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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rasterizer.h                                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef RASTERIZER_H
 | 
					
						
							|  |  |  | #define RASTERIZER_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
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							|  |  |  | 	@author Juan Linietsky <reduzio@gmail.com> | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | #include "servers/visual_server.h"
 | 
					
						
							|  |  |  | #include "camera_matrix.h"
 | 
					
						
							|  |  |  | #include "map.h"
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							|  |  |  | #include "self_list.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | class Rasterizer { | 
					
						
							|  |  |  | protected: | 
					
						
							|  |  |  | 
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										 |  |  | 
 | 
					
						
							|  |  |  | 	typedef void (*CanvasItemDrawViewportFunc)(VisualServer*owner,void*ud,const Rect2& p_rect); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	RID create_default_material(); | 
					
						
							|  |  |  | 	RID create_overdraw_debug_material(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Fixed Material Shader API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	union FixedMaterialShaderKey { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct { | 
					
						
							|  |  |  | 			uint16_t texcoord_mask; | 
					
						
							|  |  |  | 			uint8_t texture_mask; | 
					
						
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										 |  |  | 			uint8_t light_shader:2; | 
					
						
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										 |  |  | 			bool use_alpha:1; | 
					
						
							|  |  |  | 			bool use_color_array:1; | 
					
						
							|  |  |  | 			bool use_pointsize:1; | 
					
						
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										 |  |  | 			bool discard_alpha:1; | 
					
						
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										 |  |  | 			bool use_xy_normalmap:1; | 
					
						
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										 |  |  | 			bool valid:1; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
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							|  |  |  | 		uint32_t key; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_FORCE_INLINE_ bool operator<(const FixedMaterialShaderKey& p_key) const { return key<p_key.key; } | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct FixedMaterialShader { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int refcount; | 
					
						
							|  |  |  | 		RID shader; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<FixedMaterialShaderKey,FixedMaterialShader> fixed_material_shaders; | 
					
						
							|  |  |  | 
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							|  |  |  | 	RID _create_shader(const FixedMaterialShaderKey& p_key); | 
					
						
							|  |  |  | 	void _free_shader(const FixedMaterialShaderKey& p_key); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct FixedMaterial { | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 		RID self; | 
					
						
							|  |  |  | 		bool use_alpha; | 
					
						
							|  |  |  | 		bool use_color_array; | 
					
						
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										 |  |  | 		bool discard_alpha; | 
					
						
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										 |  |  | 		bool use_pointsize; | 
					
						
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										 |  |  | 		bool use_xy_normalmap; | 
					
						
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										 |  |  | 		float point_size; | 
					
						
							|  |  |  | 		Transform uv_xform; | 
					
						
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										 |  |  | 		VS::FixedMaterialLightShader light_shader; | 
					
						
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										 |  |  | 		RID texture[VS::FIXED_MATERIAL_PARAM_MAX]; | 
					
						
							|  |  |  | 		Variant param[VS::FIXED_MATERIAL_PARAM_MAX]; | 
					
						
							|  |  |  | 		VS::FixedMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX]; | 
					
						
							|  |  |  | 
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							|  |  |  | 		SelfList<FixedMaterial> dirty_list; | 
					
						
							|  |  |  | 
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							|  |  |  | 		FixedMaterialShaderKey current_key; | 
					
						
							|  |  |  | 
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							|  |  |  | 		_FORCE_INLINE_ FixedMaterialShaderKey get_key() const { | 
					
						
							|  |  |  | 
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							|  |  |  | 			FixedMaterialShaderKey k; | 
					
						
							|  |  |  | 			k.key=0; | 
					
						
							|  |  |  | 			k.use_alpha=use_alpha; | 
					
						
							|  |  |  | 			k.use_color_array=use_color_array; | 
					
						
							|  |  |  | 			k.use_pointsize=use_pointsize; | 
					
						
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										 |  |  | 			k.use_xy_normalmap=use_xy_normalmap; | 
					
						
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										 |  |  | 			k.discard_alpha=discard_alpha; | 
					
						
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										 |  |  | 			k.light_shader=light_shader; | 
					
						
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										 |  |  | 			k.valid=true; | 
					
						
							|  |  |  | 			for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { | 
					
						
							|  |  |  | 				if (texture[i].is_valid()) { | 
					
						
							|  |  |  | 					//print_line("valid: "+itos(i));
 | 
					
						
							|  |  |  | 					k.texture_mask|=(1<<i); | 
					
						
							|  |  |  | 					k.texcoord_mask|=(texture_tc[i])<<(i*2); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
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							|  |  |  | 			return k; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 
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							|  |  |  | 		FixedMaterial() : dirty_list(this) { | 
					
						
							|  |  |  | 
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							|  |  |  | 			use_alpha=false; | 
					
						
							|  |  |  | 			use_color_array=false; | 
					
						
							|  |  |  | 			use_pointsize=false; | 
					
						
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										 |  |  | 			discard_alpha=false; | 
					
						
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										 |  |  | 			use_xy_normalmap=false; | 
					
