godot/thirdparty/meshoptimizer/allocator.cpp

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// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details
#include "meshoptimizer.h"
#ifdef MESHOPTIMIZER_ALLOC_EXPORT
meshopt_Allocator::Storage& meshopt_Allocator::storage()
{
static Storage s = {::operator new, ::operator delete };
return s;
}
#endif
void meshopt_setAllocator(void* (MESHOPTIMIZER_ALLOC_CALLCONV* allocate)(size_t), void (MESHOPTIMIZER_ALLOC_CALLCONV* deallocate)(void*))
{
meshopt_Allocator::Storage& s = meshopt_Allocator::storage();
s.allocate = allocate;
s.deallocate = deallocate;
}