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								/*************************************************************************/
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											2019-02-12 22:28:47 +01:00
										 
									 
								 
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								/*  websocket_multiplayer_peer.h                                         */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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											2017-12-21 03:47:16 +01:00
										 
									 
								 
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2019-01-01 12:46:36 +01:00
										 
									 
								 
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								#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
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								#define WEBSOCKET_MULTIPLAYER_PEER_H
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											2020-11-07 19:33:38 -03:00
										 
									 
								 
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								#include "core/error/error_list.h"
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								#include "core/io/networked_multiplayer_peer.h"
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								#include "core/templates/list.h"
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								#include "websocket_peer.h"
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								class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
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									GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
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								private:
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									Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
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									void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
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									Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
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								protected:
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									enum {
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										SYS_NONE = 0,
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										SYS_ADD = 1,
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										SYS_DEL = 2,
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										SYS_ID = 3,
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										PROTO_SIZE = 9
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									};
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									struct Packet {
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										int source;
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										int destination;
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										uint8_t *data;
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										uint32_t size;
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									};
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									List<Packet> _incoming_packets;
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									Map<int, Ref<WebSocketPeer>> _peer_map;
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									Packet _current_packet;
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									bool _is_multiplayer;
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									int _target_peer;
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									int _peer_id;
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									int _refusing;
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									static void _bind_methods();
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									void _send_add(int32_t p_peer_id);
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									void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
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									void _send_del(int32_t p_peer_id);
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									int _gen_unique_id() const;
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								public:
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									/* NetworkedMultiplayerPeer */
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									void set_transfer_mode(TransferMode p_mode) override;
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									TransferMode get_transfer_mode() const override;
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									void set_target_peer(int p_target_peer) override;
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									int get_packet_peer() const override;
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									int get_unique_id() const override;
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									void set_refuse_new_connections(bool p_enable) override;
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									bool is_refusing_new_connections() const override;
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									/* PacketPeer */
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									virtual int get_available_packet_count() const override;
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									virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
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									virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
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									/* WebSocketPeer */
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									virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
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									virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0;
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									void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
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									void _clear();
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									WebSocketMultiplayerPeer();
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									~WebSocketMultiplayerPeer();
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								};
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								#endif // WEBSOCKET_MULTIPLAYER_PEER_H
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