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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  scene_replication_config.cpp                                          */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | #include "scene_replication_config.h"
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							|  |  |  | 
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										 |  |  | #include "scene/main/multiplayer_api.h"
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										 |  |  | #include "scene/main/node.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_value) { | 
					
						
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										 |  |  | 	String prop_name = p_name; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	if (prop_name.begins_with("properties/")) { | 
					
						
							|  |  |  | 		int idx = prop_name.get_slicec('/', 1).to_int(); | 
					
						
							|  |  |  | 		String what = prop_name.get_slicec('/', 2); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		if (properties.size() == idx && what == "path") { | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V(p_value.get_type() != Variant::NODE_PATH, false); | 
					
						
							|  |  |  | 			NodePath path = p_value; | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V(path.is_empty() || path.get_subname_count() == 0, false); | 
					
						
							|  |  |  | 			add_property(path); | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false); | 
					
						
							|  |  |  | 		ERR_FAIL_INDEX_V(idx, properties.size(), false); | 
					
						
							|  |  |  | 		ReplicationProperty &prop = properties[idx]; | 
					
						
							|  |  |  | 		if (what == "sync") { | 
					
						
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										 |  |  | 			if ((bool)p_value == prop.sync) { | 
					
						
							|  |  |  | 				return true; | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			prop.sync = p_value; | 
					
						
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										 |  |  | 			if (prop.sync) { | 
					
						
							|  |  |  | 				sync_props.push_back(prop.name); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				sync_props.erase(prop.name); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			return true; | 
					
						
							|  |  |  | 		} else if (what == "spawn") { | 
					
						
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										 |  |  | 			if ((bool)p_value == prop.spawn) { | 
					
						
							|  |  |  | 				return true; | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			prop.spawn = p_value; | 
					
						
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										 |  |  | 			if (prop.spawn) { | 
					
						
							|  |  |  | 				spawn_props.push_back(prop.name); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				spawn_props.erase(prop.name); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			return true; | 
					
						
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										 |  |  | 		} else if (what == "watch") { | 
					
						
							|  |  |  | 			prop.watch = p_value; | 
					
						
							|  |  |  | 			if (prop.watch) { | 
					
						
							|  |  |  | 				watch_props.push_back(prop.name); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				watch_props.erase(prop.name); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return true; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) const { | 
					
						
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										 |  |  | 	String prop_name = p_name; | 
					
						
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										 |  |  | 
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										 |  |  | 	if (prop_name.begins_with("properties/")) { | 
					
						
							|  |  |  | 		int idx = prop_name.get_slicec('/', 1).to_int(); | 
					
						
							|  |  |  | 		String what = prop_name.get_slicec('/', 2); | 
					
						
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										 |  |  | 		ERR_FAIL_INDEX_V(idx, properties.size(), false); | 
					
						
							|  |  |  | 		const ReplicationProperty &prop = properties[idx]; | 
					
						
							|  |  |  | 		if (what == "path") { | 
					
						
							|  |  |  | 			r_ret = prop.name; | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} else if (what == "sync") { | 
					
						
							|  |  |  | 			r_ret = prop.sync; | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} else if (what == "spawn") { | 
					
						
							|  |  |  | 			r_ret = prop.spawn; | 
					
						
							|  |  |  | 			return true; | 
					
						
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										 |  |  | 		} else if (what == "watch") { | 
					
						
							|  |  |  | 			r_ret = prop.watch; | 
					
						
							|  |  |  | 			return true; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < properties.size(); i++) { | 
					
						
							|  |  |  | 		p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); | 
					
						
							|  |  |  | 		p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); | 
					
						
							|  |  |  | 		p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); | 
					
						
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										 |  |  | 		p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/watch", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | TypedArray<NodePath> SceneReplicationConfig::get_properties() const { | 
					
						
							|  |  |  | 	TypedArray<NodePath> paths; | 
					
						
							|  |  |  | 	for (const ReplicationProperty &prop : properties) { | 
					
						
							|  |  |  | 		paths.push_back(prop.name); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return paths; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(properties.find(p_path)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_index < 0 || p_index == properties.size()) { | 
					
						
							|  |  |  | 		properties.push_back(ReplicationProperty(p_path)); | 
					
						
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										 |  |  | 		sync_props.push_back(p_path); | 
					
						
							|  |  |  | 		spawn_props.push_back(p_path); | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_index, properties.size()); | 
					
						
							|  |  |  | 
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							|  |  |  | 	List<ReplicationProperty>::Element *I = properties.front(); | 
					
						
							|  |  |  | 	int c = 0; | 
					
						
							|  |  |  | 	while (c < p_index) { | 
					
						
							|  |  |  | 		I = I->next(); | 
					
						
							|  |  |  | 		c++; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	properties.insert_before(I, ReplicationProperty(p_path)); | 
					
						
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										 |  |  | 	sync_props.clear(); | 
					
						
							|  |  |  | 	spawn_props.clear(); | 
					
						
							|  |  |  | 	for (const ReplicationProperty &prop : properties) { | 
					
						
							|  |  |  | 		if (prop.sync) { | 
					
						
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										 |  |  | 			sync_props.push_back(prop.name); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		if (prop.spawn) { | 
					
						
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										 |  |  | 			spawn_props.push_back(prop.name); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void SceneReplicationConfig::remove_property(const NodePath &p_path) { | 
					
						
							|  |  |  | 	properties.erase(p_path); | 
					
						
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										 |  |  | 	sync_props.erase(p_path); | 
					
						
							|  |  |  | 	spawn_props.erase(p_path); | 
					
						
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										 |  |  | 	watch_props.clear(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool SceneReplicationConfig::has_property(const NodePath &p_path) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < properties.size(); i++) { | 
					
						
							|  |  |  | 		if (properties[i].name == p_path) { | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | int SceneReplicationConfig::property_get_index(const NodePath &p_path) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < properties.size(); i++) { | 
					
						
							|  |  |  | 		if (properties[i].name == p_path) { | 
					
						
							|  |  |  | 			return i; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	ERR_FAIL_V(-1); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool SceneReplicationConfig::property_get_spawn(const NodePath &p_path) { | 
					
						
							|  |  |  | 	List<ReplicationProperty>::Element *E = properties.find(p_path); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!E, false); | 
					
						
							|  |  |  | 	return E->get().spawn; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_enabled) { | 
					
						
							|  |  |  | 	List<ReplicationProperty>::Element *E = properties.find(p_path); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!E); | 
					
						
							|  |  |  | 	if (E->get().spawn == p_enabled) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	E->get().spawn = p_enabled; | 
					
						
							|  |  |  | 	spawn_props.clear(); | 
					
						
							|  |  |  | 	for (const ReplicationProperty &prop : properties) { | 
					
						
							|  |  |  | 		if (prop.spawn) { | 
					
						
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										 |  |  | 			spawn_props.push_back(prop.name); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) { | 
					
						
							|  |  |  | 	List<ReplicationProperty>::Element *E = properties.find(p_path); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!E, false); | 
					
						
							|  |  |  | 	return E->get().sync; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) { | 
					
						
							|  |  |  | 	List<ReplicationProperty>::Element *E = properties.find(p_path); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!E); | 
					
						
							|  |  |  | 	if (E->get().sync == p_enabled) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	E->get().sync = p_enabled; | 
					
						
							|  |  |  | 	sync_props.clear(); | 
					
						
							|  |  |  | 	for (const ReplicationProperty &prop : properties) { | 
					
						
							|  |  |  | 		if (prop.sync) { | 
					
						
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										 |  |  | 			sync_props.push_back(prop.name); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | bool SceneReplicationConfig::property_get_watch(const NodePath &p_path) { | 
					
						
							|  |  |  | 	List<ReplicationProperty>::Element *E = properties.find(p_path); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!E, false); | 
					
						
							|  |  |  | 	return E->get().watch; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SceneReplicationConfig::property_set_watch(const NodePath &p_path, bool p_enabled) { | 
					
						
							|  |  |  | 	List<ReplicationProperty>::Element *E = properties.find(p_path); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!E); | 
					
						
							|  |  |  | 	if (E->get().watch == p_enabled) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	E->get().watch = p_enabled; | 
					
						
							|  |  |  | 	watch_props.clear(); | 
					
						
							|  |  |  | 	for (const ReplicationProperty &prop : properties) { | 
					
						
							|  |  |  | 		if (prop.watch) { | 
					
						
							|  |  |  | 			watch_props.push_back(p_path); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void SceneReplicationConfig::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1)); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("has_property", "path"), &SceneReplicationConfig::has_property); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync); | 
					
						
							| 
									
										
										
										
											2023-03-28 09:30:58 +02:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("property_get_watch", "path"), &SceneReplicationConfig::property_get_watch); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("property_set_watch", "path", "enabled"), &SceneReplicationConfig::property_set_watch); | 
					
						
							| 
									
										
										
										
											2021-10-08 14:13:06 +02:00
										 |  |  | } |