sky : public Resource { | 
					
						
							|  |  |  | 	GDCLASS(Sky, Resource); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	enum RadianceSize { | 
					
						
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										 |  |  | 		RADIANCE_SIZE_32, | 
					
						
							|  |  |  | 		RADIANCE_SIZE_64, | 
					
						
							|  |  |  | 		RADIANCE_SIZE_128, | 
					
						
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										 |  |  | 		RADIANCE_SIZE_256, | 
					
						
							|  |  |  | 		RADIANCE_SIZE_512, | 
					
						
							|  |  |  | 		RADIANCE_SIZE_1024, | 
					
						
							|  |  |  | 		RADIANCE_SIZE_2048, | 
					
						
							|  |  |  | 		RADIANCE_SIZE_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	enum ProcessMode { | 
					
						
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										 |  |  | 		PROCESS_MODE_AUTOMATIC, | 
					
						
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										 |  |  | 		PROCESS_MODE_QUALITY, | 
					
						
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										 |  |  | 		PROCESS_MODE_INCREMENTAL, | 
					
						
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										 |  |  | 		PROCESS_MODE_REALTIME | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	RID sky; | 
					
						
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										 |  |  | 	ProcessMode mode = PROCESS_MODE_AUTOMATIC; | 
					
						
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										 |  |  | 	RadianceSize radiance_size = RADIANCE_SIZE_256; | 
					
						
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										 |  |  | 	Ref<Material> sky_material; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void set_radiance_size(RadianceSize p_size); | 
					
						
							|  |  |  | 	RadianceSize get_radiance_size() const; | 
					
						
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							|  |  |  | 	void set_process_mode(ProcessMode p_mode); | 
					
						
							|  |  |  | 	ProcessMode get_process_mode() const; | 
					
						
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										 |  |  | 	void set_material(const Ref<Material> &p_material); | 
					
						
							|  |  |  | 	Ref<Material> get_material() const; | 
					
						
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										 |  |  | 	virtual RID get_rid() const override; | 
					
						
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										 |  |  | 	Sky(); | 
					
						
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										 |  |  | 	~Sky(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(Sky::RadianceSize) | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(Sky::ProcessMode) | 
					
						
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										 |  |  | #endif // SKY_H
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