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								/*************************************************************************/
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								/*  gdscript_text_document.h                                             */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef GDSCRIPT_TEXT_DOCUMENT_H
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								#define GDSCRIPT_TEXT_DOCUMENT_H
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								#include "core/os/file_access.h"
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								#include "core/reference.h"
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								#include "lsp.hpp"
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								class GDScriptTextDocument : public Reference {
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									GDCLASS(GDScriptTextDocument, Reference)
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								protected:
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									static void _bind_methods();
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									FileAccess *file_checker;
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									void didOpen(const Variant &p_param);
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									void didClose(const Variant &p_param);
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									void didChange(const Variant &p_param);
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									void didSave(const Variant &p_param);
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									void sync_script_content(const String &p_path, const String &p_content);
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									void show_native_symbol_in_editor(const String &p_symbol_id);
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									Array native_member_completions;
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								private:
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									Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list);
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									lsp::TextDocumentItem load_document_item(const Variant &p_param);
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									void notify_client_show_symbol(const lsp::DocumentSymbol *symbol);
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								public:
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									Variant nativeSymbol(const Dictionary &p_params);
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									Array documentSymbol(const Dictionary &p_params);
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									Array completion(const Dictionary &p_params);
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									Dictionary resolve(const Dictionary &p_params);
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									Dictionary rename(const Dictionary &p_params);
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									Array foldingRange(const Dictionary &p_params);
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									Array codeLens(const Dictionary &p_params);
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									Array documentLink(const Dictionary &p_params);
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									Array colorPresentation(const Dictionary &p_params);
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									Variant hover(const Dictionary &p_params);
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									Array definition(const Dictionary &p_params);
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									Variant declaration(const Dictionary &p_params);
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									Variant signatureHelp(const Dictionary &p_params);
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									void initialize();
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									GDScriptTextDocument();
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									virtual ~GDScriptTextDocument();
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								};
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								#endif
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