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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  camera_feed.h                                                        */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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							|  |  |  | #ifndef CAMERA_FEED_H
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							|  |  |  | #define CAMERA_FEED_H
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										 |  |  | #include "core/io/image.h"
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										 |  |  | #include "core/math/transform_2d.h"
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							|  |  |  | #include "servers/camera_server.h"
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										 |  |  | #include "servers/rendering_server.h"
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										 |  |  | 
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							|  |  |  | /**
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							|  |  |  | 	The camera server is a singleton object that gives access to the various | 
					
						
							|  |  |  | 	camera feeds that can be used as the background for our environment. | 
					
						
							|  |  |  | **/ | 
					
						
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										 |  |  | class CameraFeed : public RefCounted { | 
					
						
							|  |  |  | 	GDCLASS(CameraFeed, RefCounted); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	enum FeedDataType { | 
					
						
							|  |  |  | 		FEED_NOIMAGE, // we don't have an image yet
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							|  |  |  | 		FEED_RGB, // our texture will contain a normal RGB texture that can be used directly
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										 |  |  | 		FEED_YCBCR, // our texture will contain a YCbCr texture that needs to be converted to RGB before output
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							|  |  |  | 		FEED_YCBCR_SEP // our camera is split into two textures, first plane contains Y data, second plane contains CbCr data
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										 |  |  | 	}; | 
					
						
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							|  |  |  | 	enum FeedPosition { | 
					
						
							|  |  |  | 		FEED_UNSPECIFIED, // we have no idea
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							|  |  |  | 		FEED_FRONT, // this is a camera on the front of the device
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							|  |  |  | 		FEED_BACK // this is a camera on the back of the device
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							|  |  |  | 	}; | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	int id; // unique id for this, for internal use in case feeds are removed
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							|  |  |  | 	int base_width; | 
					
						
							|  |  |  | 	int base_height; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	String name; // name of our camera feed
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							|  |  |  | 	FeedDataType datatype; // type of texture data stored
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							|  |  |  | 	FeedPosition position; // position of camera on the device
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							|  |  |  | 	Transform2D transform; // display transform
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							|  |  |  | 	bool active; // only when active do we actually update the camera texture each frame
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							|  |  |  | 	RID texture[CameraServer::FEED_IMAGES]; // texture images needed for this
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							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	int get_id() const; | 
					
						
							|  |  |  | 	bool is_active() const; | 
					
						
							|  |  |  | 	void set_active(bool p_is_active); | 
					
						
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							|  |  |  | 	String get_name() const; | 
					
						
							|  |  |  | 	void set_name(String p_name); | 
					
						
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							|  |  |  | 	int get_base_width() const; | 
					
						
							|  |  |  | 	int get_base_height() const; | 
					
						
							|  |  |  | 
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							|  |  |  | 	FeedPosition get_position() const; | 
					
						
							|  |  |  | 	void set_position(FeedPosition p_position); | 
					
						
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							|  |  |  | 	Transform2D get_transform() const; | 
					
						
							|  |  |  | 	void set_transform(const Transform2D &p_transform); | 
					
						
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							|  |  |  | 	RID get_texture(CameraServer::FeedImage p_which); | 
					
						
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							|  |  |  | 	CameraFeed(); | 
					
						
							|  |  |  | 	CameraFeed(String p_name, FeedPosition p_position = CameraFeed::FEED_UNSPECIFIED); | 
					
						
							|  |  |  | 	virtual ~CameraFeed(); | 
					
						
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							|  |  |  | 	FeedDataType get_datatype() const; | 
					
						
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										 |  |  | 	void set_RGB_img(const Ref<Image> &p_rgb_img); | 
					
						
							|  |  |  | 	void set_YCbCr_img(const Ref<Image> &p_ycbcr_img); | 
					
						
							|  |  |  | 	void set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_cbcr_img); | 
					
						
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										 |  |  | 
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							|  |  |  | 	virtual bool activate_feed(); | 
					
						
							|  |  |  | 	virtual void deactivate_feed(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | VARIANT_ENUM_CAST(CameraFeed::FeedDataType); | 
					
						
							|  |  |  | VARIANT_ENUM_CAST(CameraFeed::FeedPosition); | 
					
						
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										 |  |  | #endif // CAMERA_FEED_H
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