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								/*************************************************************************/  
						 
					
						
							
								
									
										
										
										
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								/*  world_environment.cpp                                                */  
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                       This file is part of:                           */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                           GODOT ENGINE                                */  
						 
					
						
							
								
									
										
										
										
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								/*                      https://godotengine.org                          */  
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/  
						 
					
						
							
								
									
										
										
										
											2020-01-01 11:16:22 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */  
						 
					
						
							
								
									
										
										
										
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								/*                                                                       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/* a copy of this software and associated documentation files (the       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* "Software"), to deal in the Software without restriction, including   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/* the following conditions:                                             */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
									
										
										
										
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								# include  "world_environment.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "scene/main/viewport.h" 
  
						 
					
						
							
								
									
										
										
										
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								void  WorldEnvironment : : _notification ( int  p_what )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_what  = =  Spatial : : NOTIFICATION_ENTER_WORLD  | |  p_what  = =  Spatial : : NOTIFICATION_ENTER_TREE )  { 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( environment . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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											if  ( get_viewport ( ) - > find_world ( ) - > get_environment ( ) . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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												WARN_PRINT ( " World already has an environment (Another WorldEnvironment?), overriding. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
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											get_viewport ( ) - > find_world ( ) - > set_environment ( environment ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											add_to_group ( " _world_environment_ "  +  itos ( get_viewport ( ) - > find_world ( ) - > get_scenario ( ) . get_id ( ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									}  else  if  ( p_what  = =  Spatial : : NOTIFICATION_EXIT_WORLD  | |  p_what  = =  Spatial : : NOTIFICATION_EXIT_TREE )  { 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( environment . is_valid ( )  & &  get_viewport ( ) - > find_world ( ) - > get_environment ( )  = =  environment )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											get_viewport ( ) - > find_world ( ) - > set_environment ( Ref < Environment > ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											remove_from_group ( " _world_environment_ "  +  itos ( get_viewport ( ) - > find_world ( ) - > get_scenario ( ) . get_id ( ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  WorldEnvironment : : set_environment ( const  Ref < Environment >  & p_environment )  {  
						 
					
						
							
								
									
										
										
										
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									if  ( is_inside_tree ( )  & &  environment . is_valid ( )  & &  get_viewport ( ) - > find_world ( ) - > get_environment ( )  = =  environment )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										get_viewport ( ) - > find_world ( ) - > set_environment ( Ref < Environment > ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										remove_from_group ( " _world_environment_ "  +  itos ( get_viewport ( ) - > find_world ( ) - > get_scenario ( ) . get_id ( ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										//clean up
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									environment  =  p_environment ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( is_inside_tree ( )  & &  environment . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( get_viewport ( ) - > find_world ( ) - > get_environment ( ) . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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											WARN_PRINT ( " World already has an environment (Another WorldEnvironment?), overriding. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
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										get_viewport ( ) - > find_world ( ) - > set_environment ( environment ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										add_to_group ( " _world_environment_ "  +  itos ( get_viewport ( ) - > find_world ( ) - > get_scenario ( ) . get_id ( ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									update_configuration_warning ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Ref < Environment >  WorldEnvironment : : get_environment ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  environment ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								String  WorldEnvironment : : get_configuration_warning ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( ! environment . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return  TTR ( " WorldEnvironment requires its  \" Environment \"  property to contain an Environment to have a visible effect. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( /*!is_visible_in_tree() ||*/  ! is_inside_tree ( ) ) 
							 
						 
					
						
							
								
									
										
										
										
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										return  String ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									List < Node  * >  nodes ; 
							 
						 
					
						
							
								
									
										
										
										
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									get_tree ( ) - > get_nodes_in_group ( " _world_environment_ "  +  itos ( get_viewport ( ) - > find_world ( ) - > get_scenario ( ) . get_id ( ) ) ,  & nodes ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( nodes . size ( )  >  1 )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return  TTR ( " Only one WorldEnvironment is allowed per scene (or set of instanced scenes) . " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									// Commenting this warning for now, I think it makes no sense. If anyone can figure out what its supposed to do, feedback welcome. Else it should be deprecated.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) {
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//	return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes).");
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//}
 
							 
						 
					
						
							
								
									
										
										
										
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									return  String ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  WorldEnvironment : : _bind_methods ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									ClassDB : : bind_method ( D_METHOD ( " set_environment " ,  " env " ) ,  & WorldEnvironment : : set_environment ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_environment " ) ,  & WorldEnvironment : : get_environment ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT ,  " environment " ,  PROPERTY_HINT_RESOURCE_TYPE ,  " Environment " ) ,  " set_environment " ,  " get_environment " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								WorldEnvironment : : WorldEnvironment ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}