						
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										 |  |  | 			point_size=1.0; | 
					
						
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										 |  |  | 			light_shader=VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT; | 
					
						
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										 |  |  | 			for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { | 
					
						
							|  |  |  | 				texture_tc[i]=VS::FIXED_MATERIAL_TEXCOORD_UV; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			param[VS::FIXED_MATERIAL_PARAM_DIFFUSE]=Color(1,1,1); | 
					
						
							|  |  |  | 			param[VS::FIXED_MATERIAL_PARAM_DETAIL]=1.0; | 
					
						
							|  |  |  | 			param[VS::FIXED_MATERIAL_PARAM_EMISSION]=Color(0,0,0); | 
					
						
							|  |  |  | 			param[VS::FIXED_MATERIAL_PARAM_GLOW]=0; | 
					
						
							|  |  |  | 			param[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM]=0; | 
					
						
							|  |  |  | 			param[VS::FIXED_MATERIAL_PARAM_SPECULAR]=Color(0.0,0.0,0.0); | 
					
						
							|  |  |  | 			param[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]=40; | 
					
						
							|  |  |  | 			param[VS::FIXED_MATERIAL_PARAM_NORMAL]=1; | 
					
						
							|  |  |  | 
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							|  |  |  | 			current_key.key=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	StringName _fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_MAX]; | 
					
						
							|  |  |  | 	StringName _fixed_material_tex_names[VS::FIXED_MATERIAL_PARAM_MAX]; | 
					
						
							|  |  |  | 	StringName _fixed_material_uv_xform_name; | 
					
						
							|  |  |  | 	StringName _fixed_material_point_size_name; | 
					
						
							|  |  |  | 
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							|  |  |  | 	Map<RID,FixedMaterial*> fixed_materials; | 
					
						
							|  |  |  | 
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							|  |  |  | 	SelfList<FixedMaterial>::List fixed_material_dirty_list; | 
					
						
							|  |  |  | 
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	void _update_fixed_materials(); | 
					
						
							|  |  |  | 	void _free_fixed_material(const RID& p_material); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	enum ShadowFilterTechnique { | 
					
						
							|  |  |  | 		SHADOW_FILTER_NONE, | 
					
						
							|  |  |  | 		SHADOW_FILTER_PCF5, | 
					
						
							|  |  |  | 		SHADOW_FILTER_PCF13, | 
					
						
							|  |  |  | 		SHADOW_FILTER_ESM, | 
					
						
							|  |  |  | 		SHADOW_FILTER_VSM, | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	/* TEXTURE API */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual RID texture_create()=0; | 
					
						
							|  |  |  | 	RID texture_create_from_image(const Image& p_image,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); // helper		
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							|  |  |  | 	virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0; | 
					
						
							|  |  |  | 	virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0; | 
					
						
							|  |  |  | 	virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0; | 
					
						
							|  |  |  | 	virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0; | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_flags(RID p_texture) const=0; | 
					
						
							|  |  |  | 	virtual Image::Format texture_get_format(RID p_texture) const=0; | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_width(RID p_texture) const=0; | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_height(RID p_texture) const=0; | 
					
						
							|  |  |  | 	virtual bool texture_has_alpha(RID p_texture) const=0; | 
					
						
							|  |  |  | 	virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; | 
					
						
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										 |  |  | 	virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0; | 
					
						
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							|  |  |  | 	/* SHADER API */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0; | 
					
						
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							|  |  |  | 	virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0; | 
					
						
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										 |  |  | 	virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0)=0; | 
					
						
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										 |  |  | 	virtual String shader_get_fragment_code(RID p_shader) const=0; | 
					
						
							|  |  |  | 	virtual String shader_get_vertex_code(RID p_shader) const=0; | 
					
						
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										 |  |  | 	virtual String shader_get_light_code(RID p_shader) const=0; | 
					
						
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 | 
					
						
							|  |  |  | 	virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; | 
					
						
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										 |  |  | 	virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; | 
					
						
							|  |  |  | 	virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0; | 
					
						
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										 |  |  | 	virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name)=0; | 
					
						
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										 |  |  | 	/* COMMON MATERIAL API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID material_create()=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void material_set_shader(RID p_shader_material, RID p_shader)=0; | 
					
						
							|  |  |  | 	virtual RID material_get_shader(RID p_shader_material) const=0; | 
					
						
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 | 
					
						
							|  |  |  | 	virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; | 
					
						
							|  |  |  | 	virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const=0; | 
					
						
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										 |  |  | 	virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const=0; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void material_set_line_width(RID p_material,float p_line_width)=0; | 
					
						
							|  |  |  | 	virtual float material_get_line_width(RID p_material) const=0; | 
					
						
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							|  |  |  | 	/* FIXED MATERIAL */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID fixed_material_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled); | 
					
						
							|  |  |  | 	virtual bool fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value); | 
					
						
							|  |  |  | 	virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const; | 
					
						
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 | 
					
						
							|  |  |  | 	virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture); | 
					
						
							|  |  |  | 	virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode); | 
					
						
							|  |  |  | 	virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform); | 
					
						
							|  |  |  | 	virtual Transform fixed_material_get_uv_transform(RID p_material) const; | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	virtual void fixed_material_set_light_shader(RID p_material,VS::FixedMaterialLightShader p_shader); | 
					
						
							|  |  |  | 	virtual VS::FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const; | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void fixed_material_set_point_size(RID p_material,float p_size); | 
					
						
							|  |  |  | 	virtual float fixed_material_get_point_size(RID p_material) const; | 
					
						
							|  |  |  | 
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							|  |  |  | 	/* MESH API */	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual RID mesh_create()=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0; | 
					
						
							|  |  |  | 	virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0; | 
					
						
							|  |  |  | 	virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0; | 
					
						
							|  |  |  | 	virtual int mesh_get_morph_target_count(RID p_mesh) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0; | 
					
						
							|  |  |  | 	virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0; | 
					
						
							|  |  |  | 	virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0; | 
					
						
							|  |  |  | 	virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0; | 
					
						
							|  |  |  | 	virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void mesh_remove_surface(RID p_mesh,int p_index)=0; | 
					
						
							|  |  |  | 	virtual int mesh_get_surface_count(RID p_mesh) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							| 
									
										
										
										
											2014-09-17 20:03:10 -03:00
										 |  |  | 	virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 	virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0; | 
					
						
							|  |  |  | 	virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	/* MULTIMESH API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID multimesh_create()=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0; | 
					
						
							|  |  |  | 	virtual int multimesh_get_instance_count(RID p_multimesh) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0; | 
					
						
							|  |  |  | 	virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0; | 
					
						
							|  |  |  | 	virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0; | 
					
						
							|  |  |  | 	virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID multimesh_get_mesh(RID p_multimesh) const=0; | 
					
						
							|  |  |  | 	virtual AABB multimesh_get_aabb(RID p_multimesh) const=0;; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0; | 
					
						
							|  |  |  | 	virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; | 
					
						
							|  |  |  | 	virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 	/* BAKED LIGHT */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	/* IMMEDIATE API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID immediate_create()=0; | 
					
						
							|  |  |  | 	virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0; | 
					
						
							|  |  |  | 	virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; | 
					
						
							|  |  |  | 	virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; | 
					
						
							|  |  |  | 	virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; | 
					
						
							|  |  |  | 	virtual void immediate_color(RID p_immediate,const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0; | 
					
						
							|  |  |  | 	virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0; | 
					
						
							|  |  |  | 	virtual void immediate_end(RID p_immediate)=0; | 
					
						
							|  |  |  | 	virtual void immediate_clear(RID p_immediate)=0; | 
					
						
							|  |  |  | 	virtual AABB immediate_get_aabb(RID p_immediate) const=0; | 
					
						
							|  |  |  | 	virtual void immediate_set_material(RID p_immediate,RID p_material)=0; | 
					
						
							|  |  |  | 	virtual RID immediate_get_material(RID p_immediate) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	/* PARTICLES API */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual RID particles_create()=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void particles_set_amount(RID p_particles, int p_amount)=0; | 
					
						
							|  |  |  | 	virtual int particles_get_amount(RID p_particles) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0; | 
					
						
							|  |  |  | 	virtual bool particles_is_emitting(RID p_particles) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0; | 
					
						
							|  |  |  | 	virtual AABB particles_get_visibility_aabb(RID p_particles) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0; | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0; | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0; | 
					
						
							|  |  |  | 	virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0; | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value)=0; | 
					
						
							|  |  |  | 	virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness)=0; | 
					
						
							|  |  |  | 	virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0; | 
					
						
							|  |  |  | 	virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void particles_set_color_phases(RID p_particles, int p_phases)=0; | 
					
						
							|  |  |  | 	virtual int particles_get_color_phases(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void particles_set_attractors(RID p_particles, int p_attractors)=0; | 
					
						
							|  |  |  | 	virtual int particles_get_attractors(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0; | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0; | 
					
						
							|  |  |  | 	virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0; | 
					
						
							|  |  |  | 	virtual RID particles_get_material(RID p_particles) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual AABB particles_get_aabb(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0; | 
					
						
							|  |  |  | 	virtual bool particles_has_height_from_velocity(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0; | 
					
						
							|  |  |  | 	virtual bool particles_is_using_local_coordinates(RID p_particles) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* SKELETON API */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual RID skeleton_create()=0; | 
					
						
							|  |  |  | 	virtual void skeleton_resize(RID p_skeleton,int p_bones)=0; | 
					
						
							|  |  |  | 	virtual int skeleton_get_bone_count(RID p_skeleton) const=0; | 
					
						
							|  |  |  | 	virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; | 
					
						
							|  |  |  | 	virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* LIGHT API */ | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual RID light_create(VS::LightType p_type)=0; | 
					
