godot/doc/classes/GodotInstance.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotInstance" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Provides access to an embedded Godot instance.
</brief_description>
<description>
GodotInstance represents a running Godot instance that is controlled from an outside codebase, without a perpetual main loop. It is created by the C API [code]libgodot_create_godot_instance[/code]. Only one may be created per process.
</description>
<tutorials>
</tutorials>
<methods>
<method name="focus_in">
<return type="void" />
<description>
Notifies the instance that it is now in focus.
</description>
</method>
<method name="focus_out">
<return type="void" />
<description>
Notifies the instance that it is now not in focus.
</description>
</method>
<method name="is_started">
<return type="bool" />
<description>
Returns [code]true[/code] if this instance has been fully started.
</description>
</method>
<method name="iteration">
<return type="bool" />
<description>
Runs a single iteration of the main loop. Returns [code]true[/code] if the engine is attempting to quit.
</description>
</method>
<method name="pause">
<return type="void" />
<description>
Notifies the instance that it is going to be paused.
</description>
</method>
<method name="resume">
<return type="void" />
<description>
Notifies the instance that it is being resumed.
</description>
</method>
<method name="start">
<return type="bool" />
<description>
Finishes this instance's startup sequence. Returns [code]true[/code] on success.
</description>
</method>
</methods>
</class>