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											2022-05-21 20:12:12 +03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  label_3d.cpp                                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "label_3d.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "core/core_string_names.h"
 | 
					
						
							|  |  |  | #include "scene/resources/theme.h"
 | 
					
						
							|  |  |  | #include "scene/scene_string_names.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &Label3D::get_horizontal_alignment); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &Label3D::set_vertical_alignment); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label3D::get_vertical_alignment); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &Label3D::set_modulate); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_modulate"), &Label3D::get_modulate); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_outline_modulate", "modulate"), &Label3D::set_outline_modulate); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_outline_modulate"), &Label3D::get_outline_modulate); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_text", "text"), &Label3D::set_text); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_text"), &Label3D::get_text); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &Label3D::set_uppercase); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_uppercase"), &Label3D::is_uppercase); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Label3D::set_render_priority); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_render_priority"), &Label3D::get_render_priority); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_outline_render_priority", "priority"), &Label3D::set_outline_render_priority); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_outline_render_priority"), &Label3D::get_outline_render_priority); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_font", "font"), &Label3D::set_font); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_font"), &Label3D::get_font); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &Label3D::set_line_spacing); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_line_spacing"), &Label3D::get_line_spacing); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_autowrap", "autowrap_mode"), &Label3D::set_autowrap); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_autowrap"), &Label3D::get_autowrap); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_width", "width"), &Label3D::set_width); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_width"), &Label3D::get_width); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &Label3D::set_pixel_size); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_pixel_size"), &Label3D::get_pixel_size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Label3D::set_offset); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_offset"), &Label3D::get_offset); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &Label3D::set_draw_flag); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &Label3D::get_draw_flag); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &Label3D::set_billboard_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_billboard_mode"), &Label3D::get_billboard_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &Label3D::set_alpha_cut_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &Label3D::get_alpha_cut_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &Label3D::set_alpha_scissor_threshold); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &Label3D::get_alpha_scissor_threshold); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &Label3D::generate_triangle_mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("_queue_update"), &Label3D::_queue_update); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("_font_changed"), &Label3D::_font_changed); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("_im_update"), &Label3D::_im_update); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_GROUP("Flags", ""); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode"); | 
					
						
							|  |  |  | 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED); | 
					
						
							|  |  |  | 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); | 
					
						
							|  |  |  | 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST); | 
					
						
							|  |  |  | 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(VS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(VS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(VS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(VS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_GROUP("Text", ""); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_modulate"), "set_outline_modulate", "get_outline_modulate"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "line_spacing"), "set_line_spacing", "get_line_spacing"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autowrap"), "set_autowrap", "get_autowrap"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), "set_width", "get_width"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(FLAG_SHADED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(FLAG_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ALIGN_LEFT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ALIGN_CENTER); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ALIGN_RIGHT); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(ALIGN_FILL); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VALIGN_TOP); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VALIGN_CENTER); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VALIGN_BOTTOM); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(VALIGN_FILL); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::_validate_property(PropertyInfo &property) const { | 
					
						
							|  |  |  | 	if (property.name == "material_override" || property.name == "material_overlay") { | 
					
						
							|  |  |  | 		property.usage = PROPERTY_USAGE_NOEDITOR; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int Label3D::get_longest_line_width() const { | 
					
						
							|  |  |  | 	Ref<Font> font = _get_font_or_default(); | 
					
						
							|  |  |  | 	real_t max_line_width = 0; | 
					
						
							|  |  |  | 	real_t line_width = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < xl_text.size(); i++) { | 
					
						
							|  |  |  | 		CharType current = xl_text[i]; | 
					
						
							|  |  |  | 		if (uppercase) { | 
					
						
							|  |  |  | 			current = String::char_uppercase(current); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (current < 32) { | 
					
						
							|  |  |  | 			if (current == '\n') { | 
					
						
							|  |  |  | 				if (line_width > max_line_width) { | 
					
						
							|  |  |  | 					max_line_width = line_width; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				line_width = 0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			real_t char_width = font->get_char_size(current, xl_text[i + 1]).width; | 
					
						
							|  |  |  | 			line_width += char_width; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (line_width > max_line_width) { | 
					
						
							|  |  |  | 		max_line_width = line_width; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// ceiling to ensure autowrapping does not cut text
 | 
					
						
							|  |  |  | 	return Math::ceil(max_line_width); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::regenerate_word_cache() { | 
					
						
							|  |  |  | 	while (word_cache) { | 
					
						
							|  |  |  | 		WordCache *current = word_cache; | 
					
						
							|  |  |  | 		word_cache = current->next; | 
					
						
							|  |  |  | 		memdelete(current); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int max_line_width; | 
					
						
							|  |  |  | 	if (autowrap) { | 
					
						
							|  |  |  | 		max_line_width = width; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		max_line_width = get_longest_line_width(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Font> font = _get_font_or_default(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t current_word_size = 0; | 
					
						
							|  |  |  | 	int word_pos = 0; | 
					
						
							|  |  |  | 	real_t line_width = 0; | 
					
						
							|  |  |  | 	int space_count = 0; | 
					
						
							|  |  |  | 	real_t space_width = font->get_char_size(' ').width; | 
					
						
							|  |  |  | 	line_count = 1; | 
					
						
							|  |  |  | 	bool was_separatable = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	WordCache *last = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i <= xl_text.length(); i++) { | 
					
						
							|  |  |  | 		CharType current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (uppercase) { | 
					
						
							|  |  |  | 			current = String::char_uppercase(current); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// ranges taken from https://en.wikipedia.org/wiki/Plane_(Unicode)
 | 
					
						
							|  |  |  | 		// if your language is not well supported, consider helping improve
 | 
					
						
							|  |  |  | 		// the unicode support in Godot.
 | 
					
						
							|  |  |  | 		bool separatable = (current >= 0x2E08 && current <= 0x9FFF) || // CJK scripts and symbols.
 | 
					
						
							|  |  |  | 				(current >= 0xAC00 && current <= 0xD7FF) || // Hangul Syllables and Hangul Jamo Extended-B.
 | 
					
						
							|  |  |  | 				(current >= 0xF900 && current <= 0xFAFF) || // CJK Compatibility Ideographs.
 | 
					
						
							|  |  |  | 				(current >= 0xFE30 && current <= 0xFE4F) || // CJK Compatibility Forms.
 | 
					
						
							|  |  |  | 				(current >= 0xFF65 && current <= 0xFF9F) || // Halfwidth forms of katakana
 | 
					
						
							|  |  |  | 				(current >= 0xFFA0 && current <= 0xFFDC) || // Halfwidth forms of compatibility jamo characters for Hangul
 | 
					
						
							|  |  |  | 				(current >= 0x20000 && current <= 0x2FA1F) || // CJK Unified Ideographs Extension B ~ F and CJK Compatibility Ideographs Supplement.
 | 
					
						
							|  |  |  | 				(current >= 0x30000 && current <= 0x3134F); // CJK Unified Ideographs Extension G.
 | 
					
						
							|  |  |  | 		bool insert_newline = false; | 
					
						
							|  |  |  | 		real_t char_width = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool separation_changed = i > 0 && was_separatable != separatable; | 
					
						
							|  |  |  | 		was_separatable = separatable; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (current < 33) { // Control characters and space.
 | 
					
						
							|  |  |  | 			if (current_word_size > 0) { // These characters always create a word-break.
 | 
					
						
							|  |  |  | 				WordCache *wc = memnew(WordCache); | 
					
						
							|  |  |  | 				if (word_cache) { | 
					
						
							|  |  |  | 					last->next = wc; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					word_cache = wc; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				last = wc; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				wc->pixel_width = current_word_size; | 
					
						
							|  |  |  | 				wc->char_pos = word_pos; | 
					
						
							|  |  |  | 				wc->word_len = i - word_pos; | 
					
						
							|  |  |  | 				wc->space_count = space_count; | 
					
						
							|  |  |  | 				current_word_size = 0; | 
					
						
							|  |  |  | 				space_count = 0; | 
					
						
							|  |  |  | 			} else if ((i == xl_text.length() || current == '\n') && last != nullptr && space_count != 0) { | 
					
						
							|  |  |  | 				// In case there are trailing white spaces we add a placeholder word cache with just the spaces.
 | 
					
						
							|  |  |  | 				WordCache *wc = memnew(WordCache); | 
					
						
							|  |  |  | 				if (word_cache) { | 
					
						
							|  |  |  | 					last->next = wc; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					word_cache = wc; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				last = wc; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				wc->pixel_width = 0; | 
					
						
							|  |  |  | 				wc->char_pos = 0; | 
					
						
							|  |  |  | 				wc->word_len = 0; | 
					
						
							|  |  |  | 				wc->space_count = space_count; | 
					
						
							|  |  |  | 				current_word_size = 0; | 
					
						
							|  |  |  | 				space_count = 0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (current == '\n') { | 
					
						
							|  |  |  | 				insert_newline = true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i < xl_text.length() && xl_text[i] == ' ') { | 
					
						
							|  |  |  | 				if (line_width == 0) { | 
					
						
							|  |  |  | 					if (current_word_size == 0) { | 
					
						
							|  |  |  | 						word_pos = i; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					current_word_size += space_width; | 
					
						
							|  |  |  | 					line_width += space_width; | 
					
						
							|  |  |  | 				} else if (line_width > 0 || last == nullptr || last->char_pos != WordCache::CHAR_WRAPLINE) { | 
					
						
							|  |  |  | 					space_count++; | 
					
						
							|  |  |  | 					line_width += space_width; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					space_count = 0; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { // Characters with graphical representation.
 | 
					
						
							|  |  |  | 			// Word-break on CJK & non-CJK edge.
 | 
					
						
							|  |  |  | 			if (separation_changed && current_word_size > 0) { | 
					
						
							|  |  |  | 				WordCache *wc = memnew(WordCache); | 
					
						
							|  |  |  | 				if (word_cache) { | 
					
						
							|  |  |  | 					last->next = wc; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					word_cache = wc; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				last = wc; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				wc->pixel_width = current_word_size; | 
					
						
							|  |  |  | 				wc->char_pos = word_pos; | 
					
						
							|  |  |  | 				wc->word_len = i - word_pos; | 
					
						
							|  |  |  | 				wc->space_count = space_count; | 
					
						
							|  |  |  | 				current_word_size = 0; | 
					
						
							|  |  |  | 				space_count = 0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (current_word_size == 0) { | 
					
						
							|  |  |  | 				word_pos = i; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			char_width = font->get_char_size(current, xl_text[i + 1]).width; | 
					
						
							|  |  |  | 			current_word_size += char_width; | 
					
						
							|  |  |  | 			line_width += char_width; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// allow autowrap to cut words when they exceed line width
 | 
					
						
							|  |  |  | 			if (autowrap && (current_word_size > max_line_width)) { | 
					
						
							|  |  |  | 				separatable = true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if ((autowrap && (line_width >= max_line_width) && ((last && last->char_pos >= 0) || separatable)) || insert_newline) { | 
					
						
							|  |  |  | 			if (separatable) { | 
					
						
							|  |  |  | 				if (current_word_size > 0) { | 
					
						
							|  |  |  | 					WordCache *wc = memnew(WordCache); | 
					
						
							|  |  |  | 					if (word_cache) { | 
					
						
							|  |  |  | 						last->next = wc; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						word_cache = wc; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					last = wc; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					wc->pixel_width = current_word_size - char_width; | 
					
						
							|  |  |  | 					wc->char_pos = word_pos; | 
					
						
							|  |  |  | 					wc->word_len = i - word_pos; | 
					
						
							|  |  |  | 					wc->space_count = space_count; | 
					
						
							|  |  |  | 					current_word_size = char_width; | 
					
						
							|  |  |  | 					word_pos = i; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			WordCache *wc = memnew(WordCache); | 
					
						
							|  |  |  | 			if (word_cache) { | 
					
						
							|  |  |  | 				last->next = wc; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				word_cache = wc; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			last = wc; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			wc->pixel_width = 0; | 
					
						
							|  |  |  | 			wc->char_pos = insert_newline ? WordCache::CHAR_NEWLINE : WordCache::CHAR_WRAPLINE; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			line_width = current_word_size; | 
					
						
							|  |  |  | 			line_count++; | 
					
						
							|  |  |  | 			space_count = 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	word_cache_dirty = false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::_notification(int p_what) { | 
					
						
							|  |  |  | 	switch (p_what) { | 
					
						
							|  |  |  | 		case NOTIFICATION_ENTER_TREE: { | 
					
						
							|  |  |  | 			if (!pending_update) { | 
					
						
							|  |  |  | 				_im_update(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NOTIFICATION_TRANSLATION_CHANGED: { | 
					
						
							|  |  |  | 			String new_text = tr(text); | 
					
						
							|  |  |  | 			if (new_text == xl_text) { | 
					
						
							|  |  |  | 				return; // Nothing new.
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			xl_text = new_text; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			regenerate_word_cache(); | 
					
						
							|  |  |  | 			_queue_update(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::_im_update() { | 
					
						
							|  |  |  | 	_shape(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	triangle_mesh.unref(); | 
					
						
							|  |  |  | 	update_gizmo(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pending_update = false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::_queue_update() { | 
					
						
							|  |  |  | 	if (pending_update) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pending_update = true; | 
					
						
							|  |  |  | 	call_deferred(SceneStringNames::get_singleton()->_im_update); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB Label3D::get_aabb() const { | 
					
						
							|  |  |  | 	return aabb; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<TriangleMesh> Label3D::generate_triangle_mesh() const { | 
					
						
							|  |  |  | 	if (triangle_mesh.is_valid()) { | 
					
						
							|  |  |  | 		return triangle_mesh; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Font> font = _get_font_or_default(); | 
					
						
							|  |  |  | 	if (font.is_null()) { | 
					
						
							|  |  |  | 		return Ref<TriangleMesh>(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<Vector3> faces; | 
					
						
							|  |  |  | 	faces.resize(6); | 
					
						
							|  |  |  | 	PoolVector<Vector3>::Write facesw = faces.write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (word_cache_dirty) { | 
					
						
							|  |  |  | 		const_cast<Label3D *>(this)->regenerate_word_cache(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-23 17:58:51 +08:00
										 |  |  | 	float font_h = font->get_height() + line_spacing; | 
					
						
							| 
									
										
										
										
											2022-05-21 20:12:12 +03:00
										 |  |  | 	real_t space_w = font->get_char_size(' ').width; | 
					
						
							|  |  |  | 	float total_h = line_count * font_h; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float vbegin = 0; | 
					
						
							|  |  |  | 	switch (vertical_alignment) { | 
					
						
							|  |  |  | 		case VALIGN_FILL: | 
					
						
							|  |  |  | 		case VALIGN_TOP: { | 
					
						
							|  |  |  | 			// Nothing.
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VALIGN_CENTER: { | 
					
						
							|  |  |  | 			vbegin = (total_h - line_spacing) / 2.0; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VALIGN_BOTTOM: { | 
					
						
							|  |  |  | 			vbegin = (total_h - line_spacing); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	WordCache *wc = word_cache; | 
					
						
							|  |  |  | 	if (!wc) { | 
					
						
							|  |  |  | 		return Ref<TriangleMesh>(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float max_line_w = 0.0; | 
					
						
							|  |  |  | 	int line = 0; | 
					
						
							|  |  |  | 	while (wc) { | 
					
						
							|  |  |  | 		if (line >= line_count) { | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (wc->char_pos < 0) { | 
					
						
							|  |  |  | 			wc = wc->next; | 
					
						
							|  |  |  | 			line++; | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		WordCache *to = wc; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float taken = 0; | 
					
						
							|  |  |  | 		int spaces = 0; | 
					
						
							|  |  |  | 		while (to && to->char_pos >= 0) { | 
					
						
							|  |  |  | 			taken += to->pixel_width; | 
					
						
							|  |  |  | 			if (to->space_count) { | 
					
						
							|  |  |  | 				spaces += to->space_count; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			to = to->next; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		max_line_w = MAX(max_line_w, (taken + spaces * space_w)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		wc = to ? to->next : nullptr; | 
					
						
							|  |  |  | 		line++; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 offset = Vector2(0, vbegin); | 
					
						
							|  |  |  | 	switch (horizontal_alignment) { | 
					
						
							|  |  |  | 		case ALIGN_FILL: | 
					
						
							|  |  |  | 		case ALIGN_LEFT: { | 
					
						
							|  |  |  | 			// Noting
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case ALIGN_CENTER: { | 
					
						
							|  |  |  | 			offset.x = -max_line_w / 2.0; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case ALIGN_RIGHT: { | 
					
						
							|  |  |  | 			offset.x = -max_line_w; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Rect2 final_rect = Rect2(offset + lbl_offset, Size2(max_line_w, total_h)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (final_rect.size.x == 0 || final_rect.size.y == 0) { | 
					
						
							|  |  |  | 		return Ref<TriangleMesh>(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	real_t pixel_size = get_pixel_size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector2 vertices[4] = { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		(final_rect.position + Vector2(0, -final_rect.size.y)) * pixel_size, | 
					
						
							|  |  |  | 		(final_rect.position + Vector2(final_rect.size.x, -final_rect.size.y)) * pixel_size, | 
					
						
							|  |  |  | 		(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, | 
					
						
							|  |  |  | 		final_rect.position * pixel_size, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static const int indices[6] = { | 
					
						
							|  |  |  | 		0, 1, 2, | 
					
						
							|  |  |  | 		0, 2, 3 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int j = 0; j < 6; j++) { | 
					
						
							|  |  |  | 		int i = indices[j]; | 
					
						
							|  |  |  | 		Vector3 vtx; | 
					
						
							|  |  |  | 		vtx[0] = vertices[i][0]; | 
					
						
							|  |  |  | 		vtx[1] = vertices[i][1]; | 
					
						
							|  |  |  | 		facesw[j] = vtx; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); | 
					
						
							|  |  |  | 	triangle_mesh->create(faces); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return triangle_mesh; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PoolVector<Face3> Label3D::get_faces(uint32_t p_usage_flags) const { | 
					
						
							|  |  |  | 	return PoolVector<Face3>(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Label3D::_generate_glyph_surfaces(const Ref<Font> &p_font, CharType p_char, CharType p_next, Vector2 p_offset, const Color &p_modulate, int p_priority, bool p_outline) { | 
					
						
							|  |  |  | 	Vector2 gl_of; | 
					
						
							|  |  |  | 	Vector2 gl_sz; | 
					
						
							|  |  |  | 	Rect2 gl_uv; | 
					
						
							|  |  |  | 	Size2 texs; | 
					
						
							|  |  |  | 	RID tex; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	tex = p_font->get_char_texture(p_char, p_next, p_outline); | 
					
						
							|  |  |  | 	gl_of = p_font->get_char_tx_offset(p_char, p_next, p_outline); | 
					
						
							|  |  |  | 	gl_sz = p_font->get_char_tx_size(p_char, p_next, p_outline); | 
					
						
							|  |  |  | 	gl_uv = p_font->get_char_tx_uv_rect(p_char, p_next, p_outline); | 
					
						
							|  |  |  | 	texs = p_font->get_char_texture_size(p_char, p_next, p_outline); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint64_t mat_hash; | 
					
						
							|  |  |  | 	if (tex != RID()) { | 
					
						
							|  |  |  | 		mat_hash = hash_one_uint64(tex.get_id()); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		mat_hash = hash_one_uint64(0); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	mat_hash = hash_djb2_one_64(p_priority, mat_hash); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!surfaces.has(mat_hash)) { | 
					
						
							|  |  |  | 		SurfaceData surf; | 
					
						
							|  |  |  | 		surf.material = RID_PRIME(VisualServer::get_singleton()->material_create()); | 
					
						
							|  |  |  | 		// Set defaults for material, names need to match up those in SpatialMaterial
 | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_param(surf.material, "albedo", Color(1, 1, 1, 1)); | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_param(surf.material, "specular", 0.5); | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_param(surf.material, "metallic", 0.0); | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_param(surf.material, "roughness", 1.0); | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_param(surf.material, "uv1_offset", Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_param(surf.material, "uv1_scale", Vector3(1, 1, 1)); | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_param(surf.material, "uv2_offset", Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1)); | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID shader_rid = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), true, get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), p_font->is_distance_field_hint()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_shader(surf.material, VS::get_singleton()->material_get_shader(shader_rid)); | 
					
						
							|  |  |  | 		VS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex); | 
					
						
							|  |  |  | 		if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) { | 
					
						
							|  |  |  | 			VS::get_singleton()->material_set_render_priority(surf.material, p_priority); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			surf.z_shift = p_priority; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		surfaces[mat_hash] = surf; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	SurfaceData &s = surfaces[mat_hash]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	s.mesh_vertices.resize((s.offset + 1) * 4); | 
					
						
							|  |  |  | 	s.mesh_normals.resize((s.offset + 1) * 4); | 
					
						
							|  |  |  | 	s.mesh_tangents.resize((s.offset + 1) * 16); | 
					
						
							|  |  |  | 	s.mesh_colors.resize((s.offset + 1) * 4); | 
					
						
							|  |  |  | 	s.mesh_uvs.resize((s.offset + 1) * 4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	s.mesh_vertices.write()[(s.offset * 4) + 3] = Vector3(p_offset.x + gl_of.x, p_offset.y - gl_of.y - gl_sz.y, s.z_shift) * pixel_size; | 
					
						
							|  |  |  | 	s.mesh_vertices.write()[(s.offset * 4) + 2] = Vector3(p_offset.x + gl_of.x + gl_sz.x, p_offset.y - gl_of.y - gl_sz.y, s.z_shift) * pixel_size; | 
					
						
							|  |  |  | 	s.mesh_vertices.write()[(s.offset * 4) + 1] = Vector3(p_offset.x + gl_of.x + gl_sz.x, p_offset.y - gl_of.y, s.z_shift) * pixel_size; | 
					
						
							|  |  |  | 	s.mesh_vertices.write()[(s.offset * 4) + 0] = Vector3(p_offset.x + gl_of.x, p_offset.y - gl_of.y, s.z_shift) * pixel_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 4; i++) { | 
					
						
							|  |  |  | 		s.mesh_normals.write()[(s.offset * 4) + i] = Vector3(0.0, 0.0, 1.0); | 
					
						
							|  |  |  | 		s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 0] = 1.0; | 
					
						
							|  |  |  | 		s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 1] = 0.0; | 
					
						
							|  |  |  | 		s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 2] = 0.0; | 
					
						
							|  |  |  | 		s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 3] = 1.0; | 
					
						
							|  |  |  | 		s.mesh_colors.write()[(s.offset * 4) + i] = p_modulate; | 
					
						
							|  |  |  | 		s.mesh_uvs.write()[(s.offset * 4) + i] = Vector2(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (aabb == AABB()) { | 
					
						
							|  |  |  | 			aabb.position = s.mesh_vertices[(s.offset * 4) + i]; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			aabb.expand_to(s.mesh_vertices[(s.offset * 4) + i]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (tex != RID()) { | 
					
						
							|  |  |  | 		s.mesh_uvs.write()[(s.offset * 4) + 3] = Vector2(gl_uv.position.x / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y); | 
					
						
							|  |  |  | 		s.mesh_uvs.write()[(s.offset * 4) + 2] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y); | 
					
						
							|  |  |  | 		s.mesh_uvs.write()[(s.offset * 4) + 1] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, gl_uv.position.y / texs.y); | 
					
						
							|  |  |  | 		s.mesh_uvs.write()[(s.offset * 4) + 0] = Vector2(gl_uv.position.x / texs.x, gl_uv.position.y / texs.y); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	s.indices.resize((s.offset + 1) * 6); | 
					
						
							|  |  |  | 	s.indices.write()[(s.offset * 6) + 0] = (s.offset * 4) + 0; | 
					
						
							|  |  |  | 	s.indices.write()[(s.offset * 6) + 1] = (s.offset * 4) + 1; | 
					
						
							|  |  |  | 	s.indices.write()[(s.offset * 6) + 2] = (s.offset * 4) + 2; | 
					
						
							|  |  |  | 	s.indices.write()[(s.offset * 6) + 3] = (s.offset * 4) + 0; | 
					
						
							|  |  |  | 	s.indices.write()[(s.offset * 6) + 4] = (s.offset * 4) + 2; | 
					
						
							|  |  |  | 	s.indices.write()[(s.offset * 6) + 5] = (s.offset * 4) + 3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	s.offset++; | 
					
						
							|  |  |  | 	return p_font->get_char_size(p_char, p_next).x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::_shape() { | 
					
						
							|  |  |  | 	// Clear mesh.
 | 
					
						
							|  |  |  | 	VS::get_singleton()->mesh_clear(mesh); | 
					
						
							|  |  |  | 	aabb = AABB(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Clear materials.
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		const uint64_t *k = nullptr; | 
					
						
							|  |  |  | 		while ((k = surfaces.next(k))) { | 
					
						
							|  |  |  | 			VS::get_singleton()->free(surfaces[*k].material); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		surfaces.clear(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Font> font = _get_font_or_default(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(font.is_null()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (word_cache_dirty) { | 
					
						
							|  |  |  | 		regenerate_word_cache(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Generate surfaces and materials.
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-23 17:58:51 +08:00
										 |  |  | 	float font_h = font->get_height() + line_spacing; | 
					
						
							| 
									
										
										
										
											2022-05-21 20:12:12 +03:00
										 |  |  | 	real_t space_w = font->get_char_size(' ').width; | 
					
						
							|  |  |  | 	float total_h = line_count * font_h; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float vbegin = 0.0; | 
					
						
							|  |  |  | 	switch (vertical_alignment) { | 
					
						
							|  |  |  | 		case VALIGN_FILL: | 
					
						
							|  |  |  | 		case VALIGN_TOP: { | 
					
						
							|  |  |  | 			// Nothing.
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VALIGN_CENTER: { | 
					
						
							|  |  |  | 			vbegin = (total_h - line_spacing) / 2.0; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VALIGN_BOTTOM: { | 
					
						
							|  |  |  | 			vbegin = (total_h - line_spacing); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	WordCache *wc = word_cache; | 
					
						
							|  |  |  | 	if (!wc) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int line = 0; | 
					
						
							|  |  |  | 	while (wc) { | 
					
						
							|  |  |  | 		if (line >= line_count) { | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (wc->char_pos < 0) { | 
					
						
							|  |  |  | 			wc = wc->next; | 
					
						
							|  |  |  | 			line++; | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		WordCache *from = wc; | 
					
						
							|  |  |  | 		WordCache *to = wc; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float taken = 0; | 
					
						
							|  |  |  | 		int spaces = 0; | 
					
						
							|  |  |  | 		while (to && to->char_pos >= 0) { | 
					
						
							|  |  |  | 			taken += to->pixel_width; | 
					
						
							|  |  |  | 			if (to->space_count) { | 
					
						
							|  |  |  | 				spaces += to->space_count; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			to = to->next; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool can_fill = to && (to->char_pos == WordCache::CHAR_WRAPLINE || to->char_pos == WordCache::CHAR_NEWLINE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float x_ofs = 0; | 
					
						
							|  |  |  | 		switch (horizontal_alignment) { | 
					
						
							|  |  |  | 			case ALIGN_FILL: { | 
					
						
							|  |  |  | 				x_ofs = -width / 2.0; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case ALIGN_LEFT: { | 
					
						
							|  |  |  | 				// Noting
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case ALIGN_CENTER: { | 
					
						
							|  |  |  | 				x_ofs = -(taken + spaces * space_w) / 2.0; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case ALIGN_RIGHT: { | 
					
						
							|  |  |  | 				x_ofs = -(taken + spaces * space_w); | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float y_ofs = 0; | 
					
						
							|  |  |  | 		y_ofs -= line * font_h + font->get_ascent(); | 
					
						
							|  |  |  | 		y_ofs += vbegin; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		while (from != to) { | 
					
						
							|  |  |  | 			// draw a word
 | 
					
						
							|  |  |  | 			int pos = from->char_pos; | 
					
						
							|  |  |  | 			if (from->char_pos < 0) { | 
					
						
							|  |  |  | 				ERR_PRINT("BUG"); | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (from->space_count) { | 
					
						
							|  |  |  | 				/* spacing */ | 
					
						
							|  |  |  | 				x_ofs += space_w * from->space_count; | 
					
						
							|  |  |  | 				if (can_fill && horizontal_alignment == ALIGN_FILL && spaces) { | 
					
						
							|  |  |  | 					x_ofs += ((width - (taken + space_w * spaces)) / spaces); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (font->has_outline()) { | 
					
						
							|  |  |  | 				float x_ofs_ol = x_ofs; | 
					
						
							|  |  |  | 				for (int i = 0; i < from->word_len; i++) { | 
					
						
							|  |  |  | 					CharType c = xl_text[i + pos]; | 
					
						
							|  |  |  | 					CharType n = xl_text[i + pos + 1]; | 
					
						
							|  |  |  | 					if (uppercase) { | 
					
						
							|  |  |  | 						c = String::char_uppercase(c); | 
					
						
							|  |  |  | 						n = String::char_uppercase(n); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					x_ofs_ol += _generate_glyph_surfaces(font, c, n, lbl_offset + Point2(x_ofs_ol, y_ofs), outline_modulate, outline_render_priority, true); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			for (int i = 0; i < from->word_len; i++) { | 
					
						
							|  |  |  | 				CharType c = xl_text[i + pos]; | 
					
						
							|  |  |  | 				CharType n = xl_text[i + pos + 1]; | 
					
						
							|  |  |  | 				if (uppercase) { | 
					
						
							|  |  |  | 					c = String::char_uppercase(c); | 
					
						
							|  |  |  | 					n = String::char_uppercase(n); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				x_ofs += _generate_glyph_surfaces(font, c, n, lbl_offset + Point2(x_ofs, y_ofs), modulate, render_priority, false); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			from = from->next; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		wc = to ? to->next : nullptr; | 
					
						
							|  |  |  | 		line++; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const uint64_t *k = nullptr; | 
					