						
							|  |  |  | 	virtual VS::LightType light_get_type(RID p_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual Color light_get_color(RID p_light,VS::LightColor p_type) const=0;	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void light_set_shadow(RID p_light,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool light_has_shadow(RID p_light) const=0;	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void light_set_volumetric(RID p_light,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool light_is_volumetric(RID p_light) const=0;	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void light_set_projector(RID p_light,RID p_texture)=0; | 
					
						
							|  |  |  | 	virtual RID light_get_projector(RID p_light) const=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value)=0; | 
					
						
							|  |  |  | 	virtual float light_get_var(RID p_light, VS::LightParam p_var) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void light_set_operator(RID p_light,VS::LightOp p_op)=0; | 
					
						
							|  |  |  | 	virtual VS::LightOp light_get_operator(RID p_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0; | 
					
						
							|  |  |  | 	virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value)=0; | 
					
						
							|  |  |  | 	virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual AABB light_get_aabb(RID p_poly) const=0; | 
					
						
							|  |  |  | 						 | 
					
						
							|  |  |  | 	virtual RID light_instance_create(RID p_light)=0; | 
					
						
							|  |  |  | 	virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0;	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum ShadowType { | 
					
						
							|  |  |  | 		SHADOW_NONE, | 
					
						
							|  |  |  | 		SHADOW_SIMPLE, | 
					
						
							|  |  |  | 		SHADOW_ORTHOGONAL, | 
					
						
							|  |  |  | 		SHADOW_DUAL_PARABOLOID, | 
					
						
							|  |  |  | 		SHADOW_CUBE, | 
					
						
							|  |  |  | 		SHADOW_PSSM, //parallel split shadow map
 | 
					
						
							|  |  |  | 		SHADOW_PSM //perspective shadow map
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	enum ShadowPass { | 
					
						
							|  |  |  | 		PASS_DUAL_PARABOLOID_FRONT=0, | 
					
						
							|  |  |  | 		PASS_DUAL_PARABOLOID_BACK=1, | 
					
						
							|  |  |  | 		PASS_CUBE_FRONT=0, | 
					
						
							|  |  |  | 		PASS_CUBE_BACK=1, | 
					
						
							|  |  |  | 		PASS_CUBE_TOP=2, | 
					
						
							|  |  |  | 		PASS_CUBE_BOTTOM=3, | 
					
						
							|  |  |  | 		PASS_CUBE_LEFT=4, | 
					
						
							|  |  |  | 		PASS_CUBE_RIGHT=5,	 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const=0; | 
					
						
							|  |  |  | 	virtual int light_instance_get_shadow_passes(RID p_light_instance) const=0; | 
					
						
							|  |  |  | 	virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0)=0; | 
					
						
							|  |  |  | 	virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const=0; | 
					
						
							| 
									
										
										
										
											2014-06-16 10:22:26 -03:00
										 |  |  | 	virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/* SHADOWS */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void shadow_clear_near()=0; | 
					
						
							|  |  |  | 	virtual bool shadow_allocate_near(RID p_light)=0; //true on successful alloc
 | 
					
						
							|  |  |  | 	virtual bool shadow_allocate_far(RID p_light)=0; //true on successful alloc
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* PARTICLES INSTANCE */ | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	virtual RID particles_instance_create(RID p_particles)=0; | 
					
						
							|  |  |  | 	virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform)=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* RENDER API */ | 
					
						
							|  |  |  | 	/* all calls (inside begin/end shadow) are always warranted to be in the following order: */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* VIEWPORT API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID viewport_data_create()=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID render_target_create()=0; | 
					
						
							|  |  |  | 	virtual void render_target_set_size(RID p_render_target, int p_width, int p_height)=0; | 
					
						
							|  |  |  | 	virtual RID render_target_get_texture(RID p_render_target) const=0; | 
					
						
							|  |  |  | 	virtual bool render_target_renedered_in_frame(RID p_render_target)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void begin_frame()=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void set_viewport(const VS::ViewportRect& p_viewport)=0; | 
					
						
							| 
									
										
										
										
											2014-04-10 00:18:27 -03:00
										 |  |  | 	virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false)=0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	virtual void clear_viewport(const Color& p_color)=0; | 
					
						
							|  |  |  | 	virtual void capture_viewport(Image* r_capture)=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0; | 
					
						
							|  |  |  | 	virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection)=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	typedef Map<StringName,Variant> ParamOverrideMap; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 	struct BakedLightData { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		VS::BakedLightMode mode; | 
					
						
							|  |  |  | 		RID octree_texture; | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 		RID light_texture; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		float color_multiplier; //used for both lightmaps and octree
 | 
					
						
							|  |  |  | 		Transform octree_transform; | 
					
						
							|  |  |  | 		Map<int,RID> lightmaps; | 
					
						
							|  |  |  | 		//cache
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float octree_lattice_size; | 
					
						
							|  |  |  | 		float octree_lattice_divide; | 
					
						
							| 
									
										
										
										
											2014-06-17 11:58:35 -03:00
										 |  |  | 		float texture_multiplier; | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		float lightmap_multiplier; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		int octree_steps; | 
					
						
							|  |  |  | 		Vector2 octree_tex_pixel_size; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		Vector2 light_tex_pixel_size; | 
					
						
							| 
									
										
										
										
											2014-06-11 10:41:03 -03:00
										 |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct InstanceData { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Transform transform; | 
					
						
							|  |  |  | 		RID skeleton; | 
					
						
							|  |  |  | 		RID material_override; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		RID sampled_light; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		Vector<RID> light_instances; | 
					
						
							|  |  |  | 		Vector<float> morph_values; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		BakedLightData *baked_light; | 
					
						
							|  |  |  | 		Transform *baked_light_octree_xform; | 
					
						
							| 
									
										
										
										
											2014-08-14 10:31:38 -03:00
										 |  |  | 		int baked_lightmap_id; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		bool mirror :8; | 
					
						
							|  |  |  | 		bool depth_scale :8; | 
					
						
							|  |  |  | 		bool billboard :8; | 
					
						
							|  |  |  | 		bool billboard_y :8; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data)=0; | 
					
						
							|  |  |  | 	virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data)=0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data)=0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void end_scene()=0; | 
					
						
							|  |  |  | 	virtual void end_shadow_map()=0; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual void end_frame()=0; | 
					
						
							|  |  |  | 	virtual void flush_frame(); //not necesary in most cases
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* CANVAS API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum CanvasRectFlags { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CANVAS_RECT_REGION=1, | 
					
						
							|  |  |  | 		CANVAS_RECT_TILE=2, | 
					
						
							|  |  |  | 		CANVAS_RECT_FLIP_H=4, | 
					
						
							| 
									
										
										
										
											2015-02-02 21:27:48 +10:00
										 |  |  | 		CANVAS_RECT_FLIP_V=8, | 
					
						
							|  |  |  | 		CANVAS_RECT_TRANSPOSE=16 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct CanvasLight { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 		bool enabled; | 
					
						
							|  |  |  | 		Color color; | 
					
						
							|  |  |  | 		Matrix32 xform; | 
					
						
							|  |  |  | 		float height; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		float energy; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		float scale; | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 		int z_min; | 
					
						
							|  |  |  | 		int z_max; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		int layer_min; | 
					
						
							|  |  |  | 		int layer_max; | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 		int item_mask; | 
					
						
							| 
									
										
										
										
											2015-03-09 02:34:56 -03:00
										 |  |  | 		int item_shadow_mask; | 
					
						
							| 
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 |  |  | 		VS::CanvasLightMode mode; | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 		RID texture; | 
					
						
							|  |  |  | 		Vector2 texture_offset; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 		RID canvas; | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 		RID shadow_buffer; | 
					
						
							|  |  |  | 		int shadow_buffer_size; | 
					
						
							|  |  |  | 		float shadow_esm_mult; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		void *texture_cache; // implementation dependent
 | 
					
						
							|  |  |  | 		Rect2 rect_cache; | 
					
						
							|  |  |  | 		Matrix32 xform_cache; | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 		float radius_cache; //used for shadow far plane
 | 
					
						
							|  |  |  | 		CameraMatrix shadow_matrix_cache; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Matrix32 light_shader_xform; | 
					
						
							|  |  |  | 		Vector2 light_shader_pos; | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 		CanvasLight *shadows_next_ptr; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 		CanvasLight *filter_next_ptr; | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 		CanvasLight *next_ptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CanvasLight() { | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 			enabled=true;			 | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 			color=Color(1,1,1); | 
					
						
							|  |  |  | 			height=0; | 
					
						
							|  |  |  | 			z_min=-1024; | 
					
						
							|  |  |  | 			z_max=1024; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 			layer_min=0; | 
					
						
							|  |  |  | 			layer_max=0; | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 			item_mask=1; | 
					
						
							| 
									
										
										
										
											2015-03-10 21:05:49 -03:00
										 |  |  | 			scale=1.0; | 
					
						
							| 
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 |  |  | 			energy=1.0; | 
					
						
							| 
									
										
										
										
											2015-03-09 02:34:56 -03:00
										 |  |  | 			item_shadow_mask=-1; | 
					
						
							| 
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 |  |  | 			mode=VS::CANVAS_LIGHT_MODE_ADD; | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 			texture_cache=NULL; | 
					
						
							|  |  |  | 			next_ptr=NULL; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 			filter_next_ptr=NULL; | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 			shadow_buffer_size=2048; | 
					
						
							|  |  |  | 			shadow_esm_mult=80; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 	struct CanvasItem; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct CanvasItemMaterial  { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID shader; | 
					
						
							|  |  |  | 		Map<StringName,Variant> shader_param; | 
					
						
							|  |  |  | 		uint32_t shader_version; | 
					
						
							|  |  |  | 		Set<CanvasItem*> owners; | 
					
						
							| 
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 |  |  | 		VS::CanvasItemShadingMode shading_mode; | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 |  |  | 		CanvasItemMaterial() {shading_mode=VS::CANVAS_ITEM_SHADING_NORMAL; shader_version=0; } | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 	struct CanvasItem { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			enum Type { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				TYPE_LINE, | 
					
