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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  context_gl.h                                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef CONTEXT_GL_H
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							|  |  |  | #define CONTEXT_GL_H
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										 |  |  | #if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
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										 |  |  | 
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							|  |  |  | #include "typedefs.h"
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							|  |  |  | /**
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							|  |  |  | 	@author Juan Linietsky <reduzio@gmail.com> | 
					
						
							|  |  |  | */ | 
					
						
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							|  |  |  | class ContextGL { | 
					
						
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							|  |  |  | 	static ContextGL *singleton; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	static ContextGL *get_singleton(); | 
					
						
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										 |  |  | 	virtual void release_current() = 0; | 
					
						
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										 |  |  | 	virtual void make_current() = 0; | 
					
						
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										 |  |  | 	virtual void swap_buffers() = 0; | 
					
						
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										 |  |  | 	virtual Error initialize() = 0; | 
					
						
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										 |  |  | 	virtual void set_use_vsync(bool p_use) = 0; | 
					
						
							|  |  |  | 	virtual bool is_using_vsync() const = 0; | 
					
						
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										 |  |  | 	ContextGL(); | 
					
						
							|  |  |  | 	~ContextGL(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif
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							|  |  |  | #endif
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