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										 |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | /*  shader_gles3.cpp                                                      */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-09-27 01:07:10 +02:00
										 |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
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										 |  |  | #include "shader_gles3.h"
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										 |  |  | 
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										 |  |  | #ifdef GLES3_ENABLED
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										 |  |  | 
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										 |  |  | #include "core/io/dir_access.h"
 | 
					
						
							|  |  |  | #include "core/io/file_access.h"
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										 |  |  | 
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										 |  |  | #include "drivers/gles3/rasterizer_gles3.h"
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										 |  |  | #include "drivers/gles3/storage/config.h"
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										 |  |  | 
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										 |  |  | static String _mkid(const String &p_id) { | 
					
						
							|  |  |  | 	String id = "m_" + p_id.replace("__", "_dus_"); | 
					
						
							|  |  |  | 	return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void ShaderGLES3::_add_stage(const char *p_code, StageType p_stage_type) { | 
					
						
							|  |  |  | 	Vector<String> lines = String(p_code).split("\n"); | 
					
						
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										 |  |  | 
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										 |  |  | 	String text; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	for (int i = 0; i < lines.size(); i++) { | 
					
						
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										 |  |  | 		const String &l = lines[i]; | 
					
						
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										 |  |  | 		bool push_chunk = false; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		StageTemplate::Chunk chunk; | 
					
						
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										 |  |  | 
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										 |  |  | 		if (l.begins_with("#GLOBALS")) { | 
					
						
							|  |  |  | 			switch (p_stage_type) { | 
					
						
							|  |  |  | 				case STAGE_TYPE_VERTEX: | 
					
						
							|  |  |  | 					chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				case STAGE_TYPE_FRAGMENT: | 
					
						
							|  |  |  | 					chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				default: { | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 
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										 |  |  | 			push_chunk = true; | 
					
						
							|  |  |  | 		} else if (l.begins_with("#MATERIAL_UNIFORMS")) { | 
					
						
							|  |  |  | 			chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS; | 
					
						
							|  |  |  | 			push_chunk = true; | 
					
						
							|  |  |  | 		} else if (l.begins_with("#CODE")) { | 
					
						
							|  |  |  | 			chunk.type = StageTemplate::Chunk::TYPE_CODE; | 
					
						
							|  |  |  | 			push_chunk = true; | 
					
						
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										 |  |  | 			chunk.code = l.replace_first("#CODE", String()).remove_char(':').strip_edges().to_upper(); | 
					
						
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										 |  |  | 		} else { | 
					
						
							|  |  |  | 			text += l + "\n"; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 
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										 |  |  | 		if (push_chunk) { | 
					
						
							|  |  |  | 			if (text != String()) { | 
					
						
							|  |  |  | 				StageTemplate::Chunk text_chunk; | 
					
						
							|  |  |  | 				text_chunk.type = StageTemplate::Chunk::TYPE_TEXT; | 
					
						
							|  |  |  | 				text_chunk.text = text.utf8(); | 
					
						
							|  |  |  | 				stage_templates[p_stage_type].chunks.push_back(text_chunk); | 
					
						
							|  |  |  | 				text = String(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			stage_templates[p_stage_type].chunks.push_back(chunk); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if (text != String()) { | 
					
						
							|  |  |  | 			StageTemplate::Chunk text_chunk; | 
					
						
							|  |  |  | 			text_chunk.type = StageTemplate::Chunk::TYPE_TEXT; | 
					
						
							|  |  |  | 			text_chunk.text = text.utf8(); | 
					
						
							|  |  |  | 			stage_templates[p_stage_type].chunks.push_back(text_chunk); | 
					
						
							|  |  |  | 			text = String(); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void ShaderGLES3::_setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_name, int p_uniform_count, const char **p_uniform_names, int p_ubo_count, const UBOPair *p_ubos, int p_feedback_count, const Feedback *p_feedback, int p_texture_count, const TexUnitPair *p_tex_units, int p_specialization_count, const Specialization *p_specializations, int p_variant_count, const char **p_variants) { | 
					
						
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										 |  |  | 	name = p_name; | 
					
						
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										 |  |  | 
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										 |  |  | 	if (p_vertex_code) { | 
					
						
							|  |  |  | 		_add_stage(p_vertex_code, STAGE_TYPE_VERTEX); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (p_fragment_code) { | 
					
						
							|  |  |  | 		_add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	uniform_names = p_uniform_names; | 
					
						
							|  |  |  | 	uniform_count = p_uniform_count; | 
					
						
							|  |  |  | 	ubo_pairs = p_ubos; | 
					
						
							|  |  |  | 	ubo_count = p_ubo_count; | 
					
						
							|  |  |  | 	texunit_pairs = p_tex_units; | 
					
						
							|  |  |  | 	texunit_pair_count = p_texture_count; | 
					
						
							|  |  |  | 	specializations = p_specializations; | 
					
						
							|  |  |  | 	specialization_count = p_specialization_count; | 
					
						
							|  |  |  | 	specialization_default_mask = 0; | 
					
						
							|  |  |  | 	for (int i = 0; i < specialization_count; i++) { | 
					
						
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										 |  |  | 		if (specializations[i].default_value) { | 
					
						
							|  |  |  | 			specialization_default_mask |= (uint64_t(1) << uint64_t(i)); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	variant_defines = p_variants; | 
					
						
							|  |  |  | 	variant_count = p_variant_count; | 
					
						
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										 |  |  | 	feedbacks = p_feedback; | 
					
						
							|  |  |  | 	feedback_count = p_feedback_count; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	StringBuilder tohash; | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	tohash.append("[SpirvCacheKey]"); | 
					
						
							|  |  |  | 	tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key()); | 
					
						
							|  |  |  | 	tohash.append("[BinaryCacheKey]"); | 
					
						
							|  |  |  | 	tohash.append(RenderingDevice::get_singleton()->shader_get_binary_cache_key()); | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | 	tohash.append("[Vertex]"); | 
					
						
							|  |  |  | 	tohash.append(p_vertex_code ? p_vertex_code : ""); | 
					
						
							|  |  |  | 	tohash.append("[Fragment]"); | 
					
						
							|  |  |  | 	tohash.append(p_fragment_code ? p_fragment_code : ""); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	tohash.append("[gl_implementation]"); | 
					
						
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										 |  |  | 	const String &vendor = String::utf8((const char *)glGetString(GL_VENDOR)); | 
					
						
							|  |  |  | 	tohash.append(vendor.is_empty() ? "unknown" : vendor); | 
					
						
							|  |  |  | 	const String &renderer = String::utf8((const char *)glGetString(GL_RENDERER)); | 
					
						
							|  |  |  | 	tohash.append(renderer.is_empty() ? "unknown" : renderer); | 
					
						
							|  |  |  | 	const String &version = String::utf8((const char *)glGetString(GL_VERSION)); | 
					
						
							|  |  |  | 	tohash.append(version.is_empty() ? "unknown" : version); | 
					
						
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										 |  |  | 
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										 |  |  | 	base_sha256 = tohash.as_string().sha256_text(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | RID ShaderGLES3::version_create() { | 
					
						
							|  |  |  | 	//initialize() was never called
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(variant_count == 0, RID()); | 
					
						
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										 |  |  | 
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										 |  |  | 	Version version; | 
					
						
							|  |  |  | 	return version_owner.make_rid(version); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, StageType p_stage_type, uint64_t p_specialization) { | 
					
						
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										 |  |  | 	if (RasterizerGLES3::is_gles_over_gl()) { | 
					
						
							|  |  |  | 		builder.append("#version 330\n"); | 
					
						
							|  |  |  | 		builder.append("#define USE_GLES_OVER_GL\n"); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		builder.append("#version 300 es\n"); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	if (GLES3::Config::get_singleton()->polyfill_half2float) { | 
					
						
							|  |  |  | 		builder.append("#define USE_HALF2FLOAT\n"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	for (int i = 0; i < specialization_count; i++) { | 
					
						
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										 |  |  | 		if (p_specialization & (uint64_t(1) << uint64_t(i))) { | 
					
						
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										 |  |  | 			builder.append("#define " + String(specializations[i].name) + "\n"); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (p_version->uniforms.size()) { | 
					
						
							|  |  |  | 		builder.append("#define MATERIAL_UNIFORMS_USED\n"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	for (const KeyValue<StringName, CharString> &E : p_version->code_sections) { | 
					
						
							|  |  |  | 		builder.append(String("#define ") + String(E.key) + "_CODE_USED\n"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	builder.append("\n"); //make sure defines begin at newline
 | 
					
						
							|  |  |  | 	builder.append(general_defines.get_data()); | 
					
						
							|  |  |  | 	builder.append(variant_defines[p_variant]); | 
					
						
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										 |  |  | 	builder.append("\n"); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	for (int j = 0; j < p_version->custom_defines.size(); j++) { | 
					
						
							|  |  |  | 		builder.append(p_version->custom_defines[j].get_data()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	builder.append("\n"); //make sure defines begin at newline
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	// Optional support for external textures.
 | 
					
						
							|  |  |  | 	if (GLES3::Config::get_singleton()->external_texture_supported) { | 
					
						
							|  |  |  | 		builder.append("#extension GL_OES_EGL_image_external : enable\n"); | 
					
						
							|  |  |  | 		builder.append("#extension GL_OES_EGL_image_external_essl3 : enable\n"); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		builder.append("#define samplerExternalOES sampler2D\n"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	// Insert multiview extension loading, because it needs to appear before
 | 
					
						
							|  |  |  | 	// any non-preprocessor code (like the "precision highp..." lines below).
 | 
					
						
							|  |  |  | 	builder.append("#ifdef USE_MULTIVIEW\n"); | 
					
						
							|  |  |  | 	builder.append("#if defined(GL_OVR_multiview2)\n"); | 
					
						
							|  |  |  | 	builder.append("#extension GL_OVR_multiview2 : require\n"); | 
					
						
							|  |  |  | 	builder.append("#elif defined(GL_OVR_multiview)\n"); | 
					
						
							|  |  |  | 	builder.append("#extension GL_OVR_multiview : require\n"); | 
					
						
							|  |  |  | 	builder.append("#endif\n"); | 
					
						
							|  |  |  | 	if (p_stage_type == StageType::STAGE_TYPE_VERTEX) { | 
					
						
							|  |  |  | 		builder.append("layout(num_views=2) in;\n"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	builder.append("#define ViewIndex gl_ViewID_OVR\n"); | 
					
						
							|  |  |  | 	builder.append("#define MAX_VIEWS 2\n"); | 
					
						
							|  |  |  | 	builder.append("#else\n"); | 
					
						
							| 
									
										
										
										
											2023-01-15 16:07:59 +11:00
										 |  |  | 	builder.append("#define ViewIndex uint(0)\n"); | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 	builder.append("#define MAX_VIEWS 1\n"); | 
					
						
							|  |  |  | 	builder.append("#endif\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 	// Default to highp precision unless specified otherwise.
 | 
					
						
							|  |  |  | 	builder.append("precision highp float;\n"); | 
					
						
							|  |  |  | 	builder.append("precision highp int;\n"); | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 	if (!RasterizerGLES3::is_gles_over_gl()) { | 
					
						
							|  |  |  | 		builder.append("precision highp sampler2D;\n"); | 
					
						
							|  |  |  | 		builder.append("precision highp samplerCube;\n"); | 
					
						
							|  |  |  | 		builder.append("precision highp sampler2DArray;\n"); | 
					
						
							| 
									
										
										
										
											2023-08-07 10:41:09 +02:00
										 |  |  | 		builder.append("precision highp sampler3D;\n"); | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-05-10 10:02:44 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 	const StageTemplate &stage_template = stage_templates[p_stage_type]; | 
					
						
							|  |  |  | 	for (uint32_t i = 0; i < stage_template.chunks.size(); i++) { | 
					
						
							|  |  |  | 		const StageTemplate::Chunk &chunk = stage_template.chunks[i]; | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		switch (chunk.type) { | 
					
						
							|  |  |  | 			case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: { | 
					
						
							|  |  |  | 				builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: { | 
					
						
							|  |  |  | 				builder.append(p_version->vertex_globals.get_data()); // vertex globals
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: { | 
					
						
							|  |  |  | 				builder.append(p_version->fragment_globals.get_data()); // fragment globals
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case StageTemplate::Chunk::TYPE_CODE: { | 
					
						
							|  |  |  | 				if (p_version->code_sections.has(chunk.code)) { | 
					
						
							|  |  |  | 					builder.append(p_version->code_sections[chunk.code].get_data()); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case StageTemplate::Chunk::TYPE_TEXT: { | 
					
						
							|  |  |  | 				builder.append(chunk.text.get_data()); | 
					
						
							|  |  |  | 			} break; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | static void _display_error_with_code(const String &p_error, const String &p_code) { | 
					
						
							|  |  |  | 	int line = 1; | 
					
						
							|  |  |  | 	Vector<String> lines = p_code.split("\n"); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	for (int j = 0; j < lines.size(); j++) { | 
					
						
							|  |  |  | 		print_line(itos(line) + ": " + lines[j]); | 
					
						
							|  |  |  | 		line++; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	ERR_PRINT(p_error); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | void ShaderGLES3::_get_uniform_locations(Version::Specialization &spec, Version *p_version) { | 
					
						
							|  |  |  | 	glUseProgram(spec.id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	spec.uniform_location.resize(uniform_count); | 
					
						
							|  |  |  | 	for (int i = 0; i < uniform_count; i++) { | 
					
						
							|  |  |  | 		spec.uniform_location[i] = glGetUniformLocation(spec.id, uniform_names[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < texunit_pair_count; i++) { | 
					
						
							|  |  |  | 		GLint loc = glGetUniformLocation(spec.id, texunit_pairs[i].name); | 
					
						
							|  |  |  | 		if (loc >= 0) { | 
					
						
							|  |  |  | 			if (texunit_pairs[i].index < 0) { | 
					
						
							|  |  |  | 				glUniform1i(loc, max_image_units + texunit_pairs[i].index); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				glUniform1i(loc, texunit_pairs[i].index); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < ubo_count; i++) { | 
					
						
							|  |  |  | 		GLint loc = glGetUniformBlockIndex(spec.id, ubo_pairs[i].name); | 
					
						
							|  |  |  | 		if (loc >= 0) { | 
					
						
							|  |  |  | 			glUniformBlockBinding(spec.id, loc, ubo_pairs[i].index); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// textures
 | 
					
						
							| 
									
										
										
										
											2023-03-25 12:46:33 +03:00
										 |  |  | 	int texture_index = 0; | 
					
						
							|  |  |  | 	for (uint32_t i = 0; i < p_version->texture_uniforms.size(); i++) { | 
					
						
							|  |  |  | 		String native_uniform_name = _mkid(p_version->texture_uniforms[i].name); | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 		GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data()); | 
					
						
							| 
									
										
										
