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								/*************************************************************************/
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								/*  vector2.h                                                            */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2019-01-01 12:53:14 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef VECTOR2_H
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								#define VECTOR2_H
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/math/math_funcs.h"
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								#include "core/ustring.h"
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								struct Vector2i;
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								struct Vector2 {
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									enum Axis {
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										AXIS_X,
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										AXIS_Y,
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									};
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									union {
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										real_t x;
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										real_t width;
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									};
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									union {
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										real_t y;
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										real_t height;
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									};
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									_FORCE_INLINE_ real_t &operator[](int p_idx) {
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										return p_idx ? y : x;
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									}
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									_FORCE_INLINE_ const real_t &operator[](int p_idx) const {
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										return p_idx ? y : x;
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									}
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									void normalize();
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									Vector2 normalized() const;
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									bool is_normalized() const;
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									real_t length() const;
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									real_t length_squared() const;
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									real_t distance_to(const Vector2 &p_vector2) const;
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									real_t distance_squared_to(const Vector2 &p_vector2) const;
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									real_t angle_to(const Vector2 &p_vector2) const;
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									real_t angle_to_point(const Vector2 &p_vector2) const;
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									_FORCE_INLINE_ Vector2 direction_to(const Vector2 &p_b) const;
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									real_t dot(const Vector2 &p_other) const;
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									real_t cross(const Vector2 &p_other) const;
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									Vector2 posmod(const real_t p_mod) const;
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									Vector2 posmodv(const Vector2 &p_modv) const;
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									Vector2 project(const Vector2 &p_b) const;
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									Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
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									Vector2 clamped(real_t p_len) const;
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									_FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t);
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									_FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const;
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									_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const;
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									Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
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									Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const;
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									Vector2 slide(const Vector2 &p_normal) const;
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									Vector2 bounce(const Vector2 &p_normal) const;
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									Vector2 reflect(const Vector2 &p_normal) const;
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											2019-10-14 16:33:45 -04:00
										 
									 
								 
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									bool is_equal_approx(const Vector2 &p_v) const;
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									Vector2 operator+(const Vector2 &p_v) const;
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									void operator+=(const Vector2 &p_v);
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									Vector2 operator-(const Vector2 &p_v) const;
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									void operator-=(const Vector2 &p_v);
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									Vector2 operator*(const Vector2 &p_v1) const;
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									Vector2 operator*(const real_t &rvalue) const;
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									void operator*=(const real_t &rvalue);
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									void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
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									Vector2 operator/(const Vector2 &p_v1) const;
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									Vector2 operator/(const real_t &rvalue) const;
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									void operator/=(const real_t &rvalue);
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									void operator/=(const Vector2 &rvalue) { *this = *this / rvalue; }
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									Vector2 operator-() const;
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									bool operator==(const Vector2 &p_vec2) const;
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									bool operator!=(const Vector2 &p_vec2) const;
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									bool operator<(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
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									bool operator>(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
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									bool operator<=(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y <= p_vec2.y) : (x < p_vec2.x); }
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									bool operator>=(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y >= p_vec2.y) : (x > p_vec2.x); }
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									real_t angle() const;
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									void set_rotation(real_t p_radians) {
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										x = Math::cos(p_radians);
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										y = Math::sin(p_radians);
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									}
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									_FORCE_INLINE_ Vector2 abs() const {
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										return Vector2(Math::abs(x), Math::abs(y));
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									}
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									Vector2 rotated(real_t p_by) const;
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									Vector2 tangent() const {
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										return Vector2(y, -x);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									}
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							| 
								
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											2019-08-04 18:50:28 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									Vector2 sign() const;
							 | 
						
					
						
							
								
									
										
										
										
											2018-05-07 16:33:25 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									Vector2 floor() const;
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							 | 
							
							
									Vector2 ceil() const;
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							 | 
							
							
									Vector2 round() const;
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							 | 
							
							
									Vector2 snapped(const Vector2 &p_by) const;
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							 | 
							
								
							 | 
							
							
									real_t aspect() const { return width / height; }
							 | 
						
					
						
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							| 
								
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							 | 
							
							
									operator String() const { return String::num(x) + ", " + String::num(y); }
							 | 
						
					
						
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							 | 
							
							
									_FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
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							 | 
							
							
										x = p_x;
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							 | 
							
							
										y = p_y;
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							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									_FORCE_INLINE_ Vector2() { x = y = 0; }
							 | 
						
					
						
							
								
									
										
										
										
											2018-05-07 16:33:25 -05:00
										 
									 
								 
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							 | 
							
								
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								};
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								_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
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									return p_vec - *this * (dot(p_vec) - p_d);
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							 | 
							
							
								}
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								_FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
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									return p_vec * p_scalar;
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							 | 
							
							
								}
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								_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
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									return Vector2(x + p_v.x, y + p_v.y);
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							| 
								
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								}
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								_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) {
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									x += p_v.x;
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							 | 
							
								
							 | 
							
							
									y += p_v.y;
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							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
							
