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								/**
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								 * Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
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								 * fine control over the engine's start-up process.
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								 *
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								 * This API is built in an asynchronous manner and requires basic understanding
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								 * of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
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								 *
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								 * @module Engine
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								 * @header HTML5 shell class reference
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								 */
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											2020-11-23 12:13:52 +01:00
										 
									 
								 
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								const Engine = (function () {
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									const preloader = new Preloader();
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											2020-11-23 12:13:52 +01:00
										 
									 
								 
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									let loadPromise = null;
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									let loadPath = '';
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									let initPromise = null;
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									/**
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									 * @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
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									 * settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
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									 * see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
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									 *
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									 * @description Create a new Engine instance with the given configuration.
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									 *
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									 * @global
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									 * @constructor
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									 * @param {EngineConfig} initConfig The initial config for this instance.
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									 */
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									function Engine(initConfig) { // eslint-disable-line no-shadow
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										this.config = new InternalConfig(initConfig);
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										this.rtenv = null;
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									}
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									/**
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									 * Load the engine from the specified base path.
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									 *
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									 * @param {string} basePath Base path of the engine to load.
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									 * @param {number=} [size=0] The file size if known.
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									 * @returns {Promise} A Promise that resolves once the engine is loaded.
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									 *
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									 * @function Engine.load
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									 */
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									Engine.load = function (basePath, size) {
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										if (loadPromise == null) {
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											loadPath = basePath;
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											loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
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											requestAnimationFrame(preloader.animateProgress);
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										}
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										return loadPromise;
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									};
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									/**
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									 * Unload the engine to free memory.
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									 *
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									 * This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
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									 *
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									 * @function Engine.unload
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									 */
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									Engine.unload = function () {
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										loadPromise = null;
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									};
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									/**
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									 * Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
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									 *
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									 * @param {number=} [majorVersion=1] The major WebGL version to check for.
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									 * @returns {boolean} If the given major version of WebGL is available.
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									 * @function Engine.isWebGLAvailable
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									 */
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									Engine.isWebGLAvailable = function (majorVersion = 1) {
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										try {
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											return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
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										} catch (e) { /* Not available */ }
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										return false;
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									};
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									/**
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									 * Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
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									 * @ignore
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									 * @constructor
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									 */
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									function SafeEngine(initConfig) {
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										const proto = /** @lends Engine.prototype */ {
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											/**
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											 * Initialize the engine instance. Optionally, pass the base path to the engine to load it,
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											 * if it hasn't been loaded yet. See :js:meth:`Engine.load`.
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											 *
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											 * @param {string=} basePath Base path of the engine to load.
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											 * @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
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											 */
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											init: function (basePath) {
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												if (initPromise) {
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													return initPromise;
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												}
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												if (loadPromise == null) {
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													if (!basePath) {
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														initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
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														return initPromise;
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													}
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													Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
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												}
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												const me = this;
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												function doInit(promise) {
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													// Care! Promise chaining is bogus with old emscripten versions.
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													// This caused a regression with the Mono build (which uses an older emscripten version).
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													// Make sure to test that when refactoring.
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													return new Promise(function (resolve, reject) {
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														promise.then(function (response) {
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															const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
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															Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
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																const paths = me.config.persistentPaths;
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																module['initFS'](paths).then(function (err) {
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																	me.rtenv = module;
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																	if (me.config.unloadAfterInit) {
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																		Engine.unload();
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																	}
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																	resolve();
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																});
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															});
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														});
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													});
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											2021-03-01 11:26:22 +01:00
										 
									 
								 
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												}
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												preloader.setProgressFunc(this.config.onProgress);
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												initPromise = doInit(loadPromise);
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												return initPromise;
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											},
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											/**
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											 * Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
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											 * instance.
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											 *
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											 * If not provided, the ``path`` is derived from the URL of the loaded file.
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											 *
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											 * @param {string|ArrayBuffer} file The file to preload.
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											 *
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											 * If a ``string`` the file will be loaded from that path.
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							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * @returns {Promise} A Promise that resolves once the file is loaded.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											preloadFile: function (file, path) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-01 17:53:56 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												return preloader.preload(file, path, this.config.fileSizes[file]);
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-20 13:20:06 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											},
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-11 11:55:28 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-20 13:20:06 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * Start the engine instance using the given override configuration (if any).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * The engine must be loaded beforehand.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * Fails if a canvas cannot be found on the page, or not specified in the configuration.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * @param {EngineConfig} override An optional configuration override.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * @return {Promise} Promise that resolves once the engine started.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											start: function (override) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												this.config.update(override);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const me = this;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return me.init().then(function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (!me.rtenv) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														return Promise.reject(new Error('The engine must be initialized before it can be started'));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													let config = {};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													try {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														config = me.config.getGodotConfig(function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															me.rtenv = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													} catch (e) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														return Promise.reject(e);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													// Godot configuration.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													me.rtenv['initConfig'](config);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													// Preload GDNative libraries.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													const libs = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													me.config.gdnativeLibs.forEach(function (lib) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													return Promise.all(libs).then(function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														return new Promise(function (resolve, reject) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															preloader.preloadedFiles.forEach(function (file) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
																me.rtenv['copyToFS'](file.path, file.buffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															preloader.preloadedFiles.length = 0; // Clear memory
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															me.rtenv['callMain'](me.config.args);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															initPromise = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															resolve();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														});
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 13:45:04 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													});
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-11 11:55:28 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												});
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-20 13:20:06 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											},
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-11 11:55:28 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-20 13:20:06 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * Start the game instance using the given configuration override (if any).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * This will load the engine if it is not loaded, and preload the main pck.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * properties set (normally done by the editor during export).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * @param {EngineConfig} override An optional configuration override.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * @return {Promise} Promise that resolves once the game started.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											startGame: function (override) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												this.config.update(override);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// Add main-pack argument.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const exe = this.config.executable;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const pack = this.config.mainPack || `${exe}.pck`;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												this.config.args = ['--main-pack', pack].concat(this.config.args);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// Start and init with execName as loadPath if not inited.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const me = this;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return Promise.all([
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													this.init(exe),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													this.preloadFile(pack, pack),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												]).then(function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													return me.start.apply(me);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											},
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-11 11:55:28 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-20 13:20:06 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * @param {string} path The location where the file will be created.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * @param {ArrayBuffer} buffer The content of the file.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											copyToFS: function (path, buffer) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (this.rtenv == null) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													throw new Error('Engine must be inited before copying files');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												this.rtenv['copyToFS'](path, buffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											},
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-01 14:36:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-20 13:20:06 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * Request that the current instance quit.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * This is akin the user pressing the close button in the window manager, and will
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 * have no effect if the engine has crashed, or is stuck in a loop.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											requestQuit: function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (this.rtenv) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													this.rtenv['request_quit']();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Engine.prototype = proto;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Closure compiler exported instance methods.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Engine.prototype['init'] = Engine.prototype.init;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Engine.prototype['start'] = Engine.prototype.start;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Engine.prototype['startGame'] = Engine.prototype.startGame;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Also expose static methods as instance methods
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Engine.prototype['load'] = Engine.load;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Engine.prototype['unload'] = Engine.unload;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Engine.prototype['isWebGLAvailable'] = Engine.isWebGLAvailable;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return new Engine(initConfig);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Closure compiler exported static methods.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SafeEngine['load'] = Engine.load;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SafeEngine['unload'] = Engine.unload;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SafeEngine['isWebGLAvailable'] = Engine.isWebGLAvailable;
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-21 13:55:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-20 13:20:06 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return SafeEngine;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								if (typeof window !== 'undefined') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									window['Engine'] = Engine;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |