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								/*************************************************************************/
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								/*  pipeline_cache_rd.h                                                  */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef PIPELINE_CACHE_RD_H
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								#define PIPELINE_CACHE_RD_H
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								#include "core/os/spin_lock.h"
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								#include "servers/rendering/rendering_device.h"
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								class PipelineCacheRD {
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									SpinLock spin_lock;
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									RID shader;
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									uint32_t input_mask;
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									RD::RenderPrimitive render_primitive;
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									RD::PipelineRasterizationState rasterization_state;
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									RD::PipelineMultisampleState multisample_state;
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									RD::PipelineDepthStencilState depth_stencil_state;
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									RD::PipelineColorBlendState blend_state;
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									int dynamic_state_flags;
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									struct Version {
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										RD::VertexFormatID vertex_id;
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										RD::FramebufferFormatID framebuffer_id;
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										bool wireframe;
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										RID pipeline;
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									};
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									Version *versions;
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									uint32_t version_count;
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									RID _generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe);
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									void _clear();
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								public:
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									void setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0);
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									void update_shader(RID p_shader);
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									_FORCE_INLINE_ RID get_render_pipeline(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe = false) {
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								#ifdef DEBUG_ENABLED
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										ERR_FAIL_COND_V_MSG(shader.is_null(), RID(),
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												"Attempted to use an unused shader variant (shader is null),");
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								#endif
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										spin_lock.lock();
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										RID result;
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										for (uint32_t i = 0; i < version_count; i++) {
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											if (versions[i].vertex_id == p_vertex_format_id && versions[i].framebuffer_id == p_framebuffer_format_id && versions[i].wireframe == p_wireframe) {
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												result = versions[i].pipeline;
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												spin_lock.unlock();
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												return result;
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											}
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										}
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										result = _generate_version(p_vertex_format_id, p_framebuffer_format_id, p_wireframe);
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										spin_lock.unlock();
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										return result;
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									}
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									_FORCE_INLINE_ uint32_t get_vertex_input_mask() const {
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										return input_mask;
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									}
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									void clear();
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									PipelineCacheRD();
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									~PipelineCacheRD();
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								};
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								#endif // RENDER_PIPELINE_CACHE_RD_H
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