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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  transform.h                                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef TRANSFORM_H
 | 
					
						
							|  |  |  | #define TRANSFORM_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "matrix3.h"
 | 
					
						
							|  |  |  | #include "plane.h"
 | 
					
						
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										 |  |  | #include "rect3.h"
 | 
					
						
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										 |  |  | /**
 | 
					
						
							|  |  |  | 	@author Juan Linietsky <reduzio@gmail.com> | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | class Transform { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  | 	Basis basis; | 
					
						
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										 |  |  | 	Vector3 origin; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	void invert(); | 
					
						
							|  |  |  | 	Transform inverse() const; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	void affine_invert(); | 
					
						
							|  |  |  | 	Transform affine_inverse() const; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	Transform rotated(const Vector3 &p_axis, real_t p_phi) const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	void rotate(const Vector3 &p_axis, real_t p_phi); | 
					
						
							|  |  |  | 	void rotate_basis(const Vector3 &p_axis, real_t p_phi); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up); | 
					
						
							|  |  |  | 	Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	void scale(const Vector3 &p_scale); | 
					
						
							|  |  |  | 	Transform scaled(const Vector3 &p_scale) const; | 
					
						
							|  |  |  | 	void scale_basis(const Vector3 &p_scale); | 
					
						
							|  |  |  | 	void translate(real_t p_tx, real_t p_ty, real_t p_tz); | 
					
						
							|  |  |  | 	void translate(const Vector3 &p_translation); | 
					
						
							|  |  |  | 	Transform translated(const Vector3 &p_translation) const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	const Basis &get_basis() const { return basis; } | 
					
						
							|  |  |  | 	void set_basis(const Basis &p_basis) { basis = p_basis; } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	const Vector3 &get_origin() const { return origin; } | 
					
						
							|  |  |  | 	void set_origin(const Vector3 &p_origin) { origin = p_origin; } | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	void orthonormalize(); | 
					
						
							|  |  |  | 	Transform orthonormalized() const; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	bool operator==(const Transform &p_transform) const; | 
					
						
							|  |  |  | 	bool operator!=(const Transform &p_transform) const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 xform(const Vector3 &p_vector) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_vector) const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Plane xform(const Plane &p_plane) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Plane xform_inv(const Plane &p_plane) const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Rect3 xform(const Rect3 &p_aabb) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Rect3 xform_inv(const Rect3 &p_aabb) const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	void operator*=(const Transform &p_transform); | 
					
						
							|  |  |  | 	Transform operator*(const Transform &p_transform) const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	Transform interpolate_with(const Transform &p_transform, real_t p_c) const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Transform inverse_xform(const Transform &t) const { | 
					
						
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 | 
					
						
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										 |  |  | 		Vector3 v = t.origin - origin; | 
					
						
							|  |  |  | 		return Transform(basis.transpose_xform(t.basis), | 
					
						
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										 |  |  | 				basis.xform(v)); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) { | 
					
						
							|  |  |  | 
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										 |  |  | 		basis.set(xx, xy, xz, yx, yy, yz, zx, zy, zz); | 
					
						
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										 |  |  | 		origin.x = tx; | 
					
						
							|  |  |  | 		origin.y = ty; | 
					
						
							|  |  |  | 		origin.z = tz; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	operator String() const; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3()); | 
					
						
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										 |  |  | 	Transform() {} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | _FORCE_INLINE_ Vector3 Transform::xform(const Vector3 &p_vector) const { | 
					
						
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 | 
					
						
							|  |  |  | 	return Vector3( | 
					
						
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										 |  |  | 			basis[0].dot(p_vector) + origin.x, | 
					
						
							|  |  |  | 			basis[1].dot(p_vector) + origin.y, | 
					
						
							|  |  |  | 			basis[2].dot(p_vector) + origin.z); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const { | 
					
						
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										 |  |  | 	Vector3 v = p_vector - origin; | 
					
						
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										 |  |  | 	return Vector3( | 
					
						
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										 |  |  | 			(basis.elements[0][0] * v.x) + (basis.elements[1][0] * v.y) + (basis.elements[2][0] * v.z), | 
					
						
							|  |  |  | 			(basis.elements[0][1] * v.x) + (basis.elements[1][1] * v.y) + (basis.elements[2][1] * v.z), | 
					
						
							|  |  |  | 			(basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z)); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { | 
					
						
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										 |  |  | 	Vector3 point = p_plane.normal * p_plane.d; | 
					
						
							|  |  |  | 	Vector3 point_dir = point + p_plane.normal; | 
					
						
							|  |  |  | 	point = xform(point); | 
					
						
							|  |  |  | 	point_dir = xform(point_dir); | 
					
						
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										 |  |  | 	Vector3 normal = point_dir - point; | 
					
						
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										 |  |  | 	normal.normalize(); | 
					
						
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										 |  |  | 	real_t d = normal.dot(point); | 
					
						
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										 |  |  | 	return Plane(normal, d); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { | 
					
						
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										 |  |  | 	Vector3 point = p_plane.normal * p_plane.d; | 
					
						
							|  |  |  | 	Vector3 point_dir = point + p_plane.normal; | 
					
						
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										 |  |  | 	xform_inv(point); | 
					
						
							|  |  |  | 	xform_inv(point_dir); | 
					
						
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										 |  |  | 	Vector3 normal = point_dir - point; | 
					
						
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										 |  |  | 	normal.normalize(); | 
					
						
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										 |  |  | 	real_t d = normal.dot(point); | 
					
						
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										 |  |  | 	return Plane(normal, d); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const { | 
					
						
							|  |  |  | /* define vertices */ | 
					
						
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										 |  |  | #if 1
 | 
					
						
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										 |  |  | 	Vector3 x = basis.get_axis(0) * p_aabb.size.x; | 
					
						
							|  |  |  | 	Vector3 y = basis.get_axis(1) * p_aabb.size.y; | 
					
						
							|  |  |  | 	Vector3 z = basis.get_axis(2) * p_aabb.size.z; | 
					
						
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										 |  |  | 	Vector3 pos = xform(p_aabb.position); | 
					
						
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										 |  |  | 	//could be even further optimized
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										 |  |  | 	Rect3 new_aabb; | 
					
						
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										 |  |  | 	new_aabb.position = pos; | 
					
						
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										 |  |  | 	new_aabb.expand_to(pos + x); | 
					
						
							|  |  |  | 	new_aabb.expand_to(pos + y); | 
					
						
							|  |  |  | 	new_aabb.expand_to(pos + z); | 
					
						
							|  |  |  | 	new_aabb.expand_to(pos + x + y); | 
					
						
							|  |  |  | 	new_aabb.expand_to(pos + x + z); | 
					
						
							|  |  |  | 	new_aabb.expand_to(pos + y + z); | 
					
						
							|  |  |  | 	new_aabb.expand_to(pos + x + y + z); | 
					
						
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										 |  |  | 	return new_aabb; | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	Vector3 vertices[8] = { | 
					
						
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										 |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z) | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	AABB ret; | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	ret.pos = xform(vertices[0]); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 1; i < 8; i++) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		ret.expand_to(xform(vertices[i])); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return ret; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | _FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/* define vertices */ | 
					
						
							| 
									
										
										
										
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										 |  |  | 	Vector3 vertices[8] = { | 
					
						
							| 
									
										
										
										
											2017-06-06 20:33:51 +02:00
										 |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z), | 
					
						
							|  |  |  | 		Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z) | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-11 00:52:51 -03:00
										 |  |  | 	Rect3 ret; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-06 20:33:51 +02:00
										 |  |  | 	ret.position = xform_inv(vertices[0]); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (int i = 1; i < 8; i++) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		ret.expand_to(xform_inv(vertices[i])); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 |