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								/*************************************************************************/
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								/*  collision_shape.h                                                    */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2017-01-01 22:01:57 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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											2017-04-08 00:11:42 +02:00
										 
									 
								 
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								/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef COLLISION_SHAPE_H
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								#define COLLISION_SHAPE_H
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								#include "scene/3d/spatial.h"
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								#include "scene/resources/shape.h"
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								class CollisionObject;
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								class CollisionShape : public Spatial {
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									GDCLASS(CollisionShape, Spatial);
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									OBJ_CATEGORY("3D Physics Nodes");
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									Ref<Shape> shape;
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									uint32_t owner_id;
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									CollisionObject *parent;
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									Node *debug_shape;
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									void resource_changed(RES res);
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									bool disabled;
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									void _create_debug_shape();
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void make_convex_from_brothers();
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									void set_shape(const Ref<Shape> &p_shape);
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									Ref<Shape> get_shape() const;
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									void set_disabled(bool p_disabled);
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									bool is_disabled() const;
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									String get_configuration_warning() const;
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									CollisionShape();
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									~CollisionShape();
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								};
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								#endif // BODY_VOLUME_H
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