						
							|  |  |  | 				TYPE_RECT, | 
					
						
							|  |  |  | 				TYPE_STYLE, | 
					
						
							|  |  |  | 				TYPE_PRIMITIVE, | 
					
						
							|  |  |  | 				TYPE_POLYGON, | 
					
						
							|  |  |  | 				TYPE_POLYGON_PTR, | 
					
						
							|  |  |  | 				TYPE_CIRCLE, | 
					
						
							|  |  |  | 				TYPE_TRANSFORM, | 
					
						
							|  |  |  | 				TYPE_BLEND_MODE, | 
					
						
							|  |  |  | 				TYPE_CLIP_IGNORE, | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Type type; | 
					
						
							| 
									
										
										
										
											2015-04-20 19:38:02 -03:00
										 |  |  | 			virtual ~Command(){} | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandLine : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Point2 from,to; | 
					
						
							|  |  |  | 			Color color; | 
					
						
							|  |  |  | 			float width; | 
					
						
							|  |  |  | 			CommandLine() { type = TYPE_LINE; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandRect : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Rect2 rect; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							|  |  |  | 			Color modulate; | 
					
						
							|  |  |  | 			Rect2 source; | 
					
						
							|  |  |  | 			uint8_t flags; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			CommandRect() { flags=0; type = TYPE_RECT; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandStyle : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Rect2 rect; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							|  |  |  | 			float margin[4]; | 
					
						
							|  |  |  | 			float draw_center; | 
					
						
							|  |  |  | 			Color color; | 
					
						
							|  |  |  | 			CommandStyle() { draw_center=true; type = TYPE_STYLE; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandPrimitive : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector<Point2> points; | 
					
						
							|  |  |  | 			Vector<Point2> uvs; | 
					
						
							|  |  |  | 			Vector<Color> colors; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							|  |  |  | 			float width; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;} | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandPolygon : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector<int> indices; | 
					
						
							|  |  |  | 			Vector<Point2> points; | 
					
						
							|  |  |  | 			Vector<Point2> uvs; | 
					
						
							|  |  |  | 			Vector<Color> colors; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							|  |  |  | 			int count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			CommandPolygon() { type = TYPE_POLYGON; count = 0; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandPolygonPtr : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const int* indices; | 
					
						
							|  |  |  | 			const Point2* points; | 
					
						
							|  |  |  | 			const Point2* uvs; | 
					
						
							|  |  |  | 			const Color* colors; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							|  |  |  | 			int count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandCircle : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Point2 pos; | 
					
						
							|  |  |  | 			float radius; | 
					
						
							|  |  |  | 			Color color; | 
					
						
							|  |  |  | 			CommandCircle() { type = TYPE_CIRCLE; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandTransform : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Matrix32 xform; | 
					
						
							|  |  |  | 			CommandTransform() { type = TYPE_TRANSFORM; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct CommandBlendMode : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			VS::MaterialBlendMode blend_mode; | 
					
						
							|  |  |  | 			CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = VS::MATERIAL_BLEND_MODE_MIX; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		struct CommandClipIgnore : public Command { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bool ignore; | 
					
						
							|  |  |  | 			CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct ViewportRender { | 
					
						
							|  |  |  | 			VisualServer*owner; | 
					
						
							|  |  |  | 			void* udata; | 
					
						
							|  |  |  | 			Rect2 rect; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Matrix32 xform; | 
					
						
							|  |  |  | 		bool clip; | 
					
						
							|  |  |  | 		bool visible; | 
					
						
							|  |  |  | 		bool ontop; | 
					
						
							|  |  |  | 		VS::MaterialBlendMode blend_mode; | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 		int light_mask; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 		Vector<Command*> commands; | 
					
						
							|  |  |  | 		mutable bool custom_rect; | 
					
						
							|  |  |  | 		mutable bool rect_dirty; | 
					
						
							|  |  |  | 		mutable Rect2 rect; | 
					
						
							|  |  |  | 		CanvasItem*next; | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 		CanvasItemMaterial* material; | 
					
						
							| 
									
										
										
										
											2015-03-12 01:05:50 -03:00
										 |  |  | 		struct CopyBackBuffer { | 
					
						
							|  |  |  | 			Rect2 rect; | 
					
						
							|  |  |  | 			Rect2 screen_rect; | 
					
						
							|  |  |  | 			bool full; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 		CopyBackBuffer *copy_back_buffer; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float final_opacity; | 
					
						
							|  |  |  | 		Matrix32 final_transform; | 
					
						
							|  |  |  | 		Rect2 final_clip_rect; | 
					
						
							|  |  |  | 		CanvasItem* final_clip_owner; | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 		CanvasItem* material_owner; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 		ViewportRender *vp_render; | 
					
						
							| 
									
										
										
										
											2015-03-21 00:43:33 -03:00
										 |  |  | 		bool distance_field; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 		Rect2 global_rect_cache; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 		const Rect2& get_rect() const { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 			if (custom_rect || !rect_dirty) | 
					
						
							|  |  |  | 				return rect; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//must update rect
 | 
					
						
							|  |  |  | 			int s=commands.size(); | 
					
						
							|  |  |  | 			if (s==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				rect=Rect2(); | 
					
						
							|  |  |  | 				rect_dirty=false; | 
					
						
							|  |  |  | 				return rect; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Matrix32 xf; | 
					
						
							|  |  |  | 			bool found_xform=false; | 
					
						
							|  |  |  | 			bool first=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const CanvasItem::Command * const *cmd = &commands[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i=0;i<s;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const  CanvasItem::Command *c=cmd[i]; | 
					
						
							|  |  |  | 				Rect2 r; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				switch(c->type) { | 
					
						
							|  |  |  | 					case CanvasItem::Command::TYPE_LINE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const CanvasItem::CommandLine* line = static_cast< const CanvasItem::CommandLine*>(c); | 
					
						
							|  |  |  | 						r.pos=line->from; | 
					
						
							|  |  |  | 						r.expand_to(line->to); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case CanvasItem::Command::TYPE_RECT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const CanvasItem::CommandRect* crect = static_cast< const CanvasItem::CommandRect*>(c); | 
					
						
							|  |  |  | 						r=crect->rect; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case CanvasItem::Command::TYPE_STYLE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const CanvasItem::CommandStyle* style = static_cast< const CanvasItem::CommandStyle*>(c); | 
					
						
							|  |  |  | 						r=style->rect; | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case CanvasItem::Command::TYPE_PRIMITIVE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const CanvasItem::CommandPrimitive* primitive = static_cast< const CanvasItem::CommandPrimitive*>(c); | 
					
						
							|  |  |  | 						r.pos=primitive->points[0]; | 
					
						
							|  |  |  | 						for(int i=1;i<primitive->points.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							r.expand_to(primitive->points[i]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case CanvasItem::Command::TYPE_POLYGON: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const CanvasItem::CommandPolygon* polygon = static_cast< const CanvasItem::CommandPolygon*>(c); | 
					
						
							|  |  |  | 						int l = polygon->points.size(); | 
					
						
							|  |  |  | 						const Point2*pp=&polygon->points[0]; | 
					
						
							|  |  |  | 						r.pos=pp[0]; | 
					
						
							|  |  |  | 						for(int i=1;i<l;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							r.expand_to(pp[i]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					case CanvasItem::Command::TYPE_POLYGON_PTR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const CanvasItem::CommandPolygonPtr* polygon = static_cast< const CanvasItem::CommandPolygonPtr*>(c); | 
					
						
							|  |  |  | 						int l = polygon->count; | 
					
						
							|  |  |  | 						if (polygon->indices != NULL) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							r.pos=polygon->points[polygon->indices[0]]; | 
					
						
							| 
									
										
										
										
											2015-05-06 00:56:59 +02:00
										 |  |  | 							for (int i=1; i<l; i++) { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 								r.expand_to(polygon->points[polygon->indices[i]]); | 
					
						
							| 
									
										
										
										
											2015-05-06 00:56:59 +02:00
										 |  |  | 							} | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 						} else { | 
					
						
							|  |  |  | 							r.pos=polygon->points[0]; | 
					
						
							| 
									
										
										
										
											2015-05-06 00:56:59 +02:00
										 |  |  | 							for (int i=1; i<l; i++) { | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 								r.expand_to(polygon->points[i]); | 
					
						
							| 
									
										
										
										
											2015-05-06 00:56:59 +02:00
										 |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 					} break; | 
					
						
							|  |  |  | 					case CanvasItem::Command::TYPE_CIRCLE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const CanvasItem::CommandCircle* circle = static_cast< const CanvasItem::CommandCircle*>(c); | 
					
						
							|  |  |  | 						r.pos=Point2(-circle->radius,-circle->radius)+circle->pos; | 
					
						
							|  |  |  | 						r.size=Point2(circle->radius*2.0,circle->radius*2.0); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case CanvasItem::Command::TYPE_TRANSFORM: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						const CanvasItem::CommandTransform* transform = static_cast<const CanvasItem::CommandTransform*>(c); | 
					
						
							|  |  |  | 						xf=transform->xform; | 
					
						
							|  |  |  | 						found_xform=true; | 
					
						
							|  |  |  | 						continue; | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case CanvasItem::Command::TYPE_BLEND_MODE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case CanvasItem::Command::TYPE_CLIP_IGNORE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (found_xform) { | 
					
						
							|  |  |  | 					r = xf.xform(r); | 
					
						
							|  |  |  | 					found_xform=false; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (first) { | 
					
						
							|  |  |  | 					rect=r; | 
					
						
							|  |  |  | 					first=false; | 
					
						
							|  |  |  | 				} else | 
					
						
							|  |  |  | 					rect=rect.merge(r); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			rect_dirty=false; | 
					
						
							|  |  |  | 			return rect; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 		void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL;  material_owner=NULL;} | 
					
						
							| 
									
										
										
										
											2015-03-21 00:43:33 -03:00
										 |  |  | 		CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1;  blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; } | 
					
						
							| 
									
										
										
										
											2015-03-12 01:05:50 -03:00
										 |  |  | 		virtual ~CanvasItem() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); } | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CanvasItemDrawViewportFunc draw_viewport_func; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-03-16 00:47:37 -03:00
										 |  |  | 	virtual void begin_canvas_bg()=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void canvas_begin()=0; | 
					
						
							| 
									
										
										
										
											2014-04-14 22:43:44 -03:00
										 |  |  | 	virtual void canvas_disable_blending()=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void canvas_set_opacity(float p_opacity)=0; | 
					
						
							|  |  |  | 	virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0; | 
					
						
							|  |  |  | 	virtual void canvas_begin_rect(const Matrix32& p_transform)=0;; | 
					
						
							|  |  |  | 	virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0; | 
					
						
							|  |  |  | 	virtual void canvas_end_rect()=0; | 
					
						
							|  |  |  | 	virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0; | 
					
						
							|  |  |  | 	virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0; | 
					
						
							|  |  |  | 	virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; | 
					
						
							|  |  |  | 	virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0; | 
					
						
							|  |  |  | 	virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0; | 
					
						
							|  |  |  | 	virtual void canvas_set_transform(const Matrix32& p_transform)=0; | 
					
						
							| 
									
										
										
										
											2015-01-12 20:44:02 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 	virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light)=0; | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 	virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow)=0; | 
					
						
							|  |  |  | 	/* LIGHT SHADOW MAPPING */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID canvas_light_occluder_create()=0; | 
					
						
							|  |  |  | 	virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID canvas_light_shadow_buffer_create(int p_width)=0; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 	struct CanvasLightOccluderInstance { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool enabled; | 
					
						
							|  |  |  | 		RID canvas; | 
					
						
							|  |  |  | 		RID polygon; | 
					
						
							|  |  |  | 		RID polygon_buffer; | 
					
						
							|  |  |  | 		Rect2 aabb_cache; | 
					
						
							|  |  |  | 		Matrix32 xform; | 
					
						
							|  |  |  | 		Matrix32 xform_cache; | 
					
						
							|  |  |  | 		int light_mask; | 
					
						
							|  |  |  | 		VS::CanvasOccluderPolygonCullMode cull_cache; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CanvasLightOccluderInstance *next; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		CanvasLightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0; | 
					
						
							| 
									
										
										
										
											2015-01-10 17:35:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	/* ENVIRONMENT */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID environment_create()=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0; | 
					
						
							|  |  |  | 	virtual VS::EnvironmentBG environment_get_background(RID p_env) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value)=0; | 
					
						
							|  |  |  | 	virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled)=0; | 
					
						
							|  |  |  | 	virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value)=0; | 
					
						
							|  |  |  | 	virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 	/* SAMPLED LIGHT */ | 
					
						
							|  |  |  | 	virtual RID sampled_light_dp_create(int p_width,int p_height)=0; | 
					
						
							|  |  |  | 	virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		 | 
					
						
							|  |  |  | 	/*MISC*/ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual bool is_texture(const RID& p_rid) const=0; | 
					
						
							|  |  |  | 	virtual bool is_material(const RID& p_rid) const=0; | 
					
						
							|  |  |  | 	virtual bool is_mesh(const RID& p_rid) const=0; | 
					
						
							|  |  |  | 	virtual bool is_multimesh(const RID& p_rid) const=0; | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	virtual bool is_immediate(const RID& p_rid) const=0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual bool is_particles(const RID &p_beam) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool is_light(const RID& p_rid) const=0; | 
					
						
							|  |  |  | 	virtual bool is_light_instance(const RID& p_rid) const=0; | 
					
						
							|  |  |  | 	virtual bool is_particles_instance(const RID& p_rid) const=0; | 
					
						
							|  |  |  | 	virtual bool is_skeleton(const RID& p_rid) const=0; | 
					
						
							|  |  |  | 	virtual bool is_environment(const RID& p_rid) const=0; | 
					
						
							|  |  |  | 	virtual bool is_shader(const RID& p_rid) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 	virtual bool is_canvas_light_occluder(const RID& p_rid) const=0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void free(const RID& p_rid)=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void init()=0; | 
					
						
							|  |  |  | 	virtual void finish()=0; | 
					
						
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							|  |  |  | 	virtual bool needs_to_draw_next_frame() const=0; | 
					
						
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							|  |  |  | 	virtual void reload_vram() {} | 
					
						
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							|  |  |  | 	virtual bool has_feature(VS::Features p_feature) const=0; | 
					
						
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							|  |  |  | 	virtual int get_render_info(VS::RenderInfo p_info)=0; | 
					
						
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							|  |  |  | 	Rasterizer(); | 
					
						
							|  |  |  | 	virtual ~Rasterizer() {} | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif
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