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								#ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
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								#define MESH_INSTANCE_EDITOR_PLUGIN_H
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								#include "tools/editor/editor_plugin.h"
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								#include "tools/editor/editor_node.h"
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								#include "scene/3d/mesh_instance.h"
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								#include "scene/gui/spin_box.h"
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								class MeshInstanceEditor : public Node {
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									GDCLASS(MeshInstanceEditor, Node );
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									enum Menu {
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										MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
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										MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
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										MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
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										MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
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										MENU_OPTION_CREATE_NAVMESH,
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										MENU_OPTION_CREATE_OUTLINE_MESH,
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									};
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									MeshInstance *node;
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									MenuButton *options;
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									ConfirmationDialog *outline_dialog;
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									SpinBox *outline_size;
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									AcceptDialog *err_dialog;
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									void _menu_option(int p_option);
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									void _create_outline_mesh();
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								friend class MeshInstanceEditorPlugin;
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								protected:
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									void _node_removed(Node *p_node);
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									static void _bind_methods();
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								public:
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									void edit(MeshInstance *p_mesh);
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									MeshInstanceEditor();
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								};
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								class MeshInstanceEditorPlugin : public EditorPlugin {
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									GDCLASS( MeshInstanceEditorPlugin, EditorPlugin );
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									MeshInstanceEditor *mesh_editor;
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									EditorNode *editor;
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								public:
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									virtual String get_name() const { return "MeshInstance"; }
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									bool has_main_screen() const { return false; }
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									virtual void edit(Object *p_node);
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									virtual bool handles(Object *p_node) const;
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									virtual void make_visible(bool p_visible);
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									MeshInstanceEditorPlugin(EditorNode *p_node);
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									~MeshInstanceEditorPlugin();
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								};
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								#endif // MESH_EDITOR_PLUGIN_H
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