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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  audio_effect_reverb.cpp                                              */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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											2017-08-27 14:16:55 +02:00
										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "audio_effect_reverb.h"
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							|  |  |  | #include "servers/audio_server.h"
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										 |  |  | void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { | 
					
						
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							|  |  |  | 	for (int i = 0; i < 2; i++) { | 
					
						
							|  |  |  | 		Reverb &r = reverb[i]; | 
					
						
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							|  |  |  | 		r.set_predelay(base->predelay); | 
					
						
							|  |  |  | 		r.set_predelay_feedback(base->predelay_fb); | 
					
						
							|  |  |  | 		r.set_highpass(base->hpf); | 
					
						
							|  |  |  | 		r.set_room_size(base->room_size); | 
					
						
							|  |  |  | 		r.set_damp(base->damping); | 
					
						
							|  |  |  | 		r.set_extra_spread(base->spread); | 
					
						
							|  |  |  | 		r.set_wet(base->wet); | 
					
						
							|  |  |  | 		r.set_dry(base->dry); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	int todo = p_frame_count; | 
					
						
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										 |  |  | 	int offset = 0; | 
					
						
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										 |  |  | 	while (todo) { | 
					
						
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										 |  |  | 		int to_mix = MIN(todo, Reverb::INPUT_BUFFER_MAX_SIZE); | 
					
						
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										 |  |  | 		for (int j = 0; j < to_mix; j++) { | 
					
						
							|  |  |  | 			tmp_src[j] = p_src_frames[offset + j].l; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		reverb[0].process(tmp_src, tmp_dst, to_mix); | 
					
						
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										 |  |  | 		for (int j = 0; j < to_mix; j++) { | 
					
						
							|  |  |  | 			p_dst_frames[offset + j].l = tmp_dst[j]; | 
					
						
							|  |  |  | 			tmp_src[j] = p_src_frames[offset + j].r; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		reverb[1].process(tmp_src, tmp_dst, to_mix); | 
					
						
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										 |  |  | 		for (int j = 0; j < to_mix; j++) { | 
					
						
							|  |  |  | 			p_dst_frames[offset + j].r = tmp_dst[j]; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		offset += to_mix; | 
					
						
							|  |  |  | 		todo -= to_mix; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | AudioEffectReverbInstance::AudioEffectReverbInstance() { | 
					
						
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										 |  |  | 	reverb[0].set_mix_rate(AudioServer::get_singleton()->get_mix_rate()); | 
					
						
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										 |  |  | 	reverb[0].set_extra_spread_base(0); | 
					
						
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										 |  |  | 	reverb[1].set_mix_rate(AudioServer::get_singleton()->get_mix_rate()); | 
					
						
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										 |  |  | 	reverb[1].set_extra_spread_base(0.000521); //for stereo effect
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							|  |  |  | } | 
					
						
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							|  |  |  | Ref<AudioEffectInstance> AudioEffectReverb::instance() { | 
					
						
							|  |  |  | 	Ref<AudioEffectReverbInstance> ins; | 
					
						
							|  |  |  | 	ins.instance(); | 
					
						
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										 |  |  | 	ins->base = Ref<AudioEffectReverb>(this); | 
					
						
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										 |  |  | 	return ins; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void AudioEffectReverb::set_predelay_msec(float p_msec) { | 
					
						
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										 |  |  | 	predelay = p_msec; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void AudioEffectReverb::set_predelay_feedback(float p_feedback) { | 
					
						
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										 |  |  | 	predelay_fb = CLAMP(p_feedback, 0, 0.98); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void AudioEffectReverb::set_room_size(float p_size) { | 
					
						
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										 |  |  | 	room_size = p_size; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void AudioEffectReverb::set_damping(float p_damping) { | 
					
						
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										 |  |  | 	damping = p_damping; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void AudioEffectReverb::set_spread(float p_spread) { | 
					
						
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										 |  |  | 	spread = p_spread; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void AudioEffectReverb::set_dry(float p_dry) { | 
					
						
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										 |  |  | 	dry = p_dry; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void AudioEffectReverb::set_wet(float p_wet) { | 
					
						
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										 |  |  | 	wet = p_wet; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | void AudioEffectReverb::set_hpf(float p_hpf) { | 
					
						
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										 |  |  | 	hpf = p_hpf; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | float AudioEffectReverb::get_predelay_msec() const { | 
					
						
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							|  |  |  | 	return predelay; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float AudioEffectReverb::get_predelay_feedback() const { | 
					
						
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							|  |  |  | 	return predelay_fb; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float AudioEffectReverb::get_room_size() const { | 
					
						
							|  |  |  | 
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							|  |  |  | 	return room_size; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float AudioEffectReverb::get_damping() const { | 
					
						
							|  |  |  | 
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							|  |  |  | 	return damping; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float AudioEffectReverb::get_spread() const { | 
					
						
							|  |  |  | 
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							|  |  |  | 	return spread; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float AudioEffectReverb::get_dry() const { | 
					
						
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							|  |  |  | 	return dry; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float AudioEffectReverb::get_wet() const { | 
					
						
							|  |  |  | 
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							|  |  |  | 	return wet; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float AudioEffectReverb::get_hpf() const { | 
					
						
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							|  |  |  | 	return hpf; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void AudioEffectReverb::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_predelay_msec", "msec"), &AudioEffectReverb::set_predelay_msec); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_predelay_msec"), &AudioEffectReverb::get_predelay_msec); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_predelay_feedback", "feedback"), &AudioEffectReverb::set_predelay_feedback); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_predelay_feedback"), &AudioEffectReverb::get_predelay_feedback); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_room_size", "size"), &AudioEffectReverb::set_room_size); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_room_size"), &AudioEffectReverb::get_room_size); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_damping", "amount"), &AudioEffectReverb::set_damping); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_damping"), &AudioEffectReverb::get_damping); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_spread", "amount"), &AudioEffectReverb::set_spread); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_spread"), &AudioEffectReverb::get_spread); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectReverb::set_dry); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectReverb::get_dry); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_wet", "amount"), &AudioEffectReverb::set_wet); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_wet"), &AudioEffectReverb::get_wet); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_hpf", "amount"), &AudioEffectReverb::set_hpf); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_hpf"), &AudioEffectReverb::get_hpf); | 
					
						
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										 |  |  | 	ADD_GROUP("Predelay", "predelay_"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "predelay_msec", PROPERTY_HINT_RANGE, "20,500,1"), "set_predelay_msec", "get_predelay_msec"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "predelay_feedback", PROPERTY_HINT_RANGE, "0,0.98,0.01"), "set_predelay_feedback", "get_predelay_feedback"); | 
					
						
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										 |  |  | 	ADD_GROUP("", ""); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "room_size", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_room_size", "get_room_size"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping", "get_damping"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_spread", "get_spread"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "hipass", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_hpf", "get_hpf"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "wet", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_wet", "get_wet"); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | AudioEffectReverb::AudioEffectReverb() { | 
					
						
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										 |  |  | 	predelay = 150; | 
					
						
							|  |  |  | 	predelay_fb = 0.4; | 
					
						
							|  |  |  | 	hpf = 0; | 
					
						
							|  |  |  | 	room_size = 0.8; | 
					
						
							|  |  |  | 	damping = 0.5; | 
					
						
							|  |  |  | 	spread = 1.0; | 
					
						
							|  |  |  | 	dry = 1.0; | 
					
						
							|  |  |  | 	wet = 0.5; | 
					
						
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										 |  |  | } |