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								/*  thorvg_bounds_iterator.cpp                                            */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifdef GDEXTENSION
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								// Headers for building as GDExtension plug-in.
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								#include <godot_cpp/godot.hpp>
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								using namespace godot;
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											2023-12-18 05:53:03 -06:00
										 
									 
								 
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								#elif defined(GODOT_MODULE)
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											2022-06-14 10:29:58 +03:00
										 
									 
								 
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								// Headers for building as built-in module.
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								#include "core/typedefs.h"
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								#include "modules/modules_enabled.gen.h" // For svg.
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								#endif
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								#ifdef MODULE_SVG_ENABLED
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								#include "thorvg_bounds_iterator.h"
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								#include <tvgIteratorAccessor.h>
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								#include <tvgPaint.h>
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								// This function uses private ThorVG API to get bounding box of top level children elements.
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								void tvg_get_bounds(tvg::Picture *p_picture, float &r_min_x, float &r_min_y, float &r_max_x, float &r_max_y) {
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									tvg::IteratorAccessor itrAccessor;
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									if (tvg::Iterator *it = itrAccessor.iterator(p_picture)) {
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										while (const tvg::Paint *child = it->next()) {
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											float x = 0, y = 0, w = 0, h = 0;
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											child->bounds(&x, &y, &w, &h, true);
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											r_min_x = MIN(x, r_min_x);
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											r_min_y = MIN(y, r_min_y);
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											r_max_x = MAX(x + w, r_max_x);
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											r_max_y = MAX(y + h, r_max_y);
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										}
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										delete (it);
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									}
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								}
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								#endif // MODULE_SVG_ENABLED
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