2018-05-13 21:27:56 +02:00
										 
									 
								 
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								/*************************************************************************/
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								/*  spring_arm.cpp                                                       */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "spring_arm.h"
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								#include "core/engine.h"
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								#include "scene/3d/collision_object.h"
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								#include "scene/resources/sphere_shape.h"
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								#include "servers/physics_server.h"
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								SpringArm::SpringArm() :
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										spring_length(1),
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										current_spring_length(0),
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											2018-09-28 17:17:38 +02:00
										 
									 
								 
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										keep_child_basis(false),
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										mask(1),
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										margin(0.01) {}
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								void SpringArm::_notification(int p_what) {
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									switch (p_what) {
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										case NOTIFICATION_ENTER_TREE:
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											if (!Engine::get_singleton()->is_editor_hint()) {
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												set_process_internal(true);
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											}
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											break;
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										case NOTIFICATION_EXIT_TREE:
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											if (!Engine::get_singleton()->is_editor_hint()) {
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												set_process_internal(false);
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											}
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											break;
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										case NOTIFICATION_INTERNAL_PROCESS:
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											process_spring();
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											break;
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									}
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								}
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								void SpringArm::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm::get_hit_length);
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									ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm::set_length);
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									ClassDB::bind_method(D_METHOD("get_length"), &SpringArm::get_length);
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									ClassDB::bind_method(D_METHOD("set_shape", "shape"), &SpringArm::set_shape);
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									ClassDB::bind_method(D_METHOD("get_shape"), &SpringArm::get_shape);
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									ClassDB::bind_method(D_METHOD("add_excluded_object", "RID"), &SpringArm::add_excluded_object);
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									ClassDB::bind_method(D_METHOD("remove_excluded_object", "RID"), &SpringArm::remove_excluded_object);
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									ClassDB::bind_method(D_METHOD("clear_excluded_objects"), &SpringArm::clear_excluded_objects);
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									ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SpringArm::set_mask);
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									ClassDB::bind_method(D_METHOD("get_collision_mask"), &SpringArm::get_mask);
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									ClassDB::bind_method(D_METHOD("set_margin", "margin"), &SpringArm::set_margin);
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									ClassDB::bind_method(D_METHOD("get_margin"), &SpringArm::get_margin);
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									ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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									ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
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									ADD_PROPERTY(PropertyInfo(Variant::REAL, "spring_length"), "set_length", "get_length");
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									ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin"), "set_margin", "get_margin");
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								}
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								float SpringArm::get_length() const {
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									return spring_length;
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								}
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								void SpringArm::set_length(float p_length) {
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									if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
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										update_gizmo();
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									spring_length = p_length;
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								}
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								void SpringArm::set_shape(Ref<Shape> p_shape) {
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									shape = p_shape;
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								}
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								Ref<Shape> SpringArm::get_shape() const {
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									return shape;
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								}
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								void SpringArm::set_mask(uint32_t p_mask) {
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									mask = p_mask;
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								}
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								uint32_t SpringArm::get_mask() {
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									return mask;
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								}
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								float SpringArm::get_margin() {
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									return margin;
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								}
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								void SpringArm::set_margin(float p_margin) {
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									margin = p_margin;
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								}
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								void SpringArm::add_excluded_object(RID p_rid) {
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									excluded_objects.insert(p_rid);
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								}
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								bool SpringArm::remove_excluded_object(RID p_rid) {
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									return excluded_objects.erase(p_rid);
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								}
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								void SpringArm::clear_excluded_objects() {
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									excluded_objects.clear();
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								}
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								float SpringArm::get_hit_length() {
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									return current_spring_length;
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								}
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								void SpringArm::process_spring() {
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									// From
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									real_t motion_delta(1);
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									real_t motion_delta_unsafe(1);
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									Vector3 motion;
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									const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1)));
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									if (shape.is_null()) {
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										motion = Vector3(cast_direction * (spring_length));
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										PhysicsDirectSpaceState::RayResult r;
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										bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
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										if (intersected) {
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											float dist = get_global_transform().origin.distance_to(r.position);
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											dist -= margin;
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											motion_delta = dist / (spring_length);
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										}
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									} else {
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										motion = Vector3(cast_direction * spring_length);
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										get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
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									}
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									current_spring_length = spring_length * motion_delta;
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									Transform childs_transform;
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									childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
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									for (int i = get_child_count() - 1; 0 <= i; --i) {
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										Spatial *child = Object::cast_to<Spatial>(get_child(i));
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										if (child) {
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											childs_transform.basis = child->get_global_transform().basis;
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											child->set_global_transform(childs_transform);
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										}
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									}
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								}
							 |