| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  android_native_app_glue.h                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2015-04-18 14:38:54 -03:00
										 |  |  | /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2015-05-03 02:04:30 +02:00
										 |  |  | /* Copyright (C) 2010 The Android Open Source Project
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  |  * | 
					
						
							|  |  |  |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
					
						
							|  |  |  |  * you may not use this file except in compliance with the License. | 
					
						
							|  |  |  |  * You may obtain a copy of the License at | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *      http://www.apache.org/licenses/LICENSE-2.0
 | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Unless required by applicable law or agreed to in writing, software | 
					
						
							|  |  |  |  * distributed under the License is distributed on an "AS IS" BASIS, | 
					
						
							|  |  |  |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
					
						
							|  |  |  |  * See the License for the specific language governing permissions and | 
					
						
							|  |  |  |  * limitations under the License. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef _ANDROID_NATIVE_APP_GLUE_H
 | 
					
						
							|  |  |  | #define _ANDROID_NATIVE_APP_GLUE_H
 | 
					
						
							|  |  |  | #ifdef ANDROID_NATIVE_ACTIVITY
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include <poll.h>
 | 
					
						
							|  |  |  | #include <pthread.h>
 | 
					
						
							|  |  |  | #include <sched.h>
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include <android/configuration.h>
 | 
					
						
							|  |  |  | #include <android/looper.h>
 | 
					
						
							|  |  |  | #include <android/native_activity.h>
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * The native activity interface provided by <android/native_activity.h> | 
					
						
							|  |  |  |  * is based on a set of application-provided callbacks that will be called | 
					
						
							|  |  |  |  * by the Activity's main thread when certain events occur. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This means that each one of this callbacks _should_ _not_ block, or they | 
					
						
							|  |  |  |  * risk having the system force-close the application. This programming | 
					
						
							|  |  |  |  * model is direct, lightweight, but constraining. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The 'threaded_native_app' static library is used to provide a different | 
					
						
							|  |  |  |  * execution model where the application can implement its own main event | 
					
						
							|  |  |  |  * loop in a different thread instead. Here's how it works: | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * 1/ The application must provide a function named "android_main()" that | 
					
						
							|  |  |  |  *    will be called when the activity is created, in a new thread that is | 
					
						
							|  |  |  |  *    distinct from the activity's main thread. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * 2/ android_main() receives a pointer to a valid "android_app" structure | 
					
						
							|  |  |  |  *    that contains references to other important objects, e.g. the | 
					
						
							|  |  |  |  *    ANativeActivity obejct instance the application is running in. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * 3/ the "android_app" object holds an ALooper instance that already | 
					
						
							|  |  |  |  *    listens to two important things: | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX | 
					
						
							|  |  |  |  *        declarations below. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *      - input events coming from the AInputQueue attached to the activity. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *    Each of these correspond to an ALooper identifier returned by | 
					
						
							|  |  |  |  *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT, | 
					
						
							|  |  |  |  *    respectively. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *    Your application can use the same ALooper to listen to additional | 
					
						
							|  |  |  |  *    file-descriptors.  They can either be callback based, or with return | 
					
						
							|  |  |  |  *    identifiers starting with LOOPER_ID_USER. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event, | 
					
						
							|  |  |  |  *    the returned data will point to an android_poll_source structure.  You | 
					
						
							|  |  |  |  *    can call the process() function on it, and fill in android_app->onAppCmd | 
					
						
							|  |  |  |  *    and android_app->onInputEvent to be called for your own processing | 
					
						
							|  |  |  |  *    of the event. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *    Alternatively, you can call the low-level functions to read and process | 
					
						
							|  |  |  |  *    the data directly...  look at the process_cmd() and process_input() | 
					
						
							|  |  |  |  *    implementations in the glue to see how to do this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * See the sample named "native-activity" that comes with the NDK with a | 
					
						
							|  |  |  |  * full usage example.  Also look at the JavaDoc of NativeActivity. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct android_app; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * Data associated with an ALooper fd that will be returned as the "outData" | 
					
						
							|  |  |  |  * when that source has data ready. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | struct android_poll_source { | 
					
						
							|  |  |  |     // The identifier of this source.  May be LOOPER_ID_MAIN or
 | 
					
						
							|  |  |  |     // LOOPER_ID_INPUT.
 | 
					
						
							|  |  |  |     int32_t id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // The android_app this ident is associated with.
 | 
					
