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								/**************************************************************************/
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								/*  shader_warnings.h                                                     */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef SHADER_WARNINGS_H
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								#define SHADER_WARNINGS_H
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								#ifdef DEBUG_ENABLED
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								#include "core/string/string_name.h"
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								#include "core/templates/hash_map.h"
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								#include "core/templates/list.h"
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								#include "core/templates/rb_map.h"
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								#include "core/variant/variant.h"
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								class ShaderWarning {
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								public:
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									enum Code {
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										FLOAT_COMPARISON,
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										UNUSED_CONSTANT,
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										UNUSED_FUNCTION,
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										UNUSED_STRUCT,
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										UNUSED_UNIFORM,
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										UNUSED_VARYING,
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										UNUSED_LOCAL_VARIABLE,
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										FORMATTING_ERROR,
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										DEVICE_LIMIT_EXCEEDED,
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										WARNING_MAX,
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									};
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									enum CodeFlags : uint32_t {
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										NONE_FLAG = 0U,
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										FLOAT_COMPARISON_FLAG = 1U,
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										UNUSED_CONSTANT_FLAG = 2U,
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										UNUSED_FUNCTION_FLAG = 4U,
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										UNUSED_STRUCT_FLAG = 8U,
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										UNUSED_UNIFORM_FLAG = 16U,
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										UNUSED_VARYING_FLAG = 32U,
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										UNUSED_LOCAL_VARIABLE_FLAG = 64U,
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										FORMATTING_ERROR_FLAG = 128U,
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										DEVICE_LIMIT_EXCEEDED_FLAG = 256U,
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									};
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								private:
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									Code code;
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									int line;
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									StringName subject;
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									Vector<Variant> extra_args;
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								public:
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									Code get_code() const;
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									int get_line() const;
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									const StringName &get_subject() const;
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									String get_message() const;
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									String get_name() const;
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									Vector<Variant> get_extra_args() const;
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									static String get_name_from_code(Code p_code);
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									static Code get_code_from_name(const String &p_name);
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									static CodeFlags get_flags_from_codemap(const HashMap<Code, bool> &p_map);
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									ShaderWarning(Code p_code = WARNING_MAX, int p_line = -1, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>());
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								};
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								#endif // DEBUG_ENABLED
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								#endif // SHADER_WARNINGS_H
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