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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="SceneTreeTimer" inherits="Reference" version="3.2"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		One-shot timer. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer]. | 
					
						
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										 |  |  | 		As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: | 
					
						
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										 |  |  | 		[codeblock] | 
					
						
							|  |  |  | 		func some_function(): | 
					
						
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										 |  |  | 		    print("Timer started.") | 
					
						
							|  |  |  | 		    yield(get_tree().create_timer(1.0), "timeout") | 
					
						
							|  |  |  | 		    print("Timer ended.") | 
					
						
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										 |  |  | 		[/codeblock] | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
							|  |  |  | 	</methods> | 
					
						
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										 |  |  | 	<members> | 
					
						
							|  |  |  | 		<member name="time_left" type="float" setter="set_time_left" getter="get_time_left"> | 
					
						
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										 |  |  | 			The time remaining. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
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										 |  |  | 	<signals> | 
					
						
							|  |  |  | 		<signal name="timeout"> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Emitted when the timer reaches 0. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</signal> | 
					
						
							|  |  |  | 	</signals> | 
					
						
							|  |  |  | 	<constants> | 
					
						
							|  |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |