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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  audio_frame.h                                                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #pragma once
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										 |  |  | #include "core/math/vector2.h"
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										 |  |  | #include "core/typedefs.h"
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										 |  |  | static inline float undenormalize(volatile float f) { | 
					
						
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										 |  |  | 	union { | 
					
						
							|  |  |  | 		uint32_t i; | 
					
						
							|  |  |  | 		float f; | 
					
						
							|  |  |  | 	} v; | 
					
						
							|  |  |  | 
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							|  |  |  | 	v.f = f; | 
					
						
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							|  |  |  | 	// original: return (v.i & 0x7f800000) == 0 ? 0.0f : f;
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							|  |  |  | 	// version from Tim Blechmann:
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							|  |  |  | 	return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | static const float AUDIO_PEAK_OFFSET = 0.0000000001f; | 
					
						
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										 |  |  | static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear_to_db(AUDIO_PEAK_OFFSET)
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										 |  |  | struct AudioFrame { | 
					
						
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										 |  |  | 	// Left and right samples.
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							|  |  |  | 	union { | 
					
						
							|  |  |  | 		struct { | 
					
						
							|  |  |  | 			float left; | 
					
						
							|  |  |  | 			float right; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | #ifndef DISABLE_DEPRECATED
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							|  |  |  | 		struct { | 
					
						
							|  |  |  | 			float l; | 
					
						
							|  |  |  | 			float r; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | #endif
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							|  |  |  | 		float levels[2] = { 0.0 }; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	_ALWAYS_INLINE_ const float &operator[](int p_idx) const { | 
					
						
							|  |  |  | 		DEV_ASSERT((unsigned int)p_idx < 2); | 
					
						
							|  |  |  | 		return levels[p_idx]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ float &operator[](int p_idx) { | 
					
						
							|  |  |  | 		DEV_ASSERT((unsigned int)p_idx < 2); | 
					
						
							|  |  |  | 		return levels[p_idx]; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(left + p_frame.left, right + p_frame.right); } | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(left - p_frame.left, right - p_frame.right); } | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(left * p_frame.left, right * p_frame.right); } | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(left / p_frame.left, right / p_frame.right); } | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(left + p_sample, right + p_sample); } | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(left - p_sample, right - p_sample); } | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(left * p_sample, right * p_sample); } | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(left / p_sample, right / p_sample); } | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ void operator+=(const AudioFrame &p_frame) { | 
					
						
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										 |  |  | 		left += p_frame.left; | 
					
						
							|  |  |  | 		right += p_frame.right; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ void operator-=(const AudioFrame &p_frame) { | 
					
						
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										 |  |  | 		left -= p_frame.left; | 
					
						
							|  |  |  | 		right -= p_frame.right; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ void operator*=(const AudioFrame &p_frame) { | 
					
						
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										 |  |  | 		left *= p_frame.left; | 
					
						
							|  |  |  | 		right *= p_frame.right; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ void operator/=(const AudioFrame &p_frame) { | 
					
						
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										 |  |  | 		left /= p_frame.left; | 
					
						
							|  |  |  | 		right /= p_frame.right; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ void operator+=(float p_sample) { | 
					
						
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										 |  |  | 		left += p_sample; | 
					
						
							|  |  |  | 		right += p_sample; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ void operator-=(float p_sample) { | 
					
						
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										 |  |  | 		left -= p_sample; | 
					
						
							|  |  |  | 		right -= p_sample; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ void operator*=(float p_sample) { | 
					
						
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										 |  |  | 		left *= p_sample; | 
					
						
							|  |  |  | 		right *= p_sample; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ void operator/=(float p_sample) { | 
					
						
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										 |  |  | 		left /= p_sample; | 
					
						
							|  |  |  | 		right /= p_sample; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ void undenormalize() { | 
					
						
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										 |  |  | 		left = ::undenormalize(left); | 
					
						
							|  |  |  | 		right = ::undenormalize(right); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const { | 
					
						
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										 |  |  | 		AudioFrame res = *this; | 
					
						
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										 |  |  | 		res.left += (p_t * (p_b.left - left)); | 
					
						
							|  |  |  | 		res.right += (p_t * (p_b.right - right)); | 
					
						
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							|  |  |  | 		return res; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ AudioFrame(float p_left, float p_right) { | 
					
						
							|  |  |  | 		left = p_left; | 
					
						
							|  |  |  | 		right = p_right; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	_ALWAYS_INLINE_ AudioFrame(const AudioFrame &p_frame) { | 
					
						
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										 |  |  | 		left = p_frame.left; | 
					
						
							|  |  |  | 		right = p_frame.right; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ void operator=(const AudioFrame &p_frame) { | 
					
						
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										 |  |  | 		left = p_frame.left; | 
					
						
							|  |  |  | 		right = p_frame.right; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ operator Vector2() const { | 
					
						
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										 |  |  | 		return Vector2(left, right); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	_ALWAYS_INLINE_ AudioFrame(const Vector2 &p_v2) { | 
					
						
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										 |  |  | 		left = p_v2.x; | 
					
						
							|  |  |  | 		right = p_v2.y; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	_ALWAYS_INLINE_ AudioFrame() {} | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | _ALWAYS_INLINE_ AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) { | 
					
						
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										 |  |  | 	return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | _ALWAYS_INLINE_ AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) { | 
					
						
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										 |  |  | 	return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | _ALWAYS_INLINE_ AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) { | 
					
						
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										 |  |  | 	return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | template <> | 
					
						
							|  |  |  | struct is_zero_constructible<AudioFrame> : std::true_type {}; |