| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  quick_hull.cpp                                                       */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2017-01-01 22:01:57 +01:00
										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "quick_hull.h"
 | 
					
						
							|  |  |  | #include "map.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uint32_t QuickHull::debug_stop_after=0xFFFFFFFF; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_mesh) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static const real_t over_tolerance = 0.0001; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* CREATE AABB VOLUME */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	AABB aabb; | 
					
						
							|  |  |  | 	for(int i=0;i<p_points.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i==0) { | 
					
						
							|  |  |  | 			aabb.pos=p_points[i]; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			aabb.expand_to(p_points[i]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (aabb.size==Vector3()) { | 
					
						
							|  |  |  | 		return ERR_CANT_CREATE; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<bool> valid_points; | 
					
						
							|  |  |  | 	valid_points.resize(p_points.size()); | 
					
						
							|  |  |  | 	Set<Vector3> valid_cache; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<p_points.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 sp = p_points[i].snapped(0.0001); | 
					
						
							|  |  |  | 		if (valid_cache.has(sp)) { | 
					
						
							|  |  |  | 			valid_points[i]=false; | 
					
						
							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 			//print_line("INVALIDATED: "+itos(i));
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		}else { | 
					
						
							|  |  |  | 			valid_points[i]=true; | 
					
						
							|  |  |  | 			valid_cache.insert(sp); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* CREATE INITIAL SIMPLEX */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int longest_axis = aabb.get_longest_axis_index(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//first two vertices are the most distant
 | 
					
						
							|  |  |  | 	int simplex[4]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		real_t max,min; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<p_points.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!valid_points[i]) | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			float d = p_points[i][longest_axis]; | 
					
						
							|  |  |  | 			if (i==0 || d < min) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				simplex[0]=i; | 
					
						
							|  |  |  | 				min=d; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i==0 || d > max) { | 
					
						
							|  |  |  | 				simplex[1]=i; | 
					
						
							|  |  |  | 				max=d; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//third vertex is one most further away from the line
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		float maxd; | 
					
						
							|  |  |  | 		Vector3 rel12 =  p_points[simplex[0]] - p_points[simplex[1]]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<p_points.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!valid_points[i]) | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 n = rel12.cross(p_points[simplex[0]]-p_points[i]).cross(rel12).normalized(); | 
					
						
							|  |  |  | 			real_t d = Math::abs(n.dot(p_points[simplex[0]])-n.dot(p_points[i])); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i==0 || d>maxd) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				maxd=d; | 
					
						
							|  |  |  | 				simplex[2]=i; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//fourth vertex is the one  most further away from the plane
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		float maxd; | 
					
						
							|  |  |  | 		Plane p(p_points[simplex[0]],p_points[simplex[1]],p_points[simplex[2]]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<p_points.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!valid_points[i]) | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			real_t d = Math::abs(p.distance_to(p_points[i])); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i==0 || d>maxd) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				maxd=d; | 
					
						
							|  |  |  | 				simplex[3]=i; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//compute center of simplex, this is a point always warranted to be inside
 | 
					
						
							|  |  |  | 	Vector3 center; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<4;i++) { | 
					
						
							|  |  |  | 		center+=p_points[simplex[i]]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	center/=4.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//add faces
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<Face> faces; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<4;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		static const int face_order[4][3]={ | 
					
						
							|  |  |  | 			{0,1,2}, | 
					
						
							|  |  |  | 			{0,1,3}, | 
					
						
							|  |  |  | 			{0,2,3}, | 
					
						
							|  |  |  | 			{1,2,3} | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Face f; | 
					
						
							|  |  |  | 		for(int j=0;j<3;j++) { | 
					
						
							|  |  |  | 			f.vertices[j]=simplex[face_order[i][j]]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Plane p(p_points[f.vertices[0]],p_points[f.vertices[1]],p_points[f.vertices[2]]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p.is_point_over(center)) { | 
					
						
							|  |  |  | 			//flip face to clockwise if facing inwards
 | 
					
						
							|  |  |  | 			SWAP( f.vertices[0], f.vertices[1] ); | 
					
						
							|  |  |  | 			p=-p; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		f.plane = p; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		faces.push_back(f); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* COMPUTE AVAILABLE VERTICES */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<p_points.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i==simplex[0]) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		if (i==simplex[1]) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		if (i==simplex[2]) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		if (i==simplex[3]) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		if (!valid_points[i]) | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(List<Face>::Element *E=faces.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (E->get().plane.distance_to(p_points[i]) > over_tolerance ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				E->get().points_over.push_back(i); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	faces.sort(); // sort them, so the ones with points are in the back
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* BUILD HULL */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//poop face (while still remain)
 | 
					
