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								/*  rendering_server_globals.h                                            */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef RENDERING_SERVER_GLOBALS_H
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								#define RENDERING_SERVER_GLOBALS_H
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								#include "servers/rendering/environment/renderer_fog.h"
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								#include "servers/rendering/environment/renderer_gi.h"
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								#include "servers/rendering/renderer_canvas_cull.h"
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								#include "servers/rendering/renderer_canvas_render.h"
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								#include "servers/rendering/rendering_method.h"
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								#include "servers/rendering/storage/camera_attributes_storage.h"
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								#include "servers/rendering/storage/light_storage.h"
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								#include "servers/rendering/storage/material_storage.h"
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								#include "servers/rendering/storage/mesh_storage.h"
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								#include "servers/rendering/storage/particles_storage.h"
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								#include "servers/rendering/storage/texture_storage.h"
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								#include "servers/rendering/storage/utilities.h"
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								class RendererCanvasCull;
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								class RendererViewport;
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								class RenderingMethod;
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								class RenderingServerGlobals {
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								public:
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									static bool threaded;
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									static RendererUtilities *utilities;
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									static RendererLightStorage *light_storage;
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									static RendererMaterialStorage *material_storage;
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									static RendererMeshStorage *mesh_storage;
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									static RendererParticlesStorage *particles_storage;
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									static RendererTextureStorage *texture_storage;
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									static RendererGI *gi;
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									static RendererFog *fog;
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									static RendererCameraAttributes *camera_attributes;
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									static RendererCanvasRender *canvas_render;
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									static RendererCompositor *rasterizer;
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									static RendererCanvasCull *canvas;
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									static RendererViewport *viewport;
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									static RenderingMethod *scene;
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								};
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								#define RSG RenderingServerGlobals
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								#endif // RENDERING_SERVER_GLOBALS_H
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