										
											2023-03-25 12:46:33 +03:00
										 |  |  | 		Vector<int32_t> texture_uniform_bindings; | 
					
						
							|  |  |  | 		int texture_count = p_version->texture_uniforms[i].array_size; | 
					
						
							|  |  |  | 		for (int j = 0; j < texture_count; j++) { | 
					
						
							|  |  |  | 			texture_uniform_bindings.append(texture_index + base_texture_index); | 
					
						
							|  |  |  | 			texture_index++; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		glUniform1iv(location, texture_uniform_bindings.size(), texture_uniform_bindings.ptr()); | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glUseProgram(0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_t p_variant, Version *p_version, uint64_t p_specialization) { | 
					
						
							|  |  |  | 	spec.id = glCreateProgram(); | 
					
						
							|  |  |  | 	spec.ok = false; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 	GLint status; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	//vertex stage
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		StringBuilder builder; | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 		_build_variant_code(builder, p_variant, p_version, STAGE_TYPE_VERTEX, p_specialization); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		spec.vert_id = glCreateShader(GL_VERTEX_SHADER); | 
					
						
							|  |  |  | 		String builder_string = builder.as_string(); | 
					
						
							|  |  |  | 		CharString cs = builder_string.utf8(); | 
					
						
							|  |  |  | 		const char *cstr = cs.ptr(); | 
					
						
							|  |  |  | 		glShaderSource(spec.vert_id, 1, &cstr, nullptr); | 
					
						
							|  |  |  | 		glCompileShader(spec.vert_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glGetShaderiv(spec.vert_id, GL_COMPILE_STATUS, &status); | 
					
						
							|  |  |  | 		if (status == GL_FALSE) { | 
					
						
							|  |  |  | 			GLsizei iloglen; | 
					
						
							|  |  |  | 			glGetShaderiv(spec.vert_id, GL_INFO_LOG_LENGTH, &iloglen); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (iloglen < 0) { | 
					
						
							|  |  |  | 				glDeleteShader(spec.vert_id); | 
					
						
							|  |  |  | 				glDeleteProgram(spec.id); | 
					
						
							|  |  |  | 				spec.id = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 				ERR_PRINT("No OpenGL vertex shader compiler log."); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 			} else { | 
					
						
							|  |  |  | 				if (iloglen == 0) { | 
					
						
							|  |  |  | 					iloglen = 4096; // buggy driver (Adreno 220+)
 | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); | 
					
						
							| 
									
										
										
										
											2023-11-11 06:56:46 +00:00
										 |  |  | 				memset(ilogmem, 0, iloglen + 1); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				glGetShaderInfoLog(spec.vert_id, iloglen, &iloglen, ilogmem); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				String err_string = name + ": Vertex shader compilation failed:\n"; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				err_string += ilogmem; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				_display_error_with_code(err_string, builder_string); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				Memory::free_static(ilogmem); | 
					
						
							|  |  |  | 				glDeleteShader(spec.vert_id); | 
					
						
							|  |  |  | 				glDeleteProgram(spec.id); | 
					
						
							|  |  |  | 				spec.id = 0; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 			ERR_FAIL(); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	//fragment stage
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		StringBuilder builder; | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 		_build_variant_code(builder, p_variant, p_version, STAGE_TYPE_FRAGMENT, p_specialization); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 		spec.frag_id = glCreateShader(GL_FRAGMENT_SHADER); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		String builder_string = builder.as_string(); | 
					
						
							|  |  |  | 		CharString cs = builder_string.utf8(); | 
					
						
							|  |  |  | 		const char *cstr = cs.ptr(); | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 		glShaderSource(spec.frag_id, 1, &cstr, nullptr); | 
					
						
							|  |  |  | 		glCompileShader(spec.frag_id); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 		glGetShaderiv(spec.frag_id, GL_COMPILE_STATUS, &status); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		if (status == GL_FALSE) { | 
					
						
							|  |  |  | 			GLsizei iloglen; | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 			glGetShaderiv(spec.frag_id, GL_INFO_LOG_LENGTH, &iloglen); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (iloglen < 0) { | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 				glDeleteShader(spec.frag_id); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				glDeleteProgram(spec.id); | 
					
						
							|  |  |  | 				spec.id = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 				ERR_PRINT("No OpenGL fragment shader compiler log."); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 			} else { | 
					
						
							|  |  |  | 				if (iloglen == 0) { | 
					
						
							|  |  |  | 					iloglen = 4096; // buggy driver (Adreno 220+)
 | 
					
						
							|  |  |  | 				} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); | 
					
						
							| 
									
										
										
										
											2023-11-11 06:56:46 +00:00
										 |  |  | 				memset(ilogmem, 0, iloglen + 1); | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 				glGetShaderInfoLog(spec.frag_id, iloglen, &iloglen, ilogmem); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				String err_string = name + ": Fragment shader compilation failed:\n"; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				err_string += ilogmem; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				_display_error_with_code(err_string, builder_string); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				Memory::free_static(ilogmem); | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 				glDeleteShader(spec.frag_id); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 				glDeleteProgram(spec.id); | 
					
						
							|  |  |  | 				spec.id = 0; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 			ERR_FAIL(); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	glAttachShader(spec.id, spec.frag_id); | 
					
						
							|  |  |  | 	glAttachShader(spec.id, spec.vert_id); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 22:40:03 -08:00
										 |  |  | 	// If feedback exists, set it up.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (feedback_count) { | 
					
						
							|  |  |  | 		Vector<const char *> feedback; | 
					
						
							|  |  |  | 		for (int i = 0; i < feedback_count; i++) { | 
					
						
							|  |  |  | 			if (feedbacks[i].specialization == 0 || (feedbacks[i].specialization & p_specialization)) { | 
					
						
							|  |  |  | 				// Specialization for this feedback is enabled
 | 
					
						
							|  |  |  | 				feedback.push_back(feedbacks[i].name); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (feedback.size()) { | 
					
						
							|  |  |  | 			glTransformFeedbackVaryings(spec.id, feedback.size(), feedback.ptr(), GL_INTERLEAVED_ATTRIBS); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	glLinkProgram(spec.id); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	glGetProgramiv(spec.id, GL_LINK_STATUS, &status); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 	if (status == GL_FALSE) { | 
					
						
							|  |  |  | 		GLsizei iloglen; | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		glGetProgramiv(spec.id, GL_INFO_LOG_LENGTH, &iloglen); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (iloglen < 0) { | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 			glDeleteShader(spec.frag_id); | 
					
						
							|  |  |  | 			glDeleteShader(spec.vert_id); | 
					
						
							|  |  |  | 			glDeleteProgram(spec.id); | 
					
						
							|  |  |  | 			spec.id = 0; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 			ERR_PRINT("No OpenGL program link log. Something is wrong."); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 			ERR_FAIL(); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (iloglen == 0) { | 
					
						
							|  |  |  | 			iloglen = 4096; // buggy driver (Adreno 220+)
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); | 
					
						
							|  |  |  | 		ilogmem[iloglen] = '\0'; | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		glGetProgramInfoLog(spec.id, iloglen, &iloglen, ilogmem); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		String err_string = name + ": Program linking failed:\n"; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		err_string += ilogmem; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		_display_error_with_code(err_string, String()); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Memory::free_static(ilogmem); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		glDeleteShader(spec.frag_id); | 
					
						
							|  |  |  | 		glDeleteShader(spec.vert_id); | 
					
						
							|  |  |  | 		glDeleteProgram(spec.id); | 
					
						
							|  |  |  | 		spec.id = 0; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		ERR_FAIL(); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 	_get_uniform_locations(spec, p_version); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	spec.ok = true; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | RS::ShaderNativeSourceCode ShaderGLES3::version_get_native_source_code(RID p_version) { | 
					
						
							|  |  |  | 	Version *version = version_owner.get_or_null(p_version); | 
					
						
							|  |  |  | 	RS::ShaderNativeSourceCode source_code; | 
					
						
							| 
									
										
										
										
											2023-09-09 17:46:44 +02:00
										 |  |  | 	ERR_FAIL_NULL_V(version, source_code); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	source_code.versions.resize(variant_count); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	for (int i = 0; i < source_code.versions.size(); i++) { | 
					
						
							|  |  |  | 		//vertex stage
 | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		{ | 
					
						
							|  |  |  | 			StringBuilder builder; | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 			_build_variant_code(builder, i, version, STAGE_TYPE_VERTEX, specialization_default_mask); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 			RS::ShaderNativeSourceCode::Version::Stage stage; | 
					
						
							|  |  |  | 			stage.name = "vertex"; | 
					
						
							|  |  |  | 			stage.code = builder.as_string(); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 			source_code.versions.write[i].stages.push_back(stage); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		//fragment stage
 | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			StringBuilder builder; | 
					
						
							| 
									
										
										
										
											2022-09-04 09:56:24 -05:00
										 |  |  | 			_build_variant_code(builder, i, version, STAGE_TYPE_FRAGMENT, specialization_default_mask); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 			RS::ShaderNativeSourceCode::Version::Stage stage; | 
					
						
							|  |  |  | 			stage.name = "fragment"; | 
					
						
							|  |  |  | 			stage.code = builder.as_string(); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 			source_code.versions.write[i].stages.push_back(stage); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	return source_code; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | String ShaderGLES3::_version_get_sha1(Version *p_version) const { | 
					
						
							|  |  |  | 	StringBuilder hash_build; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	hash_build.append("[uniforms]"); | 
					
						
							|  |  |  | 	hash_build.append(p_version->uniforms.get_data()); | 
					
						
							|  |  |  | 	hash_build.append("[vertex_globals]"); | 
					
						
							|  |  |  | 	hash_build.append(p_version->vertex_globals.get_data()); | 
					
						
							|  |  |  | 	hash_build.append("[fragment_globals]"); | 
					
						
							|  |  |  | 	hash_build.append(p_version->fragment_globals.get_data()); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	Vector<StringName> code_sections; | 
					
						
							|  |  |  | 	for (const KeyValue<StringName, CharString> &E : p_version->code_sections) { | 
					
						
							|  |  |  | 		code_sections.push_back(E.key); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	code_sections.sort_custom<StringName::AlphCompare>(); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	for (int i = 0; i < code_sections.size(); i++) { | 
					
						
							|  |  |  | 		hash_build.append(String("[code:") + String(code_sections[i]) + "]"); | 
					
						
							|  |  |  | 		hash_build.append(p_version->code_sections[code_sections[i]].get_data()); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	for (int i = 0; i < p_version->custom_defines.size(); i++) { | 
					
						
							|  |  |  | 		hash_build.append("[custom_defines:" + itos(i) + "]"); | 
					
						
							|  |  |  | 		hash_build.append(p_version->custom_defines[i].get_data()); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | 	if (RasterizerGLES3::is_gles_over_gl()) { | 
					
						
							|  |  |  | 		hash_build.append("[gl]"); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		hash_build.append("[gles]"); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	return hash_build.as_string().sha1_text(); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | #ifndef WEB_ENABLED // not supported in webgl
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | static const char *shader_file_header = "GLSC"; | 
					
						
							|  |  |  | static const uint32_t cache_file_version = 3; | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | bool ShaderGLES3::_load_from_cache(Version *p_version) { | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | #ifdef WEB_ENABLED // not supported in webgl
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 	return false; | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | #if !defined(ANDROID_ENABLED) && !defined(IOS_ENABLED)
 | 
					
						
							| 
									
										
										
										
											2024-03-12 09:40:40 -05:00
										 |  |  | 	if (RasterizerGLES3::is_gles_over_gl() && (glProgramBinary == nullptr)) { // ARB_get_program_binary extension not available.
 | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	String sha1 = _version_get_sha1(p_version); | 
					
						
							| 
									
										
										
										
											2022-08-29 19:34:01 -05:00
										 |  |  | 	String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache"; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-23 11:08:58 +02:00
										 |  |  | 	Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ); | 
					
						
							|  |  |  | 	if (f.is_null()) { | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		return false; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 	char header[5] = {}; | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	f->get_buffer((uint8_t *)header, 4); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(header != String(shader_file_header), false); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	uint32_t file_version = f->get_32(); | 
					
						
							|  |  |  | 	if (file_version != cache_file_version) { | 
					
						
							|  |  |  | 		return false; // wrong version
 | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | 	int cache_variant_count = static_cast<int>(f->get_32()); | 
					
						
							| 
									
										
										
										
											2024-01-28 21:51:39 +01:00
										 |  |  | 	ERR_FAIL_COND_V_MSG(cache_variant_count != variant_count, false, "shader cache variant count mismatch, expected " + itos(variant_count) + " got " + itos(cache_variant_count)); //should not happen but check
 | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 	LocalVector<OAHashMap<uint64_t, Version::Specialization>> variants; | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | 	for (int i = 0; i < cache_variant_count; i++) { | 
					
						
							|  |  |  | 		uint32_t cache_specialization_count = f->get_32(); | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 		OAHashMap<uint64_t, Version::Specialization> variant; | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | 		for (uint32_t j = 0; j < cache_specialization_count; j++) { | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 			uint64_t specialization_key = f->get_64(); | 
					
						
							|  |  |  | 			uint32_t variant_size = f->get_32(); | 
					
						
							|  |  |  | 			if (variant_size == 0) { | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			uint32_t variant_format = f->get_32(); | 
					
						
							|  |  |  | 			Vector<uint8_t> variant_bytes; | 
					
						
							|  |  |  | 			variant_bytes.resize(variant_size); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 			uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 			ERR_FAIL_COND_V(br != variant_size, false); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 			Version::Specialization specialization; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 			specialization.id = glCreateProgram(); | 
					
						
							| 
									
										
										
										
											2024-02-20 20:24:05 +07:00
										 |  |  | 			if (feedback_count) { | 
					
						
							|  |  |  | 				Vector<const char *> feedback; | 
					
						
							|  |  |  | 				for (int feedback_index = 0; feedback_index < feedback_count; feedback_index++) { | 
					
						
							|  |  |  | 					if (feedbacks[feedback_index].specialization == 0 || (feedbacks[feedback_index].specialization & specialization_key)) { | 
					
						
							|  |  |  | 						// Specialization for this feedback is enabled.
 | 
					
						
							|  |  |  | 						feedback.push_back(feedbacks[feedback_index].name); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!feedback.is_empty()) { | 
					
						
							|  |  |  | 					glTransformFeedbackVaryings(specialization.id, feedback.size(), feedback.ptr(), GL_INTERLEAVED_ATTRIBS); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 			glProgramBinary(specialization.id, variant_format, variant_bytes.ptr(), variant_bytes.size()); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-17 19:02:17 +03:00
										 |  |  | 			GLint link_status = 0; | 
					
						
							|  |  |  | 			glGetProgramiv(specialization.id, GL_LINK_STATUS, &link_status); | 
					
						
							|  |  |  | 			if (link_status != GL_TRUE) { | 
					
						
							|  |  |  | 				WARN_PRINT_ONCE("Failed to load cached shader, recompiling."); | 
					
						
							|  |  |  | 				return false; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 			_get_uniform_locations(specialization, p_version); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			specialization.ok = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			variant.insert(specialization_key, specialization); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 		variants.push_back(variant); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 	p_version->variants = variants; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	return true; | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | #endif // WEB_ENABLED
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | void ShaderGLES3::_save_to_cache(Version *p_version) { | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | #ifdef WEB_ENABLED // not supported in webgl
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 	return; | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2024-01-12 11:17:57 +08:00
										 |  |  | 	ERR_FAIL_COND(!shader_cache_dir_valid); | 
					
						
							| 
									
										
										
										
											2021-11-12 14:49:49 +02:00
										 |  |  | #if !defined(ANDROID_ENABLED) && !defined(IOS_ENABLED)
 | 
					
						
							| 
									
										
										
										
											2024-03-12 09:40:40 -05:00
										 |  |  | 	if (RasterizerGLES3::is_gles_over_gl() && (glGetProgramBinary == nullptr)) { // ARB_get_program_binary extension not available.
 | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	String sha1 = _version_get_sha1(p_version); | 
					
						
							| 
									
										
										
										
											2022-08-29 19:34:01 -05:00
										 |  |  | 	String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache"; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 	Error error; | 
					
						
							|  |  |  | 	Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE, &error); | 
					
						
							| 
									
										
										
										
											2022-03-23 11:08:58 +02:00
										 |  |  | 	ERR_FAIL_COND(f.is_null()); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	f->store_buffer((const uint8_t *)shader_file_header, 4); | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 	f->store_32(cache_file_version); | 
					
						
							|  |  |  | 	f->store_32(variant_count); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < variant_count; i++) { | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | 		int cache_specialization_count = p_version->variants[i].get_num_elements(); | 
					
						
							|  |  |  | 		f->store_32(cache_specialization_count); | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		for (OAHashMap<uint64_t, ShaderGLES3::Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) { | 
					
						
							|  |  |  | 			const uint64_t specialization_key = *it.key; | 
					
						
							|  |  |  | 			f->store_64(specialization_key); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 			const Version::Specialization *specialization = it.value; | 
					
						
							|  |  |  | 			if (specialization == nullptr) { | 
					
						
							|  |  |  | 				f->store_32(0); | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			GLint program_size = 0; | 
					
						
							|  |  |  | 			glGetProgramiv(specialization->id, GL_PROGRAM_BINARY_LENGTH, &program_size); | 
					
						
							|  |  |  | 			if (program_size == 0) { | 
					
						
							|  |  |  | 				f->store_32(0); | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			PackedByteArray compiled_program; | 
					
						
							|  |  |  | 			compiled_program.resize(program_size); | 
					
						
							|  |  |  | 			GLenum binary_format = 0; | 
					
						
							|  |  |  | 			glGetProgramBinary(specialization->id, program_size, nullptr, &binary_format, compiled_program.ptrw()); | 
					
						
							|  |  |  | 			if (program_size != compiled_program.size()) { | 
					
						
							|  |  |  | 				f->store_32(0); | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			f->store_32(program_size); | 
					
						
							|  |  |  | 			f->store_32(binary_format); | 
					
						
							|  |  |  | 			f->store_buffer(compiled_program.ptr(), compiled_program.size()); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2023-04-29 16:29:33 +03:00
										 |  |  | #endif // WEB_ENABLED
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | void ShaderGLES3::_clear_version(Version *p_version) { | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 	// Variants not compiled yet, just return
 | 
					
						
							|  |  |  | 	if (p_version->variants.size() == 0) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	for (int i = 0; i < variant_count; i++) { | 
					
						
							|  |  |  | 		for (OAHashMap<uint64_t, Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) { | 
					
						
							| 
									
										
										
										
											2022-02-19 16:08:53 -08:00
										 |  |  | 			if (it.value->id != 0) { | 
					
						
							|  |  |  | 				glDeleteShader(it.value->vert_id); | 
					
						
							|  |  |  | 				glDeleteShader(it.value->frag_id); | 
					
						
							|  |  |  | 				glDeleteProgram(it.value->id); | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	p_version->variants.clear(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | void ShaderGLES3::_initialize_version(Version *p_version) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_version->variants.size() > 0); | 
					
						
							| 
									
										
										
										
											2024-07-30 08:43:04 +02:00
										 |  |  | 	bool use_cache = shader_cache_dir_valid && !(feedback_count > 0 && GLES3::Config::get_singleton()->disable_transform_feedback_shader_cache); | 
					
						
							|  |  |  | 	if (use_cache && _load_from_cache(p_version)) { | 
					
						
							| 
									
										
										
										
											2023-04-15 17:07:51 +03:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	p_version->variants.reserve(variant_count); | 
					
						
							|  |  |  | 	for (int i = 0; i < variant_count; i++) { | 
					
						
							| 
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 |  |  | 		OAHashMap<uint64_t, Version::Specialization> variant; | 
					
						
							|  |  |  | 		p_version->variants.push_back(variant); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		Version::Specialization spec; | 
					
						
							|  |  |  | 		_compile_specialization(spec, i, p_version, specialization_default_mask); | 
					
						
							|  |  |  | 		p_version->variants[i].insert(specialization_default_mask, spec); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2024-07-30 08:43:04 +02:00
										 |  |  | 	if (use_cache) { | 
					
						
							| 
									
										
										
										
											2023-07-25 14:33:37 +02:00
										 |  |  | 		_save_to_cache(p_version); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-03-25 12:46:33 +03:00
										 |  |  | void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const LocalVector<ShaderGLES3::TextureUniformData> &p_texture_uniforms, bool p_initialize) { | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	Version *version = version_owner.get_or_null(p_version); | 
					
						
							| 
									
										
										
										
											2023-09-09 17:46:44 +02:00
										 |  |  | 	ERR_FAIL_NULL(version); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	_clear_version(version); //clear if existing
 | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	version->vertex_globals = p_vertex_globals.utf8(); | 
					
						
							|  |  |  | 	version->fragment_globals = p_fragment_globals.utf8(); | 
					
						
							|  |  |  | 	version->uniforms = p_uniforms.utf8(); | 
					
						
							|  |  |  | 	version->code_sections.clear(); | 
					
						
							|  |  |  | 	version->texture_uniforms = p_texture_uniforms; | 
					
						
							|  |  |  | 	for (const KeyValue<String, String> &E : p_code) { | 
					
						
							|  |  |  | 		version->code_sections[StringName(E.key.to_upper())] = E.value.utf8(); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	version->custom_defines.clear(); | 
					
						
							|  |  |  | 	for (int i = 0; i < p_custom_defines.size(); i++) { | 
					
						
							|  |  |  | 		version->custom_defines.push_back(p_custom_defines[i].utf8()); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	if (p_initialize) { | 
					
						
							|  |  |  | 		_initialize_version(version); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | bool ShaderGLES3::version_is_valid(RID p_version) { | 
					
						
							|  |  |  | 	Version *version = version_owner.get_or_null(p_version); | 
					
						
							|  |  |  | 	return version != nullptr; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | bool ShaderGLES3::version_free(RID p_version) { | 
					
						
							|  |  |  | 	if (version_owner.owns(p_version)) { | 
					
						
							|  |  |  | 		Version *version = version_owner.get_or_null(p_version); | 
					
						
							|  |  |  | 		_clear_version(version); | 
					
						
							|  |  |  | 		version_owner.free(p_version); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | bool ShaderGLES3::shader_cache_cleanup_on_start = false; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | ShaderGLES3::ShaderGLES3() { | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | void ShaderGLES3::initialize(const String &p_general_defines, int p_base_texture_index) { | 
					
						
							|  |  |  | 	general_defines = p_general_defines.utf8(); | 
					
						
							|  |  |  | 	base_texture_index = p_base_texture_index; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	_init(); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 	if (shader_cache_dir != String()) { | 
					
						
							|  |  |  | 		StringBuilder hash_build; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		hash_build.append("[base_hash]"); | 
					
						
							|  |  |  | 		hash_build.append(base_sha256); | 
					
						
							|  |  |  | 		hash_build.append("[general_defines]"); | 
					
						
							|  |  |  | 		hash_build.append(general_defines.get_data()); | 
					
						
							|  |  |  | 		for (int i = 0; i < variant_count; i++) { | 
					
						
							|  |  |  | 			hash_build.append("[variant_defines:" + itos(i) + "]"); | 
					
						
							|  |  |  | 			hash_build.append(variant_defines[i]); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		base_sha256 = hash_build.as_string().sha256_text(); | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-23 11:08:58 +02:00
										 |  |  | 		Ref<DirAccess> d = DirAccess::open(shader_cache_dir); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(d.is_null()); | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		if (d->change_dir(name) != OK) { | 
					
						
							|  |  |  | 			Error err = d->make_dir(name); | 
					
						
							|  |  |  | 			ERR_FAIL_COND(err != OK); | 
					
						
							|  |  |  | 			d->change_dir(name); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		//erase other versions?
 | 
					
						
							|  |  |  | 		if (shader_cache_cleanup_on_start) { | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		//
 | 
					
						
							|  |  |  | 		if (d->change_dir(base_sha256) != OK) { | 
					
						
							|  |  |  | 			Error err = d->make_dir(base_sha256); | 
					
						
							|  |  |  | 			ERR_FAIL_COND(err != OK); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		shader_cache_dir_valid = true; | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-11-13 08:54:58 -03:00
										 |  |  | 		print_verbose("Shader '" + name + "' SHA256: " + base_sha256); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-11-18 18:11:30 +00:00
										 |  |  | 
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										 |  |  | 	GLES3::Config *config = GLES3::Config::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(config); | 
					
						
							|  |  |  | 	max_image_units = config->max_texture_image_units; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | void ShaderGLES3::set_shader_cache_dir(const String &p_dir) { | 
					
						
							|  |  |  | 	shader_cache_dir = p_dir; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void ShaderGLES3::set_shader_cache_save_compressed(bool p_enable) { | 
					
						
							|  |  |  | 	shader_cache_save_compressed = p_enable; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | void ShaderGLES3::set_shader_cache_save_compressed_zstd(bool p_enable) { | 
					
						
							|  |  |  | 	shader_cache_save_compressed_zstd = p_enable; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void ShaderGLES3::set_shader_cache_save_debug(bool p_enable) { | 
					
						
							|  |  |  | 	shader_cache_save_debug = p_enable; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | String ShaderGLES3::shader_cache_dir; | 
					
						
							|  |  |  | bool ShaderGLES3::shader_cache_save_compressed = true; | 
					
						
							|  |  |  | bool ShaderGLES3::shader_cache_save_compressed_zstd = true; | 
					
						
							|  |  |  | bool ShaderGLES3::shader_cache_save_debug = true; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-26 08:18:39 -07:00
										 |  |  | ShaderGLES3::~ShaderGLES3() { | 
					
						
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										 |  |  | 	List<RID> remaining; | 
					
						
							|  |  |  | 	version_owner.get_owned_list(&remaining); | 
					
						
							|  |  |  | 	if (remaining.size()) { | 
					
						
							|  |  |  | 		ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed"); | 
					
						
							|  |  |  | 		while (remaining.size()) { | 
					
						
							|  |  |  | 			version_free(remaining.front()->get()); | 
					
						
							|  |  |  | 			remaining.pop_front(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | #endif
 |