						
							|  |  |  | 	//find further away point
 | 
					
						
							|  |  |  | 	//find lit faces
 | 
					
						
							|  |  |  | 	//determine horizon edges
 | 
					
						
							|  |  |  | 	//build new faces with horizon edges, them assign points side from all lit faces
 | 
					
						
							|  |  |  | 	//remove lit faces
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t debug_stop = debug_stop_after; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while(debug_stop>0 && faces.back()->get().points_over.size()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		debug_stop--; | 
					
						
							|  |  |  | 		Face& f = faces.back()->get(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//find vertex most outside
 | 
					
						
							|  |  |  | 		int next=-1; | 
					
						
							|  |  |  | 		real_t next_d=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<f.points_over.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			real_t d = f.plane.distance_to(p_points[f.points_over[i]]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (d > next_d) { | 
					
						
							|  |  |  | 				next_d=d; | 
					
						
							|  |  |  | 				next=i; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V(next==-1,ERR_BUG); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 v = p_points[f.points_over[next]]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//find lit faces and lit edges
 | 
					
						
							|  |  |  | 		List< List<Face>::Element* > lit_faces; //lit face is a death sentence
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Map<Edge,FaceConnect> lit_edges; //create this on the flight, should not be that bad for performance and simplifies code a lot
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(List<Face>::Element *E=faces.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (E->get().plane.distance_to(v) >0 ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				lit_faces.push_back(E); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 					uint32_t a = E->get().vertices[i]; | 
					
						
							|  |  |  | 					uint32_t b = E->get().vertices[(i+1)%3]; | 
					
						
							|  |  |  | 					Edge e(a,b); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Map<Edge,FaceConnect>::Element *F=lit_edges.find(e); | 
					
						
							|  |  |  | 					if (!F) { | 
					
						
							|  |  |  | 						F=lit_edges.insert(e,FaceConnect()); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					if (e.vertices[0]==a) { | 
					
						
							|  |  |  | 						//left
 | 
					
						
							|  |  |  | 						F->get().left=E; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						F->get().right=E; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//create new faces from horizon edges
 | 
					
						
							|  |  |  | 		List< List<Face>::Element* > new_faces; //new faces
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(Map<Edge,FaceConnect>::Element *E=lit_edges.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			FaceConnect& fc = E->get(); | 
					
						
							|  |  |  | 			if (fc.left && fc.right) { | 
					
						
							|  |  |  | 				continue; //edge is uninteresting, not on horizont
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//create new face!
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Face face; | 
					
						
							|  |  |  | 			face.vertices[0]=f.points_over[next]; | 
					
						
							|  |  |  | 			face.vertices[1]=E->key().vertices[0]; | 
					
						
							|  |  |  | 			face.vertices[2]=E->key().vertices[1]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Plane p(p_points[face.vertices[0]],p_points[face.vertices[1]],p_points[face.vertices[2]]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (p.is_point_over(center)) { | 
					
						
							|  |  |  | 				//flip face to clockwise if facing inwards
 | 
					
						
							|  |  |  | 				SWAP( face.vertices[0], face.vertices[1] ); | 
					
						
							|  |  |  | 				p = -p; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			face.plane = p; | 
					
						
							|  |  |  | 			new_faces.push_back( faces.push_back(face) ); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//distribute points into new faces
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(List< List<Face>::Element* >::Element *F=lit_faces.front();F;F=F->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Face &lf = F->get()->get(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(int i=0;i<lf.points_over.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (lf.points_over[i]==f.points_over[next]) //do not add current one
 | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector3 p = p_points[lf.points_over[i]]; | 
					
						
							|  |  |  | 				for (List< List<Face>::Element* >::Element *E=new_faces.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Face &f2 = E->get()->get(); | 
					
						
							|  |  |  | 					if (f2.plane.distance_to(p)>over_tolerance) { | 
					
						
							|  |  |  | 						f2.points_over.push_back(lf.points_over[i]); | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//erase lit faces
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		while(lit_faces.size()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			faces.erase(lit_faces.front()->get()); | 
					
						
							|  |  |  | 			lit_faces.pop_front(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//put faces that contain no points on the front
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (List< List<Face>::Element* >::Element *E=new_faces.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Face &f2 = E->get()->get(); | 
					
						
							|  |  |  | 			if (f2.points_over.size()==0) { | 
					
						
							|  |  |  | 				faces.move_to_front(E->get()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//whew, done with iteration, go next
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* CREATE MESHDATA */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//make a map of edges again
 | 
					
						
							|  |  |  | 	Map<Edge,RetFaceConnect> ret_edges; | 
					
						
							|  |  |  | 	List<Geometry::MeshData::Face> ret_faces; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(List<Face>::Element *E=faces.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Geometry::MeshData::Face f; | 
					
						
							|  |  |  | 		f.plane = E->get().plane; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 			f.indices.push_back(E->get().vertices[i]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		List<Geometry::MeshData::Face>::Element *F = ret_faces.push_back(f); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			uint32_t a = E->get().vertices[i]; | 
					
						
							|  |  |  | 			uint32_t b = E->get().vertices[(i+1)%3]; | 
					
						
							|  |  |  | 			Edge e(a,b); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Map<Edge,RetFaceConnect>::Element *G=ret_edges.find(e); | 
					
						
							|  |  |  | 			if (!G) { | 
					
						
							|  |  |  | 				G=ret_edges.insert(e,RetFaceConnect()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (e.vertices[0]==a) { | 
					
						
							|  |  |  | 				//left
 | 
					
						
							|  |  |  | 				G->get().left=F; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				G->get().right=F; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//fill faces
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (List<Geometry::MeshData::Face>::Element *E=ret_faces.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Geometry::MeshData::Face& f = E->get(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<f.indices.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			uint32_t a = E->get().indices[i]; | 
					
						
							|  |  |  | 			uint32_t b = E->get().indices[(i+1)%f.indices.size()]; | 
					
						
							|  |  |  | 			Edge e(a,b); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Map<Edge,RetFaceConnect>::Element *F=ret_edges.find(e); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_CONTINUE(!F); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			List<Geometry::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left; | 
					
						
							|  |  |  | 			ERR_CONTINUE(O==E); | 
					
						
							| 
									
										
										
										
											2014-10-12 02:13:22 -03:00
										 |  |  | 			ERR_CONTINUE(O==NULL); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (O->get().plane.is_almost_like(f.plane)) { | 
					
						
							|  |  |  | 				//merge and delete edge and contiguous face, while repointing edges (uuugh!)
 | 
					
						
							|  |  |  | 				int ois = O->get().indices.size(); | 
					
						
							|  |  |  | 				int merged=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for(int j=0;j<ois;j++) { | 
					
						
							|  |  |  | 					//search a
 | 
					
						
							|  |  |  | 					if (O->get().indices[j]==a) { | 
					
						
							|  |  |  | 						//append the rest
 | 
					
						
							|  |  |  | 						for(int k=0;k<ois;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							int idx = O->get().indices[(k+j)%ois]; | 
					
						
							|  |  |  | 							int idxn = O->get().indices[(k+j+1)%ois]; | 
					
						
							|  |  |  | 							if (idx==b && idxn==a) {//already have b!
 | 
					
						
							|  |  |  | 								break; | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 							if (idx!=a) { | 
					
						
							|  |  |  | 								f.indices.insert(i+1,idx); | 
					
						
							|  |  |  | 								i++; | 
					
						
							|  |  |  | 								merged++; | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 							Edge e2(idx,idxn); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							Map<Edge,RetFaceConnect>::Element *F2=ret_edges.find(e2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							ERR_CONTINUE(!F2); | 
					
						
							|  |  |  | 							//change faceconnect, point to this face instead
 | 
					
						
							|  |  |  | 							if (F2->get().left == O) | 
					
						
							|  |  |  | 								F2->get().left=E; | 
					
						
							|  |  |  | 							else if (F2->get().right == O) | 
					
						
							|  |  |  | 								F2->get().right=E; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ret_edges.erase(F); //remove the edge
 | 
					
						
							|  |  |  | 				ret_faces.erase(O); //remove the face
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//fill mesh
 | 
					
						
							|  |  |  | 	r_mesh.faces.clear(); | 
					
						
							|  |  |  | 	r_mesh.faces.resize(ret_faces.size()); | 
					
						
							|  |  |  | //	print_line("FACECOUNT: "+itos(r_mesh.faces.size()));
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int idx=0; | 
					
						
							|  |  |  | 	for (List<Geometry::MeshData::Face>::Element *E=ret_faces.front();E;E=E->next()) { | 
					
						
							|  |  |  | 		r_mesh.faces[idx++]=E->get(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	r_mesh.edges.resize(ret_edges.size()); | 
					
						
							|  |  |  | 	idx=0; | 
					
						
							|  |  |  | 	for(Map<Edge,RetFaceConnect>::Element *E=ret_edges.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Geometry::MeshData::Edge e; | 
					
						
							|  |  |  | 		e.a=E->key().vertices[0]; | 
					
						
							|  |  |  | 		e.b=E->key().vertices[1]; | 
					
						
							|  |  |  | 		r_mesh.edges[idx++]=e; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	r_mesh.vertices=p_points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//r_mesh.optimize_vertices();
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 	print_line("FACES: "+itos(r_mesh.faces.size())); | 
					
						
							|  |  |  | 	print_line("EDGES: "+itos(r_mesh.edges.size())); | 
					
						
							|  |  |  | 	print_line("VERTICES: "+itos(r_mesh.vertices.size())); | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } |