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			23 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			23 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="FramebufferCacheRD" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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									<brief_description>
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										Framebuffer cache manager for Rendering Device based renderers.
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									</brief_description>
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									<description>
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										Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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										<method name="get_cache_multipass" qualifiers="static">
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											<return type="RID" />
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											<param index="0" name="textures" type="RID[]" />
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											<param index="1" name="passes" type="RDFramebufferPass[]" />
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											<param index="2" name="views" type="int" />
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											<description>
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												Creates, or obtains a cached, framebuffer. [param textures] lists textures accessed. [param passes] defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. [param views] defines the number of views used when rendering.
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											</description>
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										</method>
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									</methods>
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								</class>
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