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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.1-dev">
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									<brief_description>
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										Input event type for screen touch events.
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										(only available on mobile devices)
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									</brief_description>
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									<description>
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										Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
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									</description>
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									<tutorials>
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										http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
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									</tutorials>
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									<demos>
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									</demos>
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									<methods>
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									</methods>
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									<members>
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										<member name="index" type="int" setter="set_index" getter="get_index">
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											Touch index in the case of a multi-touch event. One index = one finger.
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										</member>
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										<member name="position" type="Vector2" setter="set_position" getter="get_position">
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											Touch position.
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										</member>
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										<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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											If [code]true[/code] the touch's state is pressed. If [code]false[/code] the touch's state is released.
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										</member>
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									</members>
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									<constants>
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									</constants>
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								</class>
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