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								/*************************************************************************/
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								/*  plane.cpp                                                            */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/*************************************************************************/
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											2018-01-01 14:40:08 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "plane.h"
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								#include "math_funcs.h"
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								#define _PLANE_EQ_DOT_EPSILON 0.999
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								#define _PLANE_EQ_D_EPSILON 0.0001
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								void Plane::set_normal(const Vector3 &p_normal) {
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									normal = p_normal;
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								}
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								void Plane::normalize() {
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									real_t l = normal.length();
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									if (l == 0) {
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										*this = Plane(0, 0, 0, 0);
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										return;
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									}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									normal /= l;
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									d /= l;
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								}
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								Plane Plane::normalized() const {
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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									Plane p = *this;
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									p.normalize();
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									return p;
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								}
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								Vector3 Plane::get_any_point() const {
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									return get_normal() * d;
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								}
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								Vector3 Plane::get_any_perpendicular_normal() const {
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									static const Vector3 p1 = Vector3(1, 0, 0);
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									static const Vector3 p2 = Vector3(0, 1, 0);
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									Vector3 p;
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									if (ABS(normal.dot(p1)) > 0.99) // if too similar to p1
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										p = p2; // use p2
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									else
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										p = p1; // use p1
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									p -= normal * normal.dot(p);
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									p.normalize();
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									return p;
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								}
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								/* intersections */
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								bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
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									const Plane &p_plane0 = *this;
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									Vector3 normal0 = p_plane0.normal;
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									Vector3 normal1 = p_plane1.normal;
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									Vector3 normal2 = p_plane2.normal;
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									real_t denom = vec3_cross(normal0, normal1).dot(normal2);
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									if (ABS(denom) <= CMP_EPSILON)
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										return false;
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									if (r_result) {
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										*r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) +
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															(vec3_cross(normal2, normal0) * p_plane1.d) +
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															(vec3_cross(normal0, normal1) * p_plane2.d)) /
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													denom;
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									}
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									return true;
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								}
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											2017-08-12 07:04:30 -04:00
										 
									 
								 
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								bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
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									Vector3 segment = p_dir;
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									real_t den = normal.dot(segment);
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									//printf("den is %i\n",den);
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									if (Math::abs(den) <= CMP_EPSILON) {
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										return false;
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									}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									real_t dist = (normal.dot(p_from) - d) / den;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									//printf("dist is %i\n",dist);
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											2017-03-24 21:45:31 +01:00
										 
									 
								 
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									if (dist > CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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										return false;
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									}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									dist = -dist;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									*p_intersection = p_from + segment * dist;
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									return true;
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							 | 
							
							
								}
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											2017-08-12 07:04:30 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const {
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									Vector3 segment = p_begin - p_end;
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									real_t den = normal.dot(segment);
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									//printf("den is %i\n",den);
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									if (Math::abs(den) <= CMP_EPSILON) {
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										return false;
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									}
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									real_t dist = (normal.dot(p_begin) - d) / den;
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									//printf("dist is %i\n",dist);
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									if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
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										return false;
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									}
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									dist = -dist;
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									*p_intersection = p_begin + segment * dist;
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									return true;
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								}
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								/* misc */
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								bool Plane::is_almost_like(const Plane &p_plane) const {
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									return (normal.dot(p_plane.normal) > _PLANE_EQ_DOT_EPSILON && Math::absd(d - p_plane.d) < _PLANE_EQ_D_EPSILON);
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								}
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								Plane::operator String() const {
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									return normal.operator String() + ", " + rtos(d);
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								}
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