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								/*************************************************************************/
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								/*  compressed_translation.h                                             */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2017-01-01 22:01:57 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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											2017-04-08 00:11:42 +02:00
										 
									 
								 
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								/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef COMPRESSED_TRANSLATION_H
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								#define COMPRESSED_TRANSLATION_H
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								#include "translation.h"
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								class PHashTranslation : public Translation {
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									GDCLASS(PHashTranslation, Translation);
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									//this translation uses a sort of modified perfect hash algorithm
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									//it requieres hashing strings twice and then does a binary search,
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									//so it's slower, but at the same time it has an extreemly high chance
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									//of catching untranslated strings
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									//load/store friendly types
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									PoolVector<int> hash_table;
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									PoolVector<int> bucket_table;
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									PoolVector<uint8_t> strings;
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									struct Bucket {
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										int size;
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										uint32_t func;
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										struct Elem {
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											uint32_t key;
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											uint32_t str_offset;
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											uint32_t comp_size;
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											uint32_t uncomp_size;
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										};
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										Elem elem[1];
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									};
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									_FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {
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										if (d == 0)
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											d = 0x1000193;
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										while (*p_str) {
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											d = (d * 0x1000193) ^ uint32_t(*p_str);
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											p_str++;
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										}
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										return d;
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									}
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								protected:
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									bool _set(const StringName &p_name, const Variant &p_value);
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									bool _get(const StringName &p_name, Variant &r_ret) const;
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									void _get_property_list(List<PropertyInfo> *p_list) const;
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									static void _bind_methods();
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								public:
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									virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
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									void generate(const Ref<Translation> &p_from);
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									PHashTranslation();
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								};
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								#endif // COMPRESSED_TRANSLATION_H
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