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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  scene_string_names.cpp                                               */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2016-01-01 11:50:53 -02:00
										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "scene_string_names.h"
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							|  |  |  | SceneStringNames* SceneStringNames::singleton=NULL; | 
					
						
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							|  |  |  | SceneStringNames::SceneStringNames() { | 
					
						
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							|  |  |  | 	resized=StaticCString::create("resized"); | 
					
						
							|  |  |  | 	dot=StaticCString::create("."); | 
					
						
							|  |  |  | 	doubledot=StaticCString::create(".."); | 
					
						
							|  |  |  | 	draw=StaticCString::create("draw"); | 
					
						
							|  |  |  | 	_draw=StaticCString::create("_draw"); | 
					
						
							|  |  |  | 	hide=StaticCString::create("hide"); | 
					
						
							|  |  |  | 	visibility_changed=StaticCString::create("visibility_changed"); | 
					
						
							|  |  |  | 	input_event=StaticCString::create("input_event"); | 
					
						
							|  |  |  | 	shader_shader=StaticCString::create("shader/shader"); | 
					
						
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										 |  |  | 	shader_unshaded=StaticCString::create("shader/unshaded"); | 
					
						
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										 |  |  | 	shading_mode=StaticCString::create("shader/shading_mode"); | 
					
						
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										 |  |  | 	enter_tree=StaticCString::create("enter_tree"); | 
					
						
							|  |  |  | 	exit_tree=StaticCString::create("exit_tree"); | 
					
						
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										 |  |  | 	item_rect_changed=StaticCString::create("item_rect_changed"); | 
					
						
							|  |  |  | 	size_flags_changed=StaticCString::create("size_flags_changed"); | 
					
						
							|  |  |  | 	minimum_size_changed=StaticCString::create("minimum_size_changed"); | 
					
						
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										 |  |  | 	sleeping_state_changed=StaticCString::create("sleeping_state_changed"); | 
					
						
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							|  |  |  | 	finished=StaticCString::create("finished"); | 
					
						
							|  |  |  | 	animation_changed=StaticCString::create("animation_changed"); | 
					
						
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										 |  |  | 	animation_started=StaticCString::create("animation_started"); | 
					
						
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							|  |  |  | 	mouse_enter=StaticCString::create("mouse_enter"); | 
					
						
							|  |  |  | 	mouse_exit=StaticCString::create("mouse_exit"); | 
					
						
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							|  |  |  | 	focus_enter=StaticCString::create("focus_enter"); | 
					
						
							|  |  |  | 	focus_exit=StaticCString::create("focus_exit"); | 
					
						
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							|  |  |  | 	sort_children = StaticCString::create("sort_children"); | 
					
						
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							|  |  |  | 	body_enter_shape = StaticCString::create("body_enter_shape"); | 
					
						
							|  |  |  | 	body_enter = StaticCString::create("body_enter"); | 
					
						
							|  |  |  | 	body_exit_shape = StaticCString::create("body_exit_shape"); | 
					
						
							|  |  |  | 	body_exit = StaticCString::create("body_exit"); | 
					
						
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										 |  |  | 	area_enter_shape = StaticCString::create("area_enter_shape"); | 
					
						
							|  |  |  | 	area_exit_shape = StaticCString::create("area_exit_shape"); | 
					
						
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										 |  |  | 	_body_inout = StaticCString::create("_body_inout"); | 
					
						
							|  |  |  | 	_area_inout = StaticCString::create("_area_inout"); | 
					
						
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							|  |  |  | 	idle=StaticCString::create("idle"); | 
					
						
							|  |  |  | 	iteration=StaticCString::create("iteration"); | 
					
						
							|  |  |  | 	update=StaticCString::create("update"); | 
					
						
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										 |  |  | 	updated=StaticCString::create("updated"); | 
					
						
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							|  |  |  | 	_get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry"); | 
					
						
							|  |  |  | 	_can_gizmo_scale=StaticCString::create("_can_gizmo_scale"); | 
					
						
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							|  |  |  | 	_fixed_process=StaticCString::create("_fixed_process"); | 
					
						
							|  |  |  | 	_process=StaticCString::create("_process"); | 
					
						
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										 |  |  | 	_enter_tree=StaticCString::create("_enter_tree"); | 
					
						
							|  |  |  | 	_exit_tree=StaticCString::create("_exit_tree"); | 
					
						
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										 |  |  | 	_enter_world=StaticCString::create("_enter_world"); | 
					
						
							|  |  |  | 	_exit_world=StaticCString::create("_exit_world"); | 
					
						
							|  |  |  | 	_ready=StaticCString::create("_ready"); | 
					
						
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							|  |  |  | 	_update_scroll=StaticCString::create("_update_scroll"); | 
					
						
							|  |  |  | 	_update_xform=StaticCString::create("_update_xform"); | 
					
						
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							|  |  |  | 	_proxgroup_add=StaticCString::create("_proxgroup_add"); | 
					
						
							|  |  |  | 	_proxgroup_remove=StaticCString::create("_proxgroup_remove"); | 
					
						
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							|  |  |  | 	grouped=StaticCString::create("grouped"); | 
					
						
							|  |  |  | 	ungrouped=StaticCString::create("ungrouped"); | 
					
						
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							|  |  |  | 	enter_screen=StaticCString::create("enter_screen"); | 
					
