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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  navigation_mesh_editor_plugin.cpp                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "navigation_mesh_editor_plugin.h"
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										 |  |  | #include "core/io/marshalls.h"
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							|  |  |  | #include "core/io/resource_saver.h"
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										 |  |  | #include "scene/3d/mesh_instance.h"
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							|  |  |  | #include "scene/gui/box_container.h"
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							|  |  |  | void NavigationMeshEditor::_node_removed(Node *p_node) { | 
					
						
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							|  |  |  | 	if (p_node == node) { | 
					
						
							|  |  |  | 		node = NULL; | 
					
						
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							|  |  |  | 		hide(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void NavigationMeshEditor::_notification(int p_option) { | 
					
						
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							|  |  |  | 	if (p_option == NOTIFICATION_ENTER_TREE) { | 
					
						
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							|  |  |  | 		button_bake->set_icon(get_icon("Bake", "EditorIcons")); | 
					
						
							|  |  |  | 		button_reset->set_icon(get_icon("Reload", "EditorIcons")); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void NavigationMeshEditor::_bake_pressed() { | 
					
						
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							|  |  |  | 	ERR_FAIL_COND(!node); | 
					
						
							|  |  |  | 	const String conf_warning = node->get_configuration_warning(); | 
					
						
							|  |  |  | 	if (!conf_warning.empty()) { | 
					
						
							|  |  |  | 		err_dialog->set_text(conf_warning); | 
					
						
							|  |  |  | 		err_dialog->popup_centered_minsize(); | 
					
						
							|  |  |  | 		button_bake->set_pressed(false); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	NavigationMeshGenerator::clear(node->get_navigation_mesh()); | 
					
						
							|  |  |  | 	NavigationMeshGenerator::bake(node->get_navigation_mesh(), node); | 
					
						
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							|  |  |  | 	if (node) { | 
					
						
							|  |  |  | 		node->update_gizmo(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void NavigationMeshEditor::_clear_pressed() { | 
					
						
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							|  |  |  | 	if (node) | 
					
						
							|  |  |  | 		NavigationMeshGenerator::clear(node->get_navigation_mesh()); | 
					
						
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							|  |  |  | 	button_bake->set_pressed(false); | 
					
						
							|  |  |  | 	bake_info->set_text(""); | 
					
						
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							|  |  |  | 	if (node) { | 
					
						
							|  |  |  | 		node->update_gizmo(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void NavigationMeshEditor::edit(NavigationMeshInstance *p_nav_mesh_instance) { | 
					
						
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							|  |  |  | 	if (p_nav_mesh_instance == NULL || node == p_nav_mesh_instance) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	node = p_nav_mesh_instance; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void NavigationMeshEditor::_bind_methods() { | 
					
						
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							|  |  |  | 	ClassDB::bind_method("_bake_pressed", &NavigationMeshEditor::_bake_pressed); | 
					
						
							|  |  |  | 	ClassDB::bind_method("_clear_pressed", &NavigationMeshEditor::_clear_pressed); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | NavigationMeshEditor::NavigationMeshEditor() { | 
					
						
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							|  |  |  | 	bake_hbox = memnew(HBoxContainer); | 
					
						
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										 |  |  | 	button_bake = memnew(ToolButton); | 
					
						
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										 |  |  | 	bake_hbox->add_child(button_bake); | 
					
						
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										 |  |  | 	button_bake->set_toggle_mode(true); | 
					
						
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										 |  |  | 	button_bake->set_text(TTR("Bake NavMesh")); | 
					
						
							|  |  |  | 	button_bake->connect("pressed", this, "_bake_pressed"); | 
					
						
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										 |  |  | 	button_reset = memnew(ToolButton); | 
					
						
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										 |  |  | 	bake_hbox->add_child(button_reset); | 
					
						
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										 |  |  | 	// No button text, we only use a revert icon which is set when entering the tree.
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							|  |  |  | 	button_reset->set_tooltip(TTR("Clear the navigation mesh.")); | 
					
						
							|  |  |  | 	button_reset->connect("pressed", this, "_clear_pressed"); | 
					
						
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							|  |  |  | 	bake_info = memnew(Label); | 
					
						
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										 |  |  | 	bake_hbox->add_child(bake_info); | 
					
						
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							|  |  |  | 	err_dialog = memnew(AcceptDialog); | 
					
						
							|  |  |  | 	add_child(err_dialog); | 
					
						
							|  |  |  | 	node = NULL; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | NavigationMeshEditor::~NavigationMeshEditor() { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void NavigationMeshEditorPlugin::edit(Object *p_object) { | 
					
						
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							|  |  |  | 	navigation_mesh_editor->edit(Object::cast_to<NavigationMeshInstance>(p_object)); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool NavigationMeshEditorPlugin::handles(Object *p_object) const { | 
					
						
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							|  |  |  | 	return p_object->is_class("NavigationMeshInstance"); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void NavigationMeshEditorPlugin::make_visible(bool p_visible) { | 
					
						
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							|  |  |  | 	if (p_visible) { | 
					
						
							|  |  |  | 		navigation_mesh_editor->show(); | 
					
						
							|  |  |  | 		navigation_mesh_editor->bake_hbox->show(); | 
					
						
							|  |  |  | 	} else { | 
					
						
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							|  |  |  | 		navigation_mesh_editor->hide(); | 
					
						
							|  |  |  | 		navigation_mesh_editor->bake_hbox->hide(); | 
					
						
							|  |  |  | 		navigation_mesh_editor->edit(NULL); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) { | 
					
						
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							|  |  |  | 	editor = p_node; | 
					
						
							|  |  |  | 	navigation_mesh_editor = memnew(NavigationMeshEditor); | 
					
						
							|  |  |  | 	editor->get_viewport()->add_child(navigation_mesh_editor); | 
					
						
							|  |  |  | 	add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox); | 
					
						
							|  |  |  | 	navigation_mesh_editor->hide(); | 
					
						
							|  |  |  | 	navigation_mesh_editor->bake_hbox->hide(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | NavigationMeshEditorPlugin::~NavigationMeshEditorPlugin() { | 
					
						
							|  |  |  | } |