godot/tests/servers/test_triangle2.h

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/**************************************************************************/
/* test_triangle2.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "modules/navigation_2d/triangle2.h"
#include "tests/test_macros.h"
namespace TestTriangle2 {
TEST_SUITE("[Triangle2]") {
TEST_CASE("[Triangle2] Test get_area") {
const Vector2 p0(5.0, 5.0);
const Vector2 p1(6.0, 7.0);
const Vector2 p2(7.0, 6.0);
CHECK_EQ(Triangle2(p0, p1, p2).get_area(), doctest::Approx(1.5));
CHECK_EQ(Triangle2(p0, p2, p1).get_area(), doctest::Approx(1.5));
CHECK_EQ(Triangle2(p0, p2, p2).get_area(), doctest::Approx(0.0));
CHECK_EQ(Triangle2(p0, p1, p1).get_area(), doctest::Approx(0.0));
}
TEST_CASE("[Triangle2] Test get_closest_point_to") {
const Vector2 p0(5.0, 5.0);
const Vector2 p1(6.0, 7.0);
const Vector2 p2(7.0, 6.0);
const Vector2 p3(0.0, 0.0);
const Vector2 p4(6.0, 6.5);
const Triangle2 t(p0, p1, p2);
CHECK(t.get_closest_point_to(p0).is_equal_approx(p0));
CHECK(t.get_closest_point_to(p1).is_equal_approx(p1));
CHECK(t.get_closest_point_to(p2).is_equal_approx(p2));
CHECK(t.get_closest_point_to(p3).is_equal_approx(p0));
CHECK(t.get_closest_point_to(p4).is_equal_approx(p4));
}
}
} // namespace TestTriangle2