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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.0-stable">
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									<brief_description>
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										Input event for gamepad buttons.
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									</brief_description>
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									<description>
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										Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
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									</description>
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									<tutorials>
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										http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
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									</tutorials>
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									<demos>
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									</demos>
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									<methods>
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									</methods>
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									<members>
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										<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
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											Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@global Scope].
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										</member>
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										<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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											If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.
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										</member>
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										<member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
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											Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
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										</member>
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									</members>
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									<constants>
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									</constants>
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								</class>
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