						
							|  |  |  | 	exit_screen=StaticCString::create("exit_screen"); | 
					
						
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							|  |  |  | 	enter_viewport=StaticCString::create("enter_viewport"); | 
					
						
							|  |  |  | 	exit_viewport=StaticCString::create("exit_viewport"); | 
					
						
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							|  |  |  | 	enter_camera=StaticCString::create("enter_camera"); | 
					
						
							|  |  |  | 	exit_camera=StaticCString::create("exit_camera"); | 
					
						
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										 |  |  | 	_body_enter_tree = StaticCString::create("_body_enter_tree"); | 
					
						
							|  |  |  | 	_body_exit_tree = StaticCString::create("_body_exit_tree"); | 
					
						
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										 |  |  | 	_area_enter_tree = StaticCString::create("_area_enter_tree"); | 
					
						
							|  |  |  | 	_area_exit_tree = StaticCString::create("_area_exit_tree"); | 
					
						
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										 |  |  | 	_input_event=StaticCString::create("_input_event"); | 
					
						
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							|  |  |  | 	changed=StaticCString::create("changed"); | 
					
						
							|  |  |  | 	_shader_changed=StaticCString::create("_shader_changed"); | 
					
						
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							|  |  |  | 	_spatial_editor_group=StaticCString::create("_spatial_editor_group"); | 
					
						
							|  |  |  | 	_request_gizmo=StaticCString::create("_request_gizmo"); | 
					
						
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							|  |  |  | 	offset=StaticCString::create("offset"); | 
					
						
							|  |  |  | 	unit_offset=StaticCString::create("unit_offset"); | 
					
						
							|  |  |  | 	rotation_mode=StaticCString::create("rotation_mode"); | 
					
						
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										 |  |  | 	rotate=StaticCString::create("rotate"); | 
					
						
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										 |  |  | 	h_offset=StaticCString::create("h_offset"); | 
					
						
							|  |  |  | 	v_offset=StaticCString::create("v_offset"); | 
					
						
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							|  |  |  | 	transform_pos=StaticCString::create("transform/pos"); | 
					
						
							|  |  |  | 	transform_rot=StaticCString::create("transform/rot"); | 
					
						
							|  |  |  | 	transform_scale=StaticCString::create("transform/scale"); | 
					
						
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							|  |  |  | 	_update_remote=StaticCString::create("_update_remote"); | 
					
						
							|  |  |  | 	_update_pairs=StaticCString::create("_update_pairs"); | 
					
						
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							|  |  |  | 	get_minimum_size=StaticCString::create("get_minimum_size"); | 
					
						
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							|  |  |  | 	area_enter=StaticCString::create("area_enter"); | 
					
						
							|  |  |  | 	area_exit=StaticCString::create("area_exit"); | 
					
						
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							|  |  |  | 	has_point = StaticCString::create("has_point"); | 
					
						
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							|  |  |  | 	line_separation = StaticCString::create("line_separation"); | 
					
						
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							|  |  |  | 	play_play = StaticCString::create("play/play"); | 
					
						
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							|  |  |  | 	get_drag_data = StaticCString::create("get_drag_data"); | 
					
						
							|  |  |  | 	drop_data = StaticCString::create("drop_data"); | 
					
						
							|  |  |  | 	can_drop_data = StaticCString::create("can_drop_data"); | 
					
						
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										 |  |  | 	_im_update = StaticCString::create("_im_update"); | 
					
						
							|  |  |  | 	_queue_update = StaticCString::create("_queue_update"); | 
					
						
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										 |  |  | 	baked_light_changed = StaticCString::create("baked_light_changed"); | 
					
						
							|  |  |  | 	_baked_light_changed = StaticCString::create("_baked_light_changed"); | 
					
						
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										 |  |  | 	_mouse_enter=StaticCString::create("_mouse_enter"); | 
					
						
							|  |  |  | 	_mouse_exit=StaticCString::create("_mouse_exit"); | 
					
						
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										 |  |  | 	_pressed=StaticCString::create("_pressed"); | 
					
						
							|  |  |  | 	_toggled=StaticCString::create("_toggled"); | 
					
						
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										 |  |  | 	frame_changed=StaticCString::create("frame_changed"); | 
					
						
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										 |  |  | 	playback_speed=StaticCString::create("playback/speed"); | 
					
						
							|  |  |  | 	playback_active=StaticCString::create("playback/active"); | 
					
						
							|  |  |  | 	autoplay=StaticCString::create("autoplay"); | 
					
						
							|  |  |  | 	blend_times=StaticCString::create("blend_times"); | 
					
						
							|  |  |  | 	speed=StaticCString::create("speed"); | 
					
						
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										 |  |  | 	node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed"); | 
					
						
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										 |  |  | 	path_pp=NodePath(".."); | 
					
						
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							|  |  |  | 	_default=StaticCString::create("default"); | 
					
						
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							|  |  |  | 	for(int i=0;i<MAX_MATERIALS;i++) { | 
					
						
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							|  |  |  | 		mesh_materials[i]="material/"+itos(i); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	_mesh_changed=StaticCString::create("_mesh_changed"); | 
					
						
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										 |  |  | } |