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								/*************************************************************************/
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								/*  sky_box.h                                                            */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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											2017-04-08 00:11:42 +02:00
										 
									 
								 
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								/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef Sky_H
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								#define Sky_H
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								#include "os/thread.h"
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								#include "scene/resources/texture.h"
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								class Sky : public Resource {
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									GDCLASS(Sky, Resource);
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								public:
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									enum RadianceSize {
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										RADIANCE_SIZE_32,
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										RADIANCE_SIZE_64,
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										RADIANCE_SIZE_128,
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										RADIANCE_SIZE_256,
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										RADIANCE_SIZE_512,
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										RADIANCE_SIZE_1024,
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										RADIANCE_SIZE_2048,
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										RADIANCE_SIZE_MAX
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									};
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								private:
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									RadianceSize radiance_size;
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								protected:
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									static void _bind_methods();
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									virtual void _radiance_changed() = 0;
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								public:
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									void set_radiance_size(RadianceSize p_size);
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									RadianceSize get_radiance_size() const;
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									Sky();
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								};
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								VARIANT_ENUM_CAST(Sky::RadianceSize)
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								class PanoramaSky : public Sky {
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									GDCLASS(PanoramaSky, Sky);
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								private:
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									RID sky;
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									Ref<Texture> panorama;
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								protected:
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									static void _bind_methods();
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									virtual void _radiance_changed();
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								public:
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									void set_panorama(const Ref<Texture> &p_panorama);
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									Ref<Texture> get_panorama() const;
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									virtual RID get_rid() const;
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									PanoramaSky();
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									~PanoramaSky();
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								};
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								class ProceduralSky : public Sky {
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									GDCLASS(ProceduralSky, Sky);
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								public:
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									enum TextureSize {
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										TEXTURE_SIZE_256,
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										TEXTURE_SIZE_512,
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										TEXTURE_SIZE_1024,
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										TEXTURE_SIZE_2048,
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										TEXTURE_SIZE_4096,
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										TEXTURE_SIZE_MAX
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									};
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								private:
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									Thread *sky_thread;
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									Color sky_top_color;
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									Color sky_horizon_color;
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									float sky_curve;
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									float sky_energy;
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									Color ground_bottom_color;
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									Color ground_horizon_color;
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									float ground_curve;
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									float ground_energy;
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									Color sun_color;
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									float sun_latitude;
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									float sun_longitude;
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									float sun_angle_min;
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									float sun_angle_max;
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									float sun_curve;
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									float sun_energy;
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									TextureSize texture_size;
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									RID sky;
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									RID texture;
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									bool update_queued;
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									bool regen_queued;
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									bool first_time;
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									void _thread_done(const Ref<Image> &p_image);
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									static void _thread_function(void *p_ud);
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								protected:
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									static void _bind_methods();
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									virtual void _radiance_changed();
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									Ref<Image> _generate_sky();
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									void _update_sky();
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									void _queue_update();
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								public:
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									void set_sky_top_color(const Color &p_sky_top);
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									Color get_sky_top_color() const;
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									void set_sky_horizon_color(const Color &p_sky_horizon);
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									Color get_sky_horizon_color() const;
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									void set_sky_curve(float p_curve);
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									float get_sky_curve() const;
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									void set_sky_energy(float p_energy);
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									float get_sky_energy() const;
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									void set_ground_bottom_color(const Color &p_ground_bottom);
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									Color get_ground_bottom_color() const;
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									void set_ground_horizon_color(const Color &p_ground_horizon);
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									Color get_ground_horizon_color() const;
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									void set_ground_curve(float p_curve);
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									float get_ground_curve() const;
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									void set_ground_energy(float p_energy);
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									float get_ground_energy() const;
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									void set_sun_color(const Color &p_sun);
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									Color get_sun_color() const;
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									void set_sun_latitude(float p_angle);
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									float get_sun_latitude() const;
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									void set_sun_longitude(float p_angle);
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									float get_sun_longitude() const;
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									void set_sun_angle_min(float p_angle);
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									float get_sun_angle_min() const;
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									void set_sun_angle_max(float p_angle);
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									float get_sun_angle_max() const;
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									void set_sun_curve(float p_curve);
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									float get_sun_curve() const;
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									void set_sun_energy(float p_energy);
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									float get_sun_energy() const;
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									void set_texture_size(TextureSize p_size);
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									TextureSize get_texture_size() const;
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									virtual RID get_rid() const;
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									ProceduralSky();
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									~ProceduralSky();
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								};
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								VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
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											2017-05-25 13:53:59 -03:00
										 
									 
								 
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								#endif // Sky_H
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