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			60 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/**************************************************************************/
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								/*  thread_windows.cpp                                                    */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifdef WINDOWS_ENABLED
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								#include "thread_windows.h"
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								#include "core/os/thread.h"
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								#include "core/string/ustring.h"
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								#define WIN32_LEAN_AND_MEAN
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								#include <windows.h>
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								typedef HRESULT(WINAPI *SetThreadDescriptionPtr)(HANDLE p_thread, PCWSTR p_thread_description);
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								SetThreadDescriptionPtr w10_SetThreadDescription = nullptr;
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								static Error set_name(const String &p_name) {
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									HANDLE hThread = GetCurrentThread();
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									HRESULT res = E_FAIL;
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									if (w10_SetThreadDescription) {
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										res = w10_SetThreadDescription(hThread, (LPCWSTR)p_name.utf16().get_data());
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									}
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									return SUCCEEDED(res) ? OK : ERR_INVALID_PARAMETER;
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								}
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								void init_thread_win() {
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									w10_SetThreadDescription = (SetThreadDescriptionPtr)(void *)GetProcAddress(LoadLibraryW(L"kernel32.dll"), "SetThreadDescription");
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									Thread::_set_platform_functions({ set_name });
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								}
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								#endif // WINDOWS_ENABLED
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