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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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									<brief_description>
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										A base node for nodes which samples 3D textures in the visual shader graph.
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									</brief_description>
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									<description>
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										A virtual class, use the descendants instead.
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									</description>
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									<tutorials>
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									</tutorials>
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									<members>
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										<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0">
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											An input source type.
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										</member>
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									</members>
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									<constants>
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										<constant name="SOURCE_TEXTURE" value="0" enum="Source">
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											Creates internal uniform and provides a way to assign it within node.
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										</constant>
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										<constant name="SOURCE_PORT" value="1" enum="Source">
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											Use the uniform texture from sampler port.
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										</constant>
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										<constant name="SOURCE_MAX" value="2" enum="Source">
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											Represents the size of the [enum Source] enum.
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										</constant>
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									</constants>
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								</class>
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