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								/*************************************************************************/
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								/*  audio_stream.h                                                       */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef AUDIO_STREAM_H
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								#define AUDIO_STREAM_H
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								#include "core/image.h"
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								#include "core/resource.h"
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								#include "servers/audio/audio_filter_sw.h"
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								#include "servers/audio_server.h"
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								class AudioStreamPlayback : public Reference {
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									GDCLASS(AudioStreamPlayback, Reference);
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								public:
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									virtual void start(float p_from_pos = 0.0) = 0;
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									virtual void stop() = 0;
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									virtual bool is_playing() const = 0;
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									virtual int get_loop_count() const = 0; //times it looped
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									virtual float get_playback_position() const = 0;
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									virtual void seek(float p_time) = 0;
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									virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) = 0;
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								};
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								class AudioStreamPlaybackResampled : public AudioStreamPlayback {
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									GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
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									enum {
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										FP_BITS = 16, //fixed point used for resampling
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										FP_LEN = (1 << FP_BITS),
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										FP_MASK = FP_LEN - 1,
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										INTERNAL_BUFFER_LEN = 256,
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										CUBIC_INTERP_HISTORY = 4
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									};
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									AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
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									uint64_t mix_offset;
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								protected:
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									void _begin_resample();
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									virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) = 0;
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									virtual float get_stream_sampling_rate() = 0;
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								public:
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									virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
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									AudioStreamPlaybackResampled() { mix_offset = 0; }
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								};
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								class AudioStream : public Resource {
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									GDCLASS(AudioStream, Resource);
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									OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
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								protected:
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									static void _bind_methods();
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								public:
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									virtual Ref<AudioStreamPlayback> instance_playback() = 0;
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									virtual String get_stream_name() const = 0;
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									virtual float get_length() const = 0; //if supported, otherwise return 0
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								};
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								// Microphone
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								class AudioStreamPlaybackMicrophone;
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								class AudioStreamMicrophone : public AudioStream {
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									GDCLASS(AudioStreamMicrophone, AudioStream);
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									friend class AudioStreamPlaybackMicrophone;
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									Set<AudioStreamPlaybackMicrophone *> playbacks;
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								protected:
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									static void _bind_methods();
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								public:
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									virtual Ref<AudioStreamPlayback> instance_playback();
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									virtual String get_stream_name() const;
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									virtual float get_length() const; //if supported, otherwise return 0
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									AudioStreamMicrophone();
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								};
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								class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
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									GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
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									friend class AudioStreamMicrophone;
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									bool active;
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									unsigned int input_ofs;
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									Ref<AudioStreamMicrophone> microphone;
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								protected:
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									virtual void _mix_internal(AudioFrame *p_buffer, int p_frames);
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									virtual float get_stream_sampling_rate();
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								public:
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									virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
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									virtual void start(float p_from_pos = 0.0);
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									virtual void stop();
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									virtual bool is_playing() const;
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									virtual int get_loop_count() const; //times it looped
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									virtual float get_playback_position() const;
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									virtual void seek(float p_time);
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									~AudioStreamPlaybackMicrophone();
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									AudioStreamPlaybackMicrophone();
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								};
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								//
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								class AudioStreamPlaybackRandomPitch;
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								class AudioStreamRandomPitch : public AudioStream {
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									GDCLASS(AudioStreamRandomPitch, AudioStream);
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									friend class AudioStreamPlaybackRandomPitch;
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									Set<AudioStreamPlaybackRandomPitch *> playbacks;
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									Ref<AudioStream> audio_stream;
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									float random_pitch;
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								protected:
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									static void _bind_methods();
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								public:
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									void set_audio_stream(const Ref<AudioStream> &p_audio_stream);
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									Ref<AudioStream> get_audio_stream() const;
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									void set_random_pitch(float p_pitch);
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									float get_random_pitch() const;
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									virtual Ref<AudioStreamPlayback> instance_playback();
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									virtual String get_stream_name() const;
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											2018-01-22 20:35:33 +01:00
										 
									 
								 
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									virtual float get_length() const; //if supported, otherwise return 0
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									AudioStreamRandomPitch();
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								};
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								class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
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									GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback);
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									friend class AudioStreamRandomPitch;
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									Ref<AudioStreamRandomPitch> random_pitch;
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									Ref<AudioStreamPlayback> playback;
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									Ref<AudioStreamPlayback> playing;
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									float pitch_scale;
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								public:
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									virtual void start(float p_from_pos = 0.0);
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									virtual void stop();
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									virtual bool is_playing() const;
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									virtual int get_loop_count() const; //times it looped
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											2017-09-21 00:31:36 -03:00
										 
									 
								 
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									virtual float get_playback_position() const;
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									virtual void seek(float p_time);
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											2017-10-28 19:04:25 +07:00
										 
									 
								 
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									virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
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									~AudioStreamPlaybackRandomPitch();
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								};
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#endif // AUDIO_STREAM_H
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