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								/*************************************************************************/
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								/*  multimesh_instance.cpp                                               */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2017-01-01 22:01:57 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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											2017-04-08 00:11:42 +02:00
										 
									 
								 
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								/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "multimesh_instance.h"
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								void MultiMeshInstance::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance::set_multimesh);
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									ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance::get_multimesh);
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									ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
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								}
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								void MultiMeshInstance::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
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									multimesh = p_multimesh;
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									if (multimesh.is_valid())
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										set_base(multimesh->get_rid());
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									else
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										set_base(RID());
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								}
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								Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {
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									return multimesh;
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								}
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								PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
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									return PoolVector<Face3>();
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								}
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								Rect3 MultiMeshInstance::get_aabb() const {
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									if (multimesh.is_null())
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										return Rect3();
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									else
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										return multimesh->get_aabb();
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								}
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								MultiMeshInstance::MultiMeshInstance() {
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								}
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								MultiMeshInstance::~MultiMeshInstance() {
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								}
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