2020-12-12 09:06:59 -03:00
										 
									 
								 
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								// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details
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								#include "meshoptimizer.h"
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								#include <assert.h>
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								#include <float.h>
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								#include <string.h>
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								// This work is based on:
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								// Fabian Giesen. Decoding Morton codes. 2009
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								namespace meshopt
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								{
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								// "Insert" two 0 bits after each of the 10 low bits of x
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								inline unsigned int part1By2(unsigned int x)
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								{
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									x &= 0x000003ff;                  // x = ---- ---- ---- ---- ---- --98 7654 3210
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									x = (x ^ (x << 16)) & 0xff0000ff; // x = ---- --98 ---- ---- ---- ---- 7654 3210
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									x = (x ^ (x << 8)) & 0x0300f00f;  // x = ---- --98 ---- ---- 7654 ---- ---- 3210
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									x = (x ^ (x << 4)) & 0x030c30c3;  // x = ---- --98 ---- 76-- --54 ---- 32-- --10
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									x = (x ^ (x << 2)) & 0x09249249;  // x = ---- 9--8 --7- -6-- 5--4 --3- -2-- 1--0
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									return x;
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								}
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								static void computeOrder(unsigned int* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
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								{
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									size_t vertex_stride_float = vertex_positions_stride / sizeof(float);
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									float minv[3] = {FLT_MAX, FLT_MAX, FLT_MAX};
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									float maxv[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
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									for (size_t i = 0; i < vertex_count; ++i)
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									{
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										const float* v = vertex_positions_data + i * vertex_stride_float;
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										for (int j = 0; j < 3; ++j)
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										{
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											float vj = v[j];
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											minv[j] = minv[j] > vj ? vj : minv[j];
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											maxv[j] = maxv[j] < vj ? vj : maxv[j];
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										}
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									}
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									float extent = 0.f;
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									extent = (maxv[0] - minv[0]) < extent ? extent : (maxv[0] - minv[0]);
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									extent = (maxv[1] - minv[1]) < extent ? extent : (maxv[1] - minv[1]);
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									extent = (maxv[2] - minv[2]) < extent ? extent : (maxv[2] - minv[2]);
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									float scale = extent == 0 ? 0.f : 1.f / extent;
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									// generate Morton order based on the position inside a unit cube
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									for (size_t i = 0; i < vertex_count; ++i)
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									{
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										const float* v = vertex_positions_data + i * vertex_stride_float;
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										int x = int((v[0] - minv[0]) * scale * 1023.f + 0.5f);
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										int y = int((v[1] - minv[1]) * scale * 1023.f + 0.5f);
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										int z = int((v[2] - minv[2]) * scale * 1023.f + 0.5f);
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										result[i] = part1By2(x) | (part1By2(y) << 1) | (part1By2(z) << 2);
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									}
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								}
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								static void computeHistogram(unsigned int (&hist)[1024][3], const unsigned int* data, size_t count)
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								{
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									memset(hist, 0, sizeof(hist));
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									// compute 3 10-bit histograms in parallel
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									for (size_t i = 0; i < count; ++i)
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									{
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										unsigned int id = data[i];
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										hist[(id >> 0) & 1023][0]++;
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										hist[(id >> 10) & 1023][1]++;
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										hist[(id >> 20) & 1023][2]++;
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									}
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									unsigned int sumx = 0, sumy = 0, sumz = 0;
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									// replace histogram data with prefix histogram sums in-place
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									for (int i = 0; i < 1024; ++i)
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									{
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										unsigned int hx = hist[i][0], hy = hist[i][1], hz = hist[i][2];
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										hist[i][0] = sumx;
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										hist[i][1] = sumy;
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										hist[i][2] = sumz;
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										sumx += hx;
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										sumy += hy;
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										sumz += hz;
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									}
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									assert(sumx == count && sumy == count && sumz == count);
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								}
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								static void radixPass(unsigned int* destination, const unsigned int* source, const unsigned int* keys, size_t count, unsigned int (&hist)[1024][3], int pass)
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								{
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									int bitoff = pass * 10;
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									for (size_t i = 0; i < count; ++i)
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									{
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										unsigned int id = (keys[source[i]] >> bitoff) & 1023;
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										destination[hist[id][pass]++] = source[i];
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									}
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								}
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								} // namespace meshopt
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								void meshopt_spatialSortRemap(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
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								{
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									using namespace meshopt;
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									assert(vertex_positions_stride >= 12 && vertex_positions_stride <= 256);
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									assert(vertex_positions_stride % sizeof(float) == 0);
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									meshopt_Allocator allocator;
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									unsigned int* keys = allocator.allocate<unsigned int>(vertex_count);
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									computeOrder(keys, vertex_positions, vertex_count, vertex_positions_stride);
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									unsigned int hist[1024][3];
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									computeHistogram(hist, keys, vertex_count);
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									unsigned int* scratch = allocator.allocate<unsigned int>(vertex_count);
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									for (size_t i = 0; i < vertex_count; ++i)
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										destination[i] = unsigned(i);
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									// 3-pass radix sort computes the resulting order into scratch
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									radixPass(scratch, destination, keys, vertex_count, hist, 0);
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									radixPass(destination, scratch, keys, vertex_count, hist, 1);
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									radixPass(scratch, destination, keys, vertex_count, hist, 2);
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									// since our remap table is mapping old=>new, we need to reverse it
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									for (size_t i = 0; i < vertex_count; ++i)
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										destination[scratch[i]] = unsigned(i);
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								}
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								void meshopt_spatialSortTriangles(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
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								{
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									using namespace meshopt;
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									assert(index_count % 3 == 0);
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									assert(vertex_positions_stride >= 12 && vertex_positions_stride <= 256);
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									assert(vertex_positions_stride % sizeof(float) == 0);
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									(void)vertex_count;
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									size_t face_count = index_count / 3;
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									size_t vertex_stride_float = vertex_positions_stride / sizeof(float);
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									meshopt_Allocator allocator;
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									float* centroids = allocator.allocate<float>(face_count * 3);
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									for (size_t i = 0; i < face_count; ++i)
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									{
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										unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2];
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										assert(a < vertex_count && b < vertex_count && c < vertex_count);
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										const float* va = vertex_positions + a * vertex_stride_float;
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										const float* vb = vertex_positions + b * vertex_stride_float;
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										const float* vc = vertex_positions + c * vertex_stride_float;
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										centroids[i * 3 + 0] = (va[0] + vb[0] + vc[0]) / 3.f;
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										centroids[i * 3 + 1] = (va[1] + vb[1] + vc[1]) / 3.f;
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										centroids[i * 3 + 2] = (va[2] + vb[2] + vc[2]) / 3.f;
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									}
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									unsigned int* remap = allocator.allocate<unsigned int>(face_count);
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									meshopt_spatialSortRemap(remap, centroids, face_count, sizeof(float) * 3);
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									// support in-order remap
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									if (destination == indices)
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									{
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										unsigned int* indices_copy = allocator.allocate<unsigned int>(index_count);
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										memcpy(indices_copy, indices, index_count * sizeof(unsigned int));
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										indices = indices_copy;
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									}
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									for (size_t i = 0; i < face_count; ++i)
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									{
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										unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2];
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										unsigned int r = remap[i];
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										destination[r * 3 + 0] = a;
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										destination[r * 3 + 1] = b;
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										destination[r * 3 + 2] = c;
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									}
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								}
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