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			59 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  openxr_composition_layer_depth_extension.cpp                         */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "openxr_composition_layer_depth_extension.h"
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								OpenXRCompositionLayerDepthExtension *OpenXRCompositionLayerDepthExtension::singleton = nullptr;
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								OpenXRCompositionLayerDepthExtension *OpenXRCompositionLayerDepthExtension::get_singleton() {
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									return singleton;
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								}
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								OpenXRCompositionLayerDepthExtension::OpenXRCompositionLayerDepthExtension(OpenXRAPI *p_openxr_api) :
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										OpenXRExtensionWrapper(p_openxr_api) {
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									singleton = this;
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									request_extensions[XR_KHR_COMPOSITION_LAYER_DEPTH_EXTENSION_NAME] = &available;
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								}
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								OpenXRCompositionLayerDepthExtension::~OpenXRCompositionLayerDepthExtension() {
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									singleton = nullptr;
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								}
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								bool OpenXRCompositionLayerDepthExtension::is_available() {
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									return available;
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								}
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								XrCompositionLayerBaseHeader *OpenXRCompositionLayerDepthExtension::get_composition_layer() {
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									// Seems this is all done in our base layer... Just in case this changes...
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									return nullptr;
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								}
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