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								/*  sample_library_editor_plugin.h                                       */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2016-01-01 11:50:53 -02:00
										 
									 
								 
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								/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef SAMPLE_LIBRARY_EDITOR_PLUGIN_H
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								#define SAMPLE_LIBRARY_EDITOR_PLUGIN_H
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								#include "tools/editor/editor_plugin.h"
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								#include "tools/editor/editor_node.h"
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								#include "scene/audio/sample_player.h"
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								#include "scene/resources/sample.h"
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								#include "scene/gui/tree.h"
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								#include "scene/gui/file_dialog.h"
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								#include "scene/gui/dialogs.h"
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								class SampleLibraryEditor : public Panel {
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									OBJ_TYPE(SampleLibraryEditor, Panel );
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									SamplePlayer *player;
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									Ref<SampleLibrary> sample_library;
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									Button *stop;
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									Button *play;
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									Button *load;
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									Button *_delete;
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									Tree *tree;
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									EditorFileDialog *file;
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									ConfirmationDialog *dialog;
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									void _play_pressed();
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									void _stop_pressed();
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									void _load_pressed();
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									void _file_load_request(const DVector<String>& p_path);
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									void _delete_pressed();
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									void _delete_confirm_pressed();
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									void _update_library();
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									void _item_edited();
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									UndoRedo *undo_redo;
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									void _button_pressed(Object *p_item,int p_column, int p_id);
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								protected:
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									void _notification(int p_what);
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									void _input_event(InputEvent p_event);
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									static void _bind_methods();
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								public:
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									void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
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									void edit(Ref<SampleLibrary> p_sample);
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									SampleLibraryEditor();
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								};
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								class SampleLibraryEditorPlugin : public EditorPlugin {
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									OBJ_TYPE( SampleLibraryEditorPlugin, EditorPlugin );
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									SampleLibraryEditor *sample_library_editor;
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									EditorNode *editor;
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									Button *button;
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								public:
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									virtual String get_name() const { return "SampleLibrary"; }
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									bool has_main_screen() const { return false; }
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									virtual void edit(Object *p_node);
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									virtual bool handles(Object *p_node) const;
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									virtual void make_visible(bool p_visible);
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									SampleLibraryEditorPlugin(EditorNode *p_node);
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									~SampleLibraryEditorPlugin();
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								};
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								#endif // SAMPLE_LIBRARY_EDITOR_PLUGIN_H
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