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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  gdscript_language_protocol.h                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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							|  |  |  | #ifndef GDSCRIPT_PROTOCAL_SERVER_H
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							|  |  |  | #define GDSCRIPT_PROTOCAL_SERVER_H
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							|  |  |  | #include "gdscript_text_document.h"
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							|  |  |  | #include "gdscript_workspace.h"
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							|  |  |  | #include "lsp.hpp"
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							|  |  |  | #include "modules/jsonrpc/jsonrpc.h"
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							|  |  |  | #include "modules/websocket/websocket_peer.h"
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							|  |  |  | #include "modules/websocket/websocket_server.h"
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							|  |  |  | class GDScriptLanguageProtocol : public JSONRPC { | 
					
						
							|  |  |  | 	GDCLASS(GDScriptLanguageProtocol, JSONRPC) | 
					
						
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							|  |  |  | 	enum LSPErrorCode { | 
					
						
							|  |  |  | 		RequestCancelled = -32800, | 
					
						
							|  |  |  | 		ContentModified = -32801, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	static GDScriptLanguageProtocol *singleton; | 
					
						
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							|  |  |  | 	HashMap<int, Ref<WebSocketPeer> > clients; | 
					
						
							|  |  |  | 	WebSocketServer *server; | 
					
						
							|  |  |  | 	int lastest_client_id; | 
					
						
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										 |  |  | 	Ref<GDScriptTextDocument> text_document; | 
					
						
							|  |  |  | 	Ref<GDScriptWorkspace> workspace; | 
					
						
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							|  |  |  | 	void on_data_received(int p_id); | 
					
						
							|  |  |  | 	void on_client_connected(int p_id, const String &p_protocal); | 
					
						
							|  |  |  | 	void on_client_disconnected(int p_id, bool p_was_clean_close); | 
					
						
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							|  |  |  | 	String process_message(const String &p_text); | 
					
						
							|  |  |  | 	String format_output(const String &p_text); | 
					
						
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										 |  |  | 	bool _initialized; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | 	Dictionary initialize(const Dictionary &p_params); | 
					
						
							|  |  |  | 	void initialized(const Variant &p_params); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	_FORCE_INLINE_ static GDScriptLanguageProtocol *get_singleton() { return singleton; } | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Ref<GDScriptWorkspace> get_workspace() { return workspace; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Ref<GDScriptTextDocument> get_text_document() { return text_document; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool is_initialized() const { return _initialized; } | 
					
						
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							|  |  |  | 	void poll(); | 
					
						
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										 |  |  | 	Error start(int p_port, const IP_Address &p_bind_ip); | 
					
						
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										 |  |  | 	void stop(); | 
					
						
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							|  |  |  | 	void notify_all_clients(const String &p_method, const Variant &p_params = Variant()); | 
					
						
							|  |  |  | 	void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client = -1); | 
					
						
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										 |  |  | 	bool is_smart_resolve_enabled() const; | 
					
						
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										 |  |  | 	bool is_goto_native_symbols_enabled() const; | 
					
						
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										 |  |  | 	GDScriptLanguageProtocol(); | 
					
						
							|  |  |  | 	~GDScriptLanguageProtocol(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif
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