						
							|  |  |  |     struct android_app* app; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Function to call to perform the standard processing of data from
 | 
					
						
							|  |  |  |     // this source.
 | 
					
						
							|  |  |  |     void (*process)(struct android_app* app, struct android_poll_source* source); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * This is the interface for the standard glue code of a threaded | 
					
						
							|  |  |  |  * application.  In this model, the application's code is running | 
					
						
							|  |  |  |  * in its own thread separate from the main thread of the process. | 
					
						
							|  |  |  |  * It is not required that this thread be associated with the Java | 
					
						
							|  |  |  |  * VM, although it will need to be in order to make JNI calls any | 
					
						
							|  |  |  |  * Java objects. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | struct android_app { | 
					
						
							|  |  |  |     // The application can place a pointer to its own state object
 | 
					
						
							|  |  |  |     // here if it likes.
 | 
					
						
							|  |  |  |     void* userData; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Fill this in with the function to process main app commands (APP_CMD_*)
 | 
					
						
							|  |  |  |     void (*onAppCmd)(struct android_app* app, int32_t cmd); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Fill this in with the function to process input events.  At this point
 | 
					
						
							|  |  |  |     // the event has already been pre-dispatched, and it will be finished upon
 | 
					
						
							|  |  |  |     // return.  Return 1 if you have handled the event, 0 for any default
 | 
					
						
							|  |  |  |     // dispatching.
 | 
					
						
							|  |  |  |     int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // The ANativeActivity object instance that this app is running in.
 | 
					
						
							|  |  |  |     ANativeActivity* activity; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // The current configuration the app is running in.
 | 
					
						
							|  |  |  |     AConfiguration* config; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // This is the last instance's saved state, as provided at creation time.
 | 
					
						
							|  |  |  |     // It is NULL if there was no state.  You can use this as you need; the
 | 
					
						
							|  |  |  |     // memory will remain around until you call android_app_exec_cmd() for
 | 
					
						
							|  |  |  |     // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
 | 
					
						
							|  |  |  |     // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
 | 
					
						
							|  |  |  |     // at which point they will be initialized to NULL and you can malloc your
 | 
					
						
							|  |  |  |     // state and place the information here.  In that case the memory will be
 | 
					
						
							|  |  |  |     // freed for you later.
 | 
					
						
							|  |  |  |     void* savedState; | 
					
						
							|  |  |  |     size_t savedStateSize; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // The ALooper associated with the app's thread.
 | 
					
						
							|  |  |  |     ALooper* looper; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // When non-NULL, this is the input queue from which the app will
 | 
					
						
							|  |  |  |     // receive user input events.
 | 
					
						
							|  |  |  |     AInputQueue* inputQueue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // When non-NULL, this is the window surface that the app can draw in.
 | 
					
						
							|  |  |  |     ANativeWindow* window; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Current content rectangle of the window; this is the area where the
 | 
					
						
							|  |  |  |     // window's content should be placed to be seen by the user.
 | 
					
						
							|  |  |  |     ARect contentRect; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Current state of the app's activity.  May be either APP_CMD_START,
 | 
					
						
							|  |  |  |     // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
 | 
					
						
							|  |  |  |     int activityState; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // This is non-zero when the application's NativeActivity is being
 | 
					
						
							|  |  |  |     // destroyed and waiting for the app thread to complete.
 | 
					
						
							|  |  |  |     int destroyRequested; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // -------------------------------------------------
 | 
					
						
							|  |  |  |     // Below are "private" implementation of the glue code.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     pthread_mutex_t mutex; | 
					
						
							|  |  |  |     pthread_cond_t cond; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     int msgread; | 
					
						
							|  |  |  |     int msgwrite; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     pthread_t thread; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     struct android_poll_source cmdPollSource; | 
					
						
							|  |  |  |     struct android_poll_source inputPollSource; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     int running; | 
					
						
							|  |  |  |     int stateSaved; | 
					
						
							|  |  |  |     int destroyed; | 
					
						
							|  |  |  |     int redrawNeeded; | 
					
						
							|  |  |  |     AInputQueue* pendingInputQueue; | 
					
						
							|  |  |  |     ANativeWindow* pendingWindow; | 
					
						
							|  |  |  |     ARect pendingContentRect; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | enum { | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Looper data ID of commands coming from the app's main thread, which | 
					
						
							|  |  |  |      * is returned as an identifier from ALooper_pollOnce().  The data for this | 
					
						
							|  |  |  |      * identifier is a pointer to an android_poll_source structure. | 
					
						
							|  |  |  |      * These can be retrieved and processed with android_app_read_cmd() | 
					
						
							|  |  |  |      * and android_app_exec_cmd(). | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     LOOPER_ID_MAIN = 1, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Looper data ID of events coming from the AInputQueue of the | 
					
						
							|  |  |  |      * application's window, which is returned as an identifier from | 
					
						
							|  |  |  |      * ALooper_pollOnce().  The data for this identifier is a pointer to an | 
					
						
							|  |  |  |      * android_poll_source structure.  These can be read via the inputQueue | 
					
						
							|  |  |  |      * object of android_app. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     LOOPER_ID_INPUT = 2, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Start of user-defined ALooper identifiers. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     LOOPER_ID_USER = 3, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | enum { | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the AInputQueue has changed.  Upon processing | 
					
						
							|  |  |  |      * this command, android_app->inputQueue will be updated to the new queue | 
					
						
							|  |  |  |      * (or NULL). | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_INPUT_CHANGED, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: a new ANativeWindow is ready for use.  Upon | 
					
						
							|  |  |  |      * receiving this command, android_app->window will contain the new window | 
					
						
							|  |  |  |      * surface. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_INIT_WINDOW, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the existing ANativeWindow needs to be | 
					
						
							|  |  |  |      * terminated.  Upon receiving this command, android_app->window still | 
					
						
							|  |  |  |      * contains the existing window; after calling android_app_exec_cmd | 
					
						
							|  |  |  |      * it will be set to NULL. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_TERM_WINDOW, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the current ANativeWindow has been resized. | 
					
						
							|  |  |  |      * Please redraw with its new size. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_WINDOW_RESIZED, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the system needs that the current ANativeWindow | 
					
						
							|  |  |  |      * be redrawn.  You should redraw the window before handing this to | 
					
						
							|  |  |  |      * android_app_exec_cmd() in order to avoid transient drawing glitches. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_WINDOW_REDRAW_NEEDED, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the content area of the window has changed, | 
					
						
							|  |  |  |      * such as from the soft input window being shown or hidden.  You can | 
					
						
							|  |  |  |      * find the new content rect in android_app::contentRect. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_CONTENT_RECT_CHANGED, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the app's activity window has gained | 
					
						
							|  |  |  |      * input focus. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_GAINED_FOCUS, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the app's activity window has lost | 
					
						
							|  |  |  |      * input focus. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_LOST_FOCUS, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the current device configuration has changed. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_CONFIG_CHANGED, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the system is running low on memory. | 
					
						
							|  |  |  |      * Try to reduce your memory use. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_LOW_MEMORY, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the app's activity has been started. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_START, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the app's activity has been resumed. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_RESUME, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the app should generate a new saved state | 
					
						
							|  |  |  |      * for itself, to restore from later if needed.  If you have saved state, | 
					
						
							|  |  |  |      * allocate it with malloc and place it in android_app.savedState with | 
					
						
							|  |  |  |      * the size in android_app.savedStateSize.  The will be freed for you | 
					
						
							|  |  |  |      * later. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_SAVE_STATE, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the app's activity has been paused. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_PAUSE, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the app's activity has been stopped. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_STOP, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /**
 | 
					
						
							|  |  |  |      * Command from main thread: the app's activity is being destroyed, | 
					
						
							|  |  |  |      * and waiting for the app thread to clean up and exit before proceeding. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     APP_CMD_DESTROY, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next | 
					
						
							|  |  |  |  * app command message. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | int8_t android_app_read_cmd(struct android_app* android_app); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * Call with the command returned by android_app_read_cmd() to do the | 
					
						
							|  |  |  |  * initial pre-processing of the given command.  You can perform your own | 
					
						
							|  |  |  |  * actions for the command after calling this function. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * Call with the command returned by android_app_read_cmd() to do the | 
					
						
							|  |  |  |  * final post-processing of the given command.  You must have done your own | 
					
						
							|  |  |  |  * actions for the command before calling this function. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * Dummy function you can call to ensure glue code isn't stripped. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void app_dummy(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * This is the function that application code must implement, representing | 
					
						
							|  |  |  |  * the main entry to the app. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern void android_main(struct android_app* app); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif /* _ANDROID_NATIVE_APP_GLUE_H */
 | 
					
						
							|  |  |  | #endif
 |