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			22 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			22 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="EditorScriptPicker" inherits="EditorResourcePicker" version="3.4">
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									<brief_description>
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										Godot editor's control for selecting the [code]script[/code] property of a [Node].
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									</brief_description>
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									<description>
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										Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
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										[b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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									</methods>
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									<members>
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										<member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner">
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											The owner [Node] of the script property that holds the edited resource.
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										</member>
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									</members>
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									<constants>
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									</constants>
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								</class>
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