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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  sphere_shape.cpp                                                     */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "sphere_shape.h"
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							|  |  |  | #include "servers/physics_server.h"
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										 |  |  | Vector<Vector3> SphereShape::_gen_debug_mesh_lines() { | 
					
						
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							|  |  |  | 	float r=get_radius(); | 
					
						
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							|  |  |  | 	Vector<Vector3> points; | 
					
						
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							|  |  |  | 	for(int i=0;i<=360;i++) { | 
					
						
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										 |  |  | 		float ra=Math::deg2rad((float)i); | 
					
						
							|  |  |  | 		float rb=Math::deg2rad((float)i+1); | 
					
						
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										 |  |  | 		Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; | 
					
						
							|  |  |  | 		Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; | 
					
						
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							|  |  |  | 		points.push_back(Vector3(a.x,0,a.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(b.x,0,b.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(0,a.x,a.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(0,b.x,b.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(a.x,a.y,0)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(b.x,b.y,0)); | 
					
						
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							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return points; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SphereShape::_update_shape() { | 
					
						
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							|  |  |  | 	PhysicsServer::get_singleton()->shape_set_data(get_shape(),radius); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SphereShape::set_radius(float p_radius) { | 
					
						
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							|  |  |  | 	radius=p_radius; | 
					
						
							|  |  |  | 	_update_shape(); | 
					
						
							|  |  |  | 	notify_change_to_owners(); | 
					
						
							|  |  |  | 	_change_notify("radius"); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | float SphereShape::get_radius() const { | 
					
						
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							|  |  |  | 	return radius; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SphereShape::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(_MD("set_radius","radius"),&SphereShape::set_radius); | 
					
						
							|  |  |  | 	ClassDB::bind_method(_MD("get_radius"),&SphereShape::get_radius); | 
					
						
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										 |  |  | 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0,4096,0.01"), "set_radius", "get_radius"); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | SphereShape::SphereShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) { | 
					
						
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							|  |  |  | 	set_radius(1.0); | 
					
						
							|  |  |  | } |