						
							|  |  |  | 	int idx = 0; | 
					
						
							|  |  |  | 	while ((k = surfaces.next(k))) { | 
					
						
							|  |  |  | 		const SurfaceData &surf = surfaces[*k]; | 
					
						
							|  |  |  | 		Array mesh_array; | 
					
						
							|  |  |  | 		mesh_array.resize(VS::ARRAY_MAX); | 
					
						
							|  |  |  | 		mesh_array[VS::ARRAY_VERTEX] = surf.mesh_vertices; | 
					
						
							|  |  |  | 		mesh_array[VS::ARRAY_NORMAL] = surf.mesh_normals; | 
					
						
							|  |  |  | 		mesh_array[VS::ARRAY_TANGENT] = surf.mesh_tangents; | 
					
						
							|  |  |  | 		mesh_array[VS::ARRAY_COLOR] = surf.mesh_colors; | 
					
						
							|  |  |  | 		mesh_array[VS::ARRAY_TEX_UV] = surf.mesh_uvs; | 
					
						
							|  |  |  | 		mesh_array[VS::ARRAY_INDEX] = surf.indices; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, mesh_array); | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_set_surface_material(get_instance(), idx++, surf.material); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_text(const String &p_string) { | 
					
						
							|  |  |  | 	text = p_string; | 
					
						
							|  |  |  | 	xl_text = tr(p_string); | 
					
						
							|  |  |  | 	word_cache_dirty = true; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String Label3D::get_text() const { | 
					
						
							|  |  |  | 	return text; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_horizontal_alignment(Label3D::Align p_alignment) { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX((int)p_alignment, 4); | 
					
						
							|  |  |  | 	if (horizontal_alignment != p_alignment) { | 
					
						
							|  |  |  | 		horizontal_alignment = p_alignment; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Label3D::Align Label3D::get_horizontal_alignment() const { | 
					
						
							|  |  |  | 	return horizontal_alignment; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_vertical_alignment(Label3D::VAlign p_alignment) { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX((int)p_alignment, 4); | 
					
						
							|  |  |  | 	if (vertical_alignment != p_alignment) { | 
					
						
							|  |  |  | 		vertical_alignment = p_alignment; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Label3D::VAlign Label3D::get_vertical_alignment() const { | 
					
						
							|  |  |  | 	return vertical_alignment; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_uppercase(bool p_uppercase) { | 
					
						
							|  |  |  | 	if (uppercase != p_uppercase) { | 
					
						
							|  |  |  | 		uppercase = p_uppercase; | 
					
						
							|  |  |  | 		word_cache_dirty = true; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Label3D::is_uppercase() const { | 
					
						
							|  |  |  | 	return uppercase; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_render_priority(int p_priority) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_priority < VS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > VS::MATERIAL_RENDER_PRIORITY_MAX); | 
					
						
							|  |  |  | 	if (render_priority != p_priority) { | 
					
						
							|  |  |  | 		render_priority = p_priority; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int Label3D::get_render_priority() const { | 
					
						
							|  |  |  | 	return render_priority; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_outline_render_priority(int p_priority) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_priority < VS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > VS::MATERIAL_RENDER_PRIORITY_MAX); | 
					
						
							|  |  |  | 	if (outline_render_priority != p_priority) { | 
					
						
							|  |  |  | 		outline_render_priority = p_priority; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int Label3D::get_outline_render_priority() const { | 
					
						
							|  |  |  | 	return outline_render_priority; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::_font_changed() { | 
					
						
							|  |  |  | 	word_cache_dirty = true; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_font(const Ref<Font> &p_font) { | 
					
						
							|  |  |  | 	if (font_override != p_font) { | 
					
						
							|  |  |  | 		if (font_override.is_valid()) { | 
					
						
							|  |  |  | 			font_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_font_changed"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		font_override = p_font; | 
					
						
							|  |  |  | 		if (font_override.is_valid()) { | 
					
						
							|  |  |  | 			font_override->connect(CoreStringNames::get_singleton()->changed, this, "_font_changed"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Font> Label3D::get_font() const { | 
					
						
							|  |  |  | 	return font_override; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Font> Label3D::_get_font_or_default() const { | 
					
						
							| 
									
										
										
										
											2022-05-23 18:01:03 +03:00
										 |  |  | 	if (theme_font.is_valid()) { | 
					
						
							|  |  |  | 		theme_font->disconnect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed"); | 
					
						
							|  |  |  | 		theme_font.unref(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-21 20:12:12 +03:00
										 |  |  | 	if (font_override.is_valid()) { | 
					
						
							|  |  |  | 		return font_override; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Check the project-defined Theme resource.
 | 
					
						
							|  |  |  | 	if (Theme::get_project_default().is_valid()) { | 
					
						
							|  |  |  | 		List<StringName> theme_types; | 
					
						
							|  |  |  | 		Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 			if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E->get())) { | 
					
						
							| 
									
										
										
										
											2022-05-23 18:01:03 +03:00
										 |  |  | 				Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get()); | 
					
						
							|  |  |  | 				if (f.is_valid()) { | 
					
						
							|  |  |  | 					theme_font = f; | 
					
						
							|  |  |  | 					theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed"); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				return f; | 
					
						
							| 
									
										
										
										
											2022-05-21 20:12:12 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Lastly, fall back on the items defined in the default Theme, if they exist.
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		List<StringName> theme_types; | 
					
						
							|  |  |  | 		Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 			if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E->get())) { | 
					
						
							| 
									
										
										
										
											2022-05-23 18:01:03 +03:00
										 |  |  | 				Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get()); | 
					
						
							|  |  |  | 				if (f.is_valid()) { | 
					
						
							|  |  |  | 					theme_font = f; | 
					
						
							|  |  |  | 					theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed"); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				return f; | 
					
						
							| 
									
										
										
										
											2022-05-21 20:12:12 +03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// If they don't exist, use any type to return the default/empty value.
 | 
					
						
							| 
									
										
										
										
											2022-05-23 18:01:03 +03:00
										 |  |  | 	Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); | 
					
						
							|  |  |  | 	if (f.is_valid()) { | 
					
						
							|  |  |  | 		theme_font = f; | 
					
						
							|  |  |  | 		theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return f; | 
					
						
							| 
									
										
										
										
											2022-05-21 20:12:12 +03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_modulate(const Color &p_color) { | 
					
						
							|  |  |  | 	if (modulate != p_color) { | 
					
						
							|  |  |  | 		modulate = p_color; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Color Label3D::get_modulate() const { | 
					
						
							|  |  |  | 	return modulate; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_outline_modulate(const Color &p_color) { | 
					
						
							|  |  |  | 	if (outline_modulate != p_color) { | 
					
						
							|  |  |  | 		outline_modulate = p_color; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Color Label3D::get_outline_modulate() const { | 
					
						
							|  |  |  | 	return outline_modulate; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_autowrap(bool p_autowrap) { | 
					
						
							|  |  |  | 	if (autowrap != p_autowrap) { | 
					
						
							|  |  |  | 		autowrap = p_autowrap; | 
					
						
							|  |  |  | 		word_cache_dirty = true; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Label3D::get_autowrap() const { | 
					
						
							|  |  |  | 	return autowrap; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_width(float p_width) { | 
					
						
							|  |  |  | 	if (width != p_width) { | 
					
						
							|  |  |  | 		width = p_width; | 
					
						
							|  |  |  | 		word_cache_dirty = true; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Label3D::get_width() const { | 
					
						
							|  |  |  | 	return width; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_pixel_size(real_t p_amount) { | 
					
						
							|  |  |  | 	if (pixel_size != p_amount) { | 
					
						
							|  |  |  | 		pixel_size = p_amount; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | real_t Label3D::get_pixel_size() const { | 
					
						
							|  |  |  | 	return pixel_size; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_offset(const Point2 &p_offset) { | 
					
						
							|  |  |  | 	if (lbl_offset != p_offset) { | 
					
						
							|  |  |  | 		lbl_offset = p_offset; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2 Label3D::get_offset() const { | 
					
						
							|  |  |  | 	return lbl_offset; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_line_spacing(float p_line_spacing) { | 
					
						
							|  |  |  | 	if (line_spacing != p_line_spacing) { | 
					
						
							|  |  |  | 		line_spacing = p_line_spacing; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Label3D::get_line_spacing() const { | 
					
						
							|  |  |  | 	return line_spacing; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_draw_flag(DrawFlags p_flag, bool p_enable) { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_flag, FLAG_MAX); | 
					
						
							|  |  |  | 	if (flags[p_flag] != p_enable) { | 
					
						
							|  |  |  | 		flags[p_flag] = p_enable; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Label3D::get_draw_flag(DrawFlags p_flag) const { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); | 
					
						
							|  |  |  | 	return flags[p_flag]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_mode, 3); | 
					
						
							|  |  |  | 	if (billboard_mode != p_mode) { | 
					
						
							|  |  |  | 		billboard_mode = p_mode; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SpatialMaterial::BillboardMode Label3D::get_billboard_mode() const { | 
					
						
							|  |  |  | 	return billboard_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_mode, 3); | 
					
						
							|  |  |  | 	if (alpha_cut != p_mode) { | 
					
						
							|  |  |  | 		alpha_cut = p_mode; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Label3D::AlphaCutMode Label3D::get_alpha_cut_mode() const { | 
					
						
							|  |  |  | 	return alpha_cut; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Label3D::set_alpha_scissor_threshold(float p_threshold) { | 
					
						
							|  |  |  | 	if (alpha_scissor_threshold != p_threshold) { | 
					
						
							|  |  |  | 		alpha_scissor_threshold = p_threshold; | 
					
						
							|  |  |  | 		_queue_update(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Label3D::get_alpha_scissor_threshold() const { | 
					
						
							|  |  |  | 	return alpha_scissor_threshold; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Label3D::Label3D() { | 
					
						
							|  |  |  | 	for (int i = 0; i < FLAG_MAX; i++) { | 
					
						
							|  |  |  | 		flags[i] = (i == FLAG_DOUBLE_SIDED); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh = RID_PRIME(VisualServer::get_singleton()->mesh_create()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_base(mesh); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Label3D::~Label3D() { | 
					
						
							|  |  |  | 	while (word_cache) { | 
					
						
							|  |  |  | 		WordCache *current = word_cache; | 
					
						
							|  |  |  | 		word_cache = current->next; | 
					
						
							|  |  |  | 		memdelete(current); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	VS::get_singleton()->free(mesh); | 
					
						
							|  |  |  | 	const uint64_t *k = nullptr; | 
					
						
							|  |  |  | 	while ((k = surfaces.next(k))) { | 
					
						
							|  |  |  | 		VS::get_singleton()->free(surfaces[*k].material); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	surfaces.clear(); | 
					
						
							|  |  |  | } |