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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  networked_multiplayer_peer.cpp                                       */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
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							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "networked_multiplayer_peer.h"
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							|  |  |  | void NetworkedMultiplayerPeer::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &NetworkedMultiplayerPeer::set_transfer_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &NetworkedMultiplayerPeer::set_target_peer); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections); | 
					
						
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										 |  |  | 	BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(TRANSFER_MODE_RELIABLE); | 
					
						
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										 |  |  | 	BIND_ENUM_CONSTANT(CONNECTION_DISCONNECTED); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CONNECTION_CONNECTING); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(CONNECTION_CONNECTED); | 
					
						
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										 |  |  | 	BIND_CONSTANT(TARGET_PEER_BROADCAST); | 
					
						
							|  |  |  | 	BIND_CONSTANT(TARGET_PEER_SERVER); | 
					
						
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										 |  |  | 	ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); | 
					
						
							|  |  |  | 	ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); | 
					
						
							|  |  |  | 	ADD_SIGNAL(MethodInfo("server_disconnected")); | 
					
						
							|  |  |  | 	ADD_SIGNAL(MethodInfo("connection_succeeded")); | 
					
						
							|  |  |  | 	ADD_SIGNAL(MethodInfo("connection_failed")); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() { | 
					
						
							|  |  |  | } |