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								/*  gdscript_test_runner.h                                               */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2022-01-03 21:27:34 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef GDSCRIPT_TEST_RUNNER_H
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								#define GDSCRIPT_TEST_RUNNER_H
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								#include "../gdscript.h"
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								#include "core/error/error_macros.h"
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								#include "core/string/print_string.h"
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								#include "core/string/ustring.h"
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								#include "core/templates/vector.h"
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								namespace GDScriptTests {
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								void init_autoloads();
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								void init_language(const String &p_base_path);
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								void finish_language();
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								// Single test instance in a suite.
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								class GDScriptTest {
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								public:
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									enum TestStatus {
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										GDTEST_OK,
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										GDTEST_LOAD_ERROR,
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										GDTEST_PARSER_ERROR,
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										GDTEST_ANALYZER_ERROR,
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										GDTEST_COMPILER_ERROR,
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										GDTEST_RUNTIME_ERROR,
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									};
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									struct TestResult {
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										TestStatus status;
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										String output;
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										bool passed;
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									};
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								private:
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									struct ErrorHandlerData {
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										TestResult *result = nullptr;
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										GDScriptTest *self = nullptr;
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										ErrorHandlerData(TestResult *p_result, GDScriptTest *p_this) {
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											result = p_result;
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											self = p_this;
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										}
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									};
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									String source_file;
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									String output_file;
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									String base_dir;
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									PrintHandlerList _print_handler;
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									ErrorHandlerList _error_handler;
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									void enable_stdout();
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									void disable_stdout();
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									bool check_output(const String &p_output) const;
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									String get_text_for_status(TestStatus p_status) const;
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									TestResult execute_test_code(bool p_is_generating);
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								public:
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									static void print_handler(void *p_this, const String &p_message, bool p_error, bool p_rich);
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									static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type);
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									TestResult run_test();
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									bool generate_output();
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									const String &get_source_file() const { return source_file; }
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									const String &get_output_file() const { return output_file; }
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									GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir);
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									GDScriptTest() :
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											GDScriptTest(String(), String(), String()) {} // Needed to use in Vector.
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								};
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								class GDScriptTestRunner {
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									String source_dir;
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									Vector<GDScriptTest> tests;
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									bool is_generating = false;
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									bool do_init_languages = false;
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									bool make_tests();
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									bool make_tests_for_dir(const String &p_dir);
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									bool generate_class_index();
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								public:
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									static StringName test_function_name;
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									static void handle_cmdline();
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									int run_tests();
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									bool generate_outputs();
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									GDScriptTestRunner(const String &p_source_dir, bool p_init_language);
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									~GDScriptTestRunner();
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								};
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								} // namespace GDScriptTests
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								#endif // GDSCRIPT_TEST_RUNNER_H
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