							
								_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const {
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									return Vector2(x - p_v.x, y - p_v.y);
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							 | 
							
							
								}
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								_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) {
							 | 
						
					
						
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									x -= p_v.x;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									y -= p_v.y;
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							 | 
							
							
								}
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								_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
							 | 
						
					
						
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							 | 
							
							
									return Vector2(x * p_v1.x, y * p_v1.y);
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							 | 
							
							
								};
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							 | 
							
							
								_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
							 | 
						
					
						
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							| 
								
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									return Vector2(x * rvalue, y * rvalue);
							 | 
						
					
						
							| 
								
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							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							 | 
							
							
								_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
							 | 
						
					
						
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							 | 
						
					
						
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							 | 
							
							
									x *= rvalue;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									y *= rvalue;
							 | 
						
					
						
							| 
								
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							 | 
							
							
								};
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								_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
							 | 
						
					
						
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									return Vector2(x / p_v1.x, y / p_v1.y);
							 | 
						
					
						
							| 
								
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							 | 
							
							
								};
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							 | 
							
							
								_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
							 | 
						
					
						
							| 
								
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							| 
								
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							 | 
							
							
									return Vector2(x / rvalue, y / rvalue);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								};
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							 | 
							
							
								_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
							 | 
						
					
						
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							 | 
							
							
									x /= rvalue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									y /= rvalue;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								};
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							| 
								
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							 | 
							
							
								_FORCE_INLINE_ Vector2 Vector2::operator-() const {
							 | 
						
					
						
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							 | 
							
							
									return Vector2(-x, -y);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							| 
								
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							 | 
							
								
							 | 
							
							
								_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-02 16:35:49 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return x == p_vec2.x && y == p_vec2.y;
							 | 
						
					
						
							
								
									
										
										
										
											2018-05-07 16:33:25 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-02 16:35:49 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return x != p_vec2.x || y != p_vec2.y;
							 | 
						
					
						
							
								
									
										
										
										
											2018-05-07 16:33:25 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									Vector2 res = *this;
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									res.x += (p_t * (p_b.x - x));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									res.y += (p_t * (p_b.y - y));
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									return res;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#ifdef MATH_CHECKS
							 | 
						
					
						
							
								
									
										
										
										
											2018-10-06 16:20:41 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_V(!is_normalized(), Vector2());
							 | 
						
					
						
							
								
									
										
										
										
											2018-05-07 16:33:25 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									real_t theta = angle_to(p_b);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return rotated(theta * p_t);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-27 13:51:05 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								Vector2 Vector2::direction_to(const Vector2 &p_b) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Vector2 ret(p_b.x - x, p_b.y - y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ret.normalize();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return ret;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-05-07 16:33:25 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Vector2 res = p_a;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									res.x += (p_t * (p_b.x - p_a.x));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									res.y += (p_t * (p_b.y - p_a.y));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return res;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								typedef Vector2 Size2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								typedef Vector2 Point2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-11 00:32:45 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								/* INTEGER STUFF */
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct Vector2i {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									enum Axis {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										AXIS_X,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										AXIS_Y,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-11 00:32:45 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									union {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										int x;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										int width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									union {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										int y;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										int height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_FORCE_INLINE_ int &operator[](int p_idx) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return p_idx ? y : x;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
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									_FORCE_INLINE_ const int &operator[](int p_idx) const {
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										return p_idx ? y : x;
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									}
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									Vector2i operator+(const Vector2i &p_v) const;
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									void operator+=(const Vector2i &p_v);
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									Vector2i operator-(const Vector2i &p_v) const;
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									void operator-=(const Vector2i &p_v);
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									Vector2i operator*(const Vector2i &p_v1) const;
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									Vector2i operator*(const int &rvalue) const;
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									void operator*=(const int &rvalue);
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									Vector2i operator/(const Vector2i &p_v1) const;
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									Vector2i operator/(const int &rvalue) const;
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									void operator/=(const int &rvalue);
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									Vector2i operator-() const;
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									bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
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									bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
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									bool operator==(const Vector2i &p_vec2) const;
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									bool operator!=(const Vector2i &p_vec2) const;
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									real_t get_aspect() const { return width / (real_t)height; }
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									operator String() const { return String::num(x) + ", " + String::num(y); }
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									operator Vector2() const { return Vector2(x, y); }
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									inline Vector2i(const Vector2 &p_vec2) {
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										x = (int)p_vec2.x;
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										y = (int)p_vec2.y;
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									}
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									inline Vector2i(int p_x, int p_y) {
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										x = p_x;
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										y = p_y;
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									}
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									inline Vector2i() {
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										x = 0;
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										y = 0;
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									}
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								};
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								typedef Vector2i Size2i;
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								typedef Vector2i Point2i;
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											2018-05-07 16:33:25 -05:00
										 
									 
								 
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								#endif // VECTOR2_H
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