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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  circle_shape_2d.cpp                                                  */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
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							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
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							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "circle_shape_2d.h"
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							|  |  |  | #include "servers/physics_2d_server.h"
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										 |  |  | #include "servers/visual_server.h"
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							|  |  |  | bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { | 
					
						
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							|  |  |  | 	return p_point.length() < get_radius() + p_tolerance; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void CircleShape2D::_update_shape() { | 
					
						
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										 |  |  | 	Physics2DServer::get_singleton()->shape_set_data(get_rid(), radius); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void CircleShape2D::set_radius(real_t p_radius) { | 
					
						
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										 |  |  | 	radius = p_radius; | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | real_t CircleShape2D::get_radius() const { | 
					
						
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							|  |  |  | 	return radius; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void CircleShape2D::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,16384,0.5"), "set_radius", "get_radius"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Rect2 CircleShape2D::get_rect() const { | 
					
						
							|  |  |  | 	Rect2 rect; | 
					
						
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										 |  |  | 	rect.position = -Point2(get_radius(), get_radius()); | 
					
						
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										 |  |  | 	rect.size = Point2(get_radius(), get_radius()) * 2.0; | 
					
						
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										 |  |  | 	return rect; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | real_t CircleShape2D::get_enclosing_radius() const { | 
					
						
							|  |  |  | 	return radius; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { | 
					
						
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							|  |  |  | 	Vector<Vector2> points; | 
					
						
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										 |  |  | 	for (int i = 0; i < 24; i++) { | 
					
						
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										 |  |  | 		points.push_back(Vector2(Math::cos(i * Math_PI * 2 / 24.0), Math::sin(i * Math_PI * 2 / 24.0)) * get_radius()); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	Vector<Color> col; | 
					
						
							|  |  |  | 	col.push_back(p_color); | 
					
						
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										 |  |  | 	VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | CircleShape2D::CircleShape2D() : | 
					
						
							|  |  |  | 		Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) { | 
					
						
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										 |  |  | 	radius